Rainwalker Posted January 19, 2019 Share Posted January 19, 2019 So this is my first time modding w/ Vortex for Skyrim (SE), previously I used NMM & Loot without issues. While I like the interface & some of the features of Vortex, I'm having an issue with adding skin texture mods & CBBE. I keep getting warnings of conflicts between them. Doesn't matter which texture mod, the warnings are the same, and yes, they are CBBE texture mods. Back in NMM, it would just overwright the texture files, but now I'm unsure. Am I doing something wrong, or just not understanding how to add the textures? Should be as simple as enabling them, but apparently it isn't. Documentation is less than sparse. Any advice would be appreciated, thanks. Link to comment Share on other sites More sharing options...
HadToRegister Posted January 19, 2019 Share Posted January 19, 2019 So this is my first time modding w/ Vortex for Skyrim (SE), previously I used NMM & Loot without issues. While I like the interface & some of the features of Vortex, I'm having an issue with adding skin texture mods & CBBE. I keep getting warnings of conflicts between them. Doesn't matter which texture mod, the warnings are the same, and yes, they are CBBE texture mods. Back in NMM, it would just overwright the texture files, but now I'm unsure. Am I doing something wrong, or just not understanding how to add the textures? Should be as simple as enabling them, but apparently it isn't. Documentation is less than sparse. Any advice would be appreciated, thanks. The warnings are doing basically the same thing as NMM, but without you having to commit to a physical overwrite. Vortex automatically will filter your MOD load order to show only the mods that are conflicting.If you're used to overwriting the texture of CBBE with the texture of a mod that improves the texture of the default one that comes with CBBE, then all you need to do is tell Vortex to make sure that the Texture you want to overwrite the Default texture of CBBE "Loads AFTER" CBBE, simple as that. Link to comment Share on other sites More sharing options...
HadToRegister Posted January 19, 2019 Share Posted January 19, 2019 ExampleYou download and install CBBEThen you download an install something like "Mature Skin Texture for CBBE"Obviously you want the "Mature Skin Texture to overwrite the default skin texture of CBBE, so you would make sure that the "Mature Skin Texture" overwrites the Default CBBE texture, and the way to do that in Vortex, is to tell Vortex to load "Mature Skin Texture" AFTER" CBBE Link to comment Share on other sites More sharing options...
Rainwalker Posted January 19, 2019 Author Share Posted January 19, 2019 Thank-you. That's how I installed, but I went with the SG Female Textures Renewal mod rather than the Mature Skin Textures (tough choice because I liked features in both those texture mods). But what I'm not understanding is how to tell Vortex to load my new skin textures after CBBE. I'm probably missing something obvious, but I don't see a way to tell it the way to load. I do use Loot separately and don't get any errors (outside of 5 dirty edit warnings for the official DLCs), but the SG mod being textures, doesn't actually show. Sorry to ask, but could you explain how I tell Vortex to load textures after CBBE? Link to comment Share on other sites More sharing options...
HadToRegister Posted January 19, 2019 Share Posted January 19, 2019 Thank-you. That's how I installed, but I went with the SG Female Textures Renewal mod rather than the Mature Skin Textures (tough choice because I liked features in both those texture mods). But what I'm not understanding is how to tell Vortex to load my new skin textures after CBBE. I'm probably missing something obvious, but I don't see a way to tell it the way to load. I do use Loot separately and don't get any errors (outside of 5 dirty edit warnings for the official DLCs), but the SG mod being textures, doesn't actually show. Sorry to ask, but could you explain how I tell Vortex to load textures after CBBE? Vortex should be telling you about a "File Conflict" with an orange Notification, then you click "More"This is all covered in the built in Knowledge Base that everybody should be readingUnder the "About Load Orders" Section. Link to comment Share on other sites More sharing options...
Rainwalker Posted January 19, 2019 Author Share Posted January 19, 2019 Reading is such a wonderful ability. There is so much info in "About Load Orders", which I just "assumed" I knew, but actually didn't. While I did read some of the other categories and watched the videos, I could have saved myself much frustration by reading this section, instead of assuming my limited knowledge from using NMM & Loot was sufficient. Thank-you so much. I clicked on the red lightning symbol for CBBE & SG Textures, changed load order so that CBBE loads before & SG loads after, then deployed. The unresolved conflicts were eliminated. I do have green lightning bolts instead of red beside these 2 mods, and by clicking on it, it shows that they do conflict, but it is no longer unresolved. Is this normal? Is it just Vortex's way of saying that these mods conflict, but don't any longer because of the change to load order? Link to comment Share on other sites More sharing options...
HadToRegister Posted January 19, 2019 Share Posted January 19, 2019 Reading is such a wonderful ability. There is so much info in "About Load Orders", which I just "assumed" I knew, but actually didn't. While I did read some of the other categories and watched the videos, I could have saved myself much frustration by reading this section, instead of assuming my limited knowledge from using NMM & Loot was sufficient. Thank-you so much. I clicked on the red lightning symbol for CBBE & SG Textures, changed load order so that CBBE loads before & SG loads after, then deployed. The unresolved conflicts were eliminated. I do have green lightning bolts instead of red beside these 2 mods, and by clicking on it, it shows that they do conflict, but it is no longer unresolved. Is this normal? Is it just Vortex's way of saying that these mods conflict, but don't any longer because of the change to load order? Yes, as long as your Lightning Bolts are green you're good to go. Once you get the hang of it you'll be able to fix conflicts really easily :smile: I agree, the "About Load Orders" section goes into great detail on how to deal with the load order, really helpful stuff. Link to comment Share on other sites More sharing options...
AugustaCalidia Posted January 19, 2019 Share Posted January 19, 2019 Reading is such a wonderful ability. There is so much info in "About Load Orders", which I just "assumed" I knew, but actually didn't. While I did read some of the other categories and watched the videos, I could have saved myself much frustration by reading this section, instead of assuming my limited knowledge from using NMM & Loot was sufficient. Thank-you so much. I clicked on the red lightning symbol for CBBE & SG Textures, changed load order so that CBBE loads before & SG loads after, then deployed. The unresolved conflicts were eliminated. I do have green lightning bolts instead of red beside these 2 mods, and by clicking on it, it shows that they do conflict, but it is no longer unresolved. Is this normal? Is it just Vortex's way of saying that these mods conflict, but don't any longer because of the change to load order? When resolving file conflicts, be sure to use the minimum number of rules necessary. In the case of your example, all you need do is to set one rule that SG load after CBBE. You do not need to set a second rule that CBBE load before SG. The "load after" rule by itself ensures that CBBE will load before SG. It's wise to take this "minimalist" approach so as not to bloat your rule book and to avoid possible cyclic rules violations. Also, please note that when you set the rule for CBBE and SG, you are not setting a load order rule. The "load after" rule does not affect plugin load order for the two mods. Rather, you set an "install order" rule. Install order governs which overlapping files your game is going to access (the "winners") and which it's going to ignore (the "losers"). On the other hand, "load order" governs plugin placement. Although the process is also rule governed, it establishes "when a specific plugin loads in relation to another" (to quote the Knowledge Base). It does not determine winners and losers. Given your willingness to move beyond assumptions and to read and learn, I hope my remarks are helpful to you. When I first tried out Vortex almost a year ago, I discovered how limited my knowledge of these matters actually was. Using Vortex and consulting these forums regularly over the past year has provided me a graduate education in mod managers! Link to comment Share on other sites More sharing options...
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