Jump to content

Nexus Mods API released


Pickysaurus

Recommended Posts

Since we teased it back in October, our developers have been working hard on finalising the Nexus Mods API and today I'm pleased to report we’re ready to open the virtual doors to the public.

 

 

What is the Nexus Mods API?

It’s a set of instructions developers can use to access features and information from our service. We’ve been developing the API in parallel with Vortex to ensure it has a host of useful features. This is a more modern replacement to the ageing system applications like Nexus Mod Manager have been using for the last few years.

 

 

What can I do with the API? 

If you’re looking to make use of our data for a mod manager, Discord bot or integration into your game, you can view the full API documentation here?. As a brief rundown of the features of the API you can:

 

Mods:

 

  • Get the latest, recently updated or trending mods.
  • Get mod metadata.
  • Get a list of files and file info on a mod.

Games:

 

  • Retrieve a complete list of games.
  • Get information on a specific game.

Users:

 

  • Users can log in to your application with their Nexus Mods account via their API key or our Single sign-on (SSO) page.
  • Manage tracked and endorsed mods on a user’s account. 

 

 

Keys! Clinky shiny keys!

 

When using an app that talks to our API, you’ll need an API key. We’ve added a new page to your user account settings where you can see your keys to different apps or request a unique one for your user account.

 

 

Will this break my current mod manager?

If you’re currently using Nexus Mod Manager, Mod Organizer or another app that uses the old method of getting data from us, you won’t see any change immediately. We have already reached out to the developers of some of the key modding tools that use the old service and will be consulting with them in their efforts to migrate to the new API. 

 

We are giving notice that the old system will be switched off 3 months from today (Monday, 13th May 2019). This should give developers plenty of time to update their apps to the new API method. After this point, you can still continue to use any software that has not been updated, but you will have to install your mods manually.

 

 

Registering my app

If you're creating an app which takes advantage of our API, you can contact the Community Managers (BigBizkit or Pickysaurus) to get your application approved. Only approved applications will be able to use the Single sign-on (SSO). 

 

You can also ask the user to enter their Personal API Key from the API Access page in their settings in order to log into your app - this method does not require approval. 

 

 

Feedback, support and suggestions

We’ve opened up a new channel on the Nexus Mods Discord server dedicated to all things API. If you are having problems using the API or have suggestions on how it can be improved, you can get in touch with us through the Discord or email us

Link to comment
Share on other sites

  • 4 weeks later...
  • Replies 80
  • Created
  • Last Reply

Top Posters In This Topic

Congrats for the release!

 

As people on the Mod Organizer 2 discord know, we are already testing dev builds with the new API, so you can rest assured MO2 will get an update in time to support the change. (It has been in the works already for a while)

 

About MO1, there hasn't been any discussion yet about updating it. Since the update does take quite a considerable amount of time an effort, it could be that there is no one with enough free time to dedicate to it.

Link to comment
Share on other sites

In response to post #67632451.


al12rs wrote: Congrats for the release!

As people on the Mod Organizer 2 discord know, we are already testing dev builds with the new API, so you can rest assured MO2 will get an update in time to support the change. (It has been in the works already for a while)

About MO1, there hasn't been any discussion yet about updating it. Since the update does take quite a considerable amount of time an effort, it could be that there is no one with enough free time to dedicate to it.


Wondering if the tried, true, and trustworthy Nexus Mod Manager found on GitHub will also be updated with this feature?
Link to comment
Share on other sites

In response to post #67632451. #67632701 is also a reply to the same post.


al12rs wrote: Congrats for the release!

As people on the Mod Organizer 2 discord know, we are already testing dev builds with the new API, so you can rest assured MO2 will get an update in time to support the change. (It has been in the works already for a while)

About MO1, there hasn't been any discussion yet about updating it. Since the update does take quite a considerable amount of time an effort, it could be that there is no one with enough free time to dedicate to it.
Moksha8088 wrote: Wondering if the tried, true, and trustworthy Nexus Mod Manager found on GitHub will also be updated with this feature?


There are sill people that are fond of NMM, despite the fact that that it's no longer supported. I do believe someone of the long term fans might update it, even though I personally don't agree on that trustworthiness statement.
Like with MO1 it all depends on whether there is someone there willing to put in the time and effort.
Nexus staff will, understandably, not update NMM.
Link to comment
Share on other sites

In response to post #67632416.


GuruJuju wrote: "Applications should send a valid user agent string identifying the application/library they are using and system information. This allows us to collect statistics and aides with debugging potential problems." What does that mean?


Nexus will be able to tell us what is most popular mod manager, its version, operation system distribution among users and such info.
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...