astroknott58 Posted January 14, 2019 Author Share Posted January 14, 2019 Ok I will try that. It’s going to be several hours before I am able to do so. But I will update when I can. Thanks for your help. Do you want me to just post the event log here? Link to comment Share on other sites More sharing options...
rmm200 Posted January 14, 2019 Share Posted January 14, 2019 Microsoft does not have an event log - they have an event database.Look for entries marked "Error" at the time of your delays.Sorry I can't make it easier than that - Microsoft has a huge recording facility. They record - everything. Link to comment Share on other sites More sharing options...
HadToRegister Posted January 15, 2019 Share Posted January 15, 2019 Ok I do all of those steps. Each and every steps has a 2 to 3 minute delay while it seems like the program is unresponsive. But wait long enough and it finishes whatever it was doing. I was control alt deleteing out for a while thinking the program was locked up till I figured out it was just ridiculously slow. Edit: I noticed a couple posters saying it needs to be installed right. So I just install it with the default settings. Is default installation wrong? OK, it's 'possible' that Vortex is just 'doing it's thing' and you're not looking at the "BUSY" indicators built into Vortex, like if you Click SORT on the PLUGINS tab, it will look like Vortex is Stuck, but if you look in the Left hand panel, you'll see a broken Circle Spinning, showing you that it's sorting the PLUGINS The Same with Downloads, Deploy etc.... Link to comment Share on other sites More sharing options...
astroknott58 Posted January 15, 2019 Author Share Posted January 15, 2019 Well yeah I get the spinning circle. And yes Vortex is just doing its thing. But doing its thing is absurdly slow. Like 3 full minutes every time it does anything. I have given up on it now in any case so it doesn’t matter. Back to using NMM. At least it only takes mere seconds to install most mods. I won’t deal with Vortex again until I absolutely have no other options. Link to comment Share on other sites More sharing options...
brotikka Posted March 2, 2019 Share Posted March 2, 2019 Vortex runs flawlessly on my machine. But as a 38y old gamer which is in modding for 6 years, I am to stupid to resolve the conflicts of my now 20 basic mods in Skyrim SE. I installed 120+ mods with NMM on skyrim and never had any trouble understanding how things work. Vortex might be a powerful tool, but it is also an UX Nightmare. I do not see the benefit of a powerful tool, when everything I do with it, leds to skyrim unplayable, due to user misunderstandings and input error. That is the softwars fault. Concret: The conflict manager is not usable. "load after", "load before" for 6 mods and you are not sure what it means "load this after the current mod? or load the current mod after this one?", at least I don't know and always get it wrong, I seem to make conflicts only worse. Since I am just a casual gamer and do not have much time for this non-sense, I quit playing Vortex Skyrim SE and got back to NMM modded Skyrim 32bit. I might be a casual gamer, but I have kids. I was a hardcoregamer 10 years ago, am a webdeveloper and deeply into computers and UX design. When people like me can't understand Vortex, it's state (UI/UX wise) is really, really bad. Do as you please with my 2cent. Link to comment Share on other sites More sharing options...
HadToRegister Posted March 2, 2019 Share Posted March 2, 2019 Vortex runs flawlessly on my machine. But as a 38y old gamer which is in modding for 6 years, I am to stupid to resolve the conflicts of my now 20 basic mods in Skyrim SE. I installed 120+ mods with NMM on skyrim and never had any trouble understanding how things work. Vortex might be a powerful tool, but it is also an UX Nightmare. I do not see the benefit of a powerful tool, when everything I do with it, leds to skyrim unplayable, due to user misunderstandings and input error. That is the softwars fault. Concret: The conflict manager is not usable. "load after", "load before" for 6 mods and you are not sure what it means "load this after the current mod? or load the current mod after this one?", at least I don't know and always get it wrong, I seem to make conflicts only worse. Since I am just a casual gamer and do not have much time for this non-sense, I quit playing Vortex Skyrim SE and got back to NMM modded Skyrim 32bit. I might be a casual gamer, but I have kids. I was a hardcoregamer 10 years ago, am a webdeveloper and deeply into computers and UX design. When people like me can't understand Vortex, it's state (UI/UX wise) is really, really bad. Do as you please with my 2cent. I see this every time.People come in here, complaining about how terrible Vortex is, then give Examples of "How Vortex Doesn't Work" that shows that the person hasn't bothered learning about how Vortex works.A good example is this... Concret: The conflict manager is not usable. "load after", "load before" for 6 mods and you are not sure what it means "load this after the current mod? or load the current mod after this one?", at least I don't know and always get it wrong, I seem to make conflicts only worse. There's an easy to understand explanation of "load before" and "Load After" in the knowledge base, listed under "A" for "About load orders" and just a reminder, some of "knowing what mods" should "load before" and "load after" are on the Mod user's shoulders because they should be reading the description pages of the mods they're using, that gives them the information about which mods should Load After (Overwrite) or Load Before (be overwritten) on their description page. It sounds like you fired up Vortex without bothering to learn about it, and your description about your confusion with "load before/after" CLEARLY shows you didn't bother to read any of the documentation. The "user misunderstandings and input error" isn't the software's fault, it's the users fault for not reading the manual. Summary:If you tell a mod to Load BEFORE another mod, you are telling Vortex that that mod should be OVERWRITTEN. If you tell a mod to Load AFTER another mod, then you are telling that mod to OVERWRITE the other mod. Not a difficult concept. Link to comment Share on other sites More sharing options...
Guest deleted34304850 Posted March 2, 2019 Share Posted March 2, 2019 its nice that you listed your cv. i too have kids, a job, a life, and yet despite all those obstacles, i have vortex working perfectly. what does that tell you? it tells you that your age, your job, the number of kids you've got are absolutely irrelevant.the root cause of your issues are clearly a lack of understanding of what you are trying to do, and how to use vortex to achieve that goal.i don't see any vortex related issue in your post, but if you do have an issue with vortex (not knowing what you're doing cannot be considered a vortex issue), then read and fill out this link https://forums.nexusmods.com/index.php?/topic/7332636-how-to-post-request-support-for-vortex/ Link to comment Share on other sites More sharing options...
sopmac45 Posted March 2, 2019 Share Posted March 2, 2019 @ brotikka .... we all have family. I do remember when Vortex was out, those were my exact words to Tannin ( the creator of MO2 and Vortex ), that I had a family, that I had a job, that I wanted to come home and have the piece of mind to play my games via Vortex without worrying about nothing but to start playing withthout any hassles, bla, bla, bla .... ... well, after I learned Vortex by trying and trying, making a lot of mistakes but persisting in my behavior about not to give up and asking questions in the forum, etc, etc, ( by the way, back then, we did not have any procedure and barely a couple of videos from Gopher ), I can say that the only thing I needed to worry about Vortex ( when installing a game / mods ) was about to resolve 2-4 conflicts at the mos between mods. I do not have to worry at all about Plugins sorting because Vortex does it automatically for me. And after my game has been finally installed and all the mods conflicts properly resolved, the only things I do after coming from work is to start my PC, start Steam and launch F4SE from my desktop. I do not even have to be logged in to Vortex to play my game. Sorry, you won't get any faster and easier than that. As HadToRegister explained to you, the "load before" - "load after" is the same principle that you use in NMM. Which mod do you want to load before or load after to override the one that is in conflict with ? That is your decision and only and your solely decision that you need to make in Vortex, assuming that you have the auto-sort function enabled in the Plugins Screen so your plugins will be sorted automatically by the LOOT integrated into Vortex. Let' say that you have Grassland and Verdant ( in Skyrim ); both mods do the same and despite is not a good idea to have two mods doing the same thing in a single game, you have to decide, either if you use NMM or Vortex, which one will override which, in other words, which one will WIN the conflict so it will apply whatever that mod does in your game. So, let' say that you have those two mods in Vortex and it will place a red bolt on both of them, telling you there is a conflict between those two mods. You click on whichever and Vortex will even SUGGEST to you what to choose ( we did not have that before when we started with Vortex a year ago ) and in that screen you will decide what to do; you can follow Vortex suggestion and go with it ( I do recommend doing that ) or you can choose your own decision. Based on what ? Based on your knowledge about what those mods do. And how do I know what they do? Go read the mod description, mod posts and ask questions in those mod threads and you will learn and that action HAS NOTHING TO DO WITH VORTEX. Having two mods doing the same thing in Vortex may, I said, may give you the message of "mod redundant", meaning that you have two mods doing the freaking same thing so what is the point of having two ? But let' say that you want both, Verdant and Grassland to apply in the game what they both do ? Well my friend, use FO4Edit and make a patch between the two mods. Sorry but personally, I will not break my head doing that anymore as I was doing that back with NMM. I keep it simply. One mod of a kind. Recently I just started a new fresh FO4 game ( today ) and I only have 52 mods in my game. What ? Yes sir, only 52 because I do not need more than that and because for me is more important quality than quantity. So, you will not find two mods of the same kind in my game. One Spawn mod, etc, etc. etc. ….. so I only have 2 mod conflicts to resolve in my current game. IF-88 conflicting with See through-scopes and Caliente conflicting with Sexy Groomed Bush. Caliente is needed in my game to have my girls nude and the other to apply hair in their pubis. Because the two of them deal with a lot of things in common, like skin textures, etc, is that I had that conflict. I chose what Vortex suggested to me. And the other conflict was between a weapon and the scope mod due to textures and other stuff. As you can see, only two conflicts and I had the piece of mind to choose what Vortex suggested to me. I did not have even to break my head to decide which one will override which. Vortex was smart to read from Caliente and Sexy Groomed that Caliente had to load first so the pubis hair will show up in my nude girls and that is exactly what I wanted. For me, a pubis without hair, is not sexy by the way … lol … So, we have people coming into this forum complaining all the time about Vortex but what is it that YOU HAVE DONE for yourself to learn Vortex and learn how to mod your game ? Sorry, but that is your job. We are here to help, but you have to do your homework first. I am sorry if I was to detailed and down to A,B,C about Vortex or modding a game but I was just trying to help, so if you knew all of that, just ignore. Link to comment Share on other sites More sharing options...
avallanche Posted March 3, 2019 Share Posted March 3, 2019 I know it's the users obligation to learn how to use the tools before blaming it for something, so I shouldn't even being making this comment in fear of being misunderstood, but I must say I can relate to the frustration of some people... Its not that easy or intuitive as it seens... My experience, for exemple, has being a nightmare as well... having my whole mod list deleted 2 times when updating, having trouble with pending downloads, running 3pt programms and stuff. In that sense, with all the troubles it has, NMM is a lot more intuitive and user-friendly than vortex to a point i'm seriously considering getting back to it. Again, I'm not blamming the tool. Its my fault. I'm only saying that the trying and error gets to people after a while... the feeling that you could be playing instead of getting frustrated with something you dont really need... Things change, evolve, I know, but still... Thats only my honest and maybe naive opinion... Link to comment Share on other sites More sharing options...
Guest deleted34304850 Posted March 3, 2019 Share Posted March 3, 2019 in any post i make, i use a sentence that reads like this; you need to understand what you are trying to do, and you need to understand how to use vortex to do that. the sentence is in two parts, deliberately. the first part is - do you understand what happens when you add a mod to your game? not a rough idea, or a guess, but really understand? if you don't, then you need to do your homework and understand what happens when you apply a mod to your game, and more importantly, what happens when you remove a mod from your game. the actions sound easy, but there are steps that happen and consequences to the action of adding/removing. if you don't have the knowledge in the first part of my sentence, then you are surely going to hit issues with the second part. it is not the fault of vortex if users don't understand what they are doing, what can go wrong, and how to get themselves out of a mess they have created through a lack of understanding. modding games has been around for years. the fundamentals of modding haven't changed. if you don't know what you're doing - don't do it. Link to comment Share on other sites More sharing options...
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