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Why Is Mod Conflict Resolution Such A Pain?


Kraggy

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Having been forced to abandon my much-loved MO2 due to its inability to work with Malwarebytes, my A/V of choice, I'm having to switch to Vortex and generally it seems fine however I'm finding mod. conflict resolution a real pain.

 

Take the case where I have SMIM installed, which is one of the most obvious of the root causes of many conflicts due to the nature of what it does.

 

I add mod A which conflicts with SMIM so I have to drag the green arrow, and deal with the many times where the drag operation doesn't start, and then handle the pop-up dialog to set the rule.

 

Next I add mod B which conflicts with SMIM so I have to deal with it in the same way. Next I add mod C which conflicts with SMIM and maybe A, so now I have two conflicts to deal with ...

 

... you can see where this is heading when I add more files with conflicts to SMIM and/or the others.

 

MO has such a simple and EASY drag/drop resolution method I'm left wondering why Vortex was designed with what I see right now as a horribly tedious mechanic that doesn't seem to offer any benefits.

 

Certainly the "Manage File Conflicts" provides a far more comprehensive way to deal with individual file conflicts if you need to do that, but in my experience that's not a common requirement though this mechanism will be very useful when required, I just which mod vs. mod conflicts were as easily handled.

 

I figure I must be missing something here but fail to see what, is there something I've not found yet to make this as easy as I've been used to for years?

 

[edit]

 

So it gets worse. :(

 

I had to re-install a few mods to reconfigure them, mods like Enhanced Vanilla Trees, Vivid Weather, etc. and now I have 9 conflicts shown in the conflict dialog, since Vortex seems to have tossed the rules away when mods were reinstalled.

 

This can't be right, can it? Surely if I remove mods for this purpose I don't have to go through the whole drag line and deal with the dialog for all the conflicts reinstallation causes?

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So it gets worse. :(

 

I had to re-install a few mods to reconfigure them, mods like Enhanced Vanilla Trees, Vivid Weather, etc. and now I have 9 conflicts shown in the conflict dialog, since Vortex seems to have tossed the rules away when mods were reinstalled.

 

This can't be right, can it? Surely if I remove mods for this purpose I don't have to go through the whole drag line and deal with the dialog for all the conflicts reinstallation causes?

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So it gets worse. :sad:

 

I had to re-install a few mods to reconfigure them, mods like Enhanced Vanilla Trees, Vivid Weather, etc. and now I have 9 conflicts shown in the conflict dialog, since Vortex seems to have tossed the rules away when mods were reinstalled.

 

This can't be right, can it? Surely if I remove mods for this purpose I don't have to go through the whole drag line and deal with the dialog for all the conflicts reinstallation causes?

 

Did you click on MORE in the popup?

Because Vortex will automatically filter the mod list so it's easy to deal with, it will then allow you to click the red lightning bolts next to the mods and easily fix the file conflicts.

 

Please read the Knowledge Base and watch the Tutorials, you'll have a much easier time if you do, without so much confusion.

 

Vortex-individual-1.jpg

 

 

Vortex-Sort-1.jpg

 

 

 

 

Vortex-Sort-2.jpg

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Yes I did click 'more', that's how I got to the page showing the conflicts that required me to drag/drop the green arrow to bring up one conflict rule at a time which is the main thing I was complaining about.

 

I hadn't discovered the 'red arrow' was actually clickable, nothing about it struck me as indicating that, so yes I now see the dialog you've given me a picture of, but I still fail to see how this is superior to a simple drag/drop operation to move one mod below all those it needs to overwrite.

 

Also, why did Vortex discard the rules which I had painstakingly set up as I installed the mods and checked them? In MO when you do this if you select REINSTALL the existing mod isn't removed it's replaced in situ whereas Vortex seems to treat it as a new one with respect to conflict rules.

 

I had a conflict-free setup until I decided to re-install one of them to enable some LODs I hadn't selected first time through? These didn't create conflicts that weren't there before, it seems the rules for the mod in question which were there were simply discarded when the mod was reinstalled.

 

Thanks for pointing me to that method of getting the conflict dialog, that's somewhat less than a pain than having to drag/drop a green line for each one but I'm sorely missing MO2's easy method of dealing with this situation,

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To illustrate the horrible state my install now is look at this:

 

 

 

This is a result of not being able to see all conflicting mods in one nice list; no, the 'more' list doesn't shown them all no idea why.

 

Yes, it's my own fault because I didn't write down the rules I set for one mod before I moved on to the next one .. please can I have my nice drag/drop listbox back?

 

I'm going to have to re-start from scratch, I can't figure out how to deal with this mess with some mods having rules from before and others with their rules deleted when they got reinstalled. :(

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To illustrate the horrible state my install now is look at this:

 

attachicon.gif Cycle.jpg

 

This is a result of not being able to see all conflicting mods in one nice list; no, the 'more' list doesn't shown them all no idea why.

 

Yes, it's my own fault because I didn't write down the rules I set for one mod before I moved on to the next one .. please can I have my nice drag/drop listbox back?

 

I'm going to have to re-start from scratch, I can't figure out how to deal with this mess with some mods having rules from before and others with their rules deleted when they got reinstalled. :sad:

 

Are you trying to Sort on the PLUGINS tab or the MODS tab?

 

I wish you'd read the Knowledge Base and watch the tutorials

 

Mod Conflict is extremely easy and quick if you know what you're doing, by taking the time to read about mod sorting and watching the tutorials.

The LOAD BEFORE / LOAD AFTER rules are far easier than what you're trying to do

 

What version of Vortex are you using?

 

When Vortex reports a conflict it's reporting a Conflict with the MOD, not the Plugin.s

 

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To illustrate the horrible state my install now is look at this:

 

attachicon.gif Cycle.jpg

 

This is a result of not being able to see all conflicting mods in one nice list; no, the 'more' list doesn't shown them all no idea why.

 

Yes, it's my own fault because I didn't write down the rules I set for one mod before I moved on to the next one .. please can I have my nice drag/drop listbox back?

 

I'm going to have to re-start from scratch, I can't figure out how to deal with this mess with some mods having rules from before and others with their rules deleted when they got reinstalled. :sad:

 

 

Is that graphic the new Spider Man movie logo ?

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I don't understand why you can't just overwrite files like normal and drag and drop load order. Its ridiculously tedious to have to select what comes before what. The arrows also don't mean anything to me and I don't feel like learning. Whats the point of creating a logic system just to say "I want this before this". With drag and drop on nexus mod manager and fallout mod manager I can fix any conflicts in seconds. This one takes minutes and that adds up when installing 20+ mods.

 

This is my second biggest issue with this mod manager. My biggest problem with it is the fact that disabling a mod in the mods tab doesn't disable the plug-in and vice versa, causing games to crash as the plug-in tries to load and the mod is disabled. There is no reason for them to not both disable at the same time.

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I don't understand why you can't just overwrite files like normal and drag and drop load order. Its ridiculously tedious to have to select what comes before what. The arrows also don't mean anything to me and I don't feel like learning. Whats the point of creating a logic system just to say "I want this before this". With drag and drop on nexus mod manager and fallout mod manager I can fix any conflicts in seconds. This one takes minutes and that adds up when installing 20+ mods.

 

This is my second biggest issue with this mod manager. My biggest problem with it is the fact that disabling a mod in the mods tab doesn't disable the plug-in and vice versa, causing games to crash as the plug-in tries to load and the mod is disabled. There is no reason for them to not both disable at the same time.

 

Well, since you don't want to bother learning how Vortex works, why are you in here?

You can still download NMM and continue to use that.

I was going to give you a lengthy explanation of how Vortex handles conflicts that is far superior to the physical overwriting that NMM does, but after I read that you don't care to learn, I'm just going to mark your problem as "SOLVED" and move on.

If you had bothered to read the load order section in the built in knowledge base, or watch the tutorial videos that can be accessed right from the Vortex interface, you'd know that the "load before" and "load after" takes mere seconds, AND the conflicts are actually crash free, rather than the hit-and-miss that is NMM.

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