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Windows 10 Registry has more then 1 Morrowind ini


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Do I have to have two computers, one for modding a mod and one for playing the game? Or is this fixable?

 

Since I found my scratch for the mod I was working on and building during 2004 I managed to get the parts together and uploaded. I've since realized it was missing a couple of linked doors. The reason was that the latest update, I did in 2006 (the year another CD-RW drive burnt up) was not the one I had. Although the uploaded mod is functional it's missing the two doors.

 

I decided to restore them. When I did I clicked on the Morrowind folder to rename the game I have loaded version so I could go to work on the MorrowindDBHQ. Since I switched to work on my mod I loaded the mod work folder renamed Morrowind with the mod game play folder named MorrowindGame.

 

I put the door back, linked to it's marker. Moved the arrow to where it took the player.

 

When I loaded it to test it a Save appeared in the Save folder which was from the folder MorrowindGame. MorrowindGame was the temporary name I gave the version with Morrowind Rebirth, MCP: Morrowind Code Patch, etc..

 

I discovered that the file for Morrowind, the ini, is stored in the Windows 10 Registry. When I did a search to find it, I discovered there are two. Both of them appear to use the same Save function so all the saves in the game play version and the empty Save folder in the construction version interact. I learned I could set the screen height and width in the ini in that Registry version. But not both of them were the same.

 

They clearly made a Dirty Save in the folder I have my construction kit version set up for. Doubling, door frames vanished from a different Cell, parts from the Cell I was adding the door, were all messing up the mod. How much left over stuff is in the Registry from installing the game more then once?

 

How may I make it so the Registry is clean enough to work on my mod without the two set ups mingling from of the version of the game I play?

 

I want to use Regedit to make it so the Registry parts don't interfere with the Morrowind set up for working on my mod with those that are for the game play version. The duplicate Inis in the Registry make it clear there is also a double set of everything the game uses. I found so many Tes3cmd files it was like a junk pile. I found every tool I use to make the game version in the Registry as well and they interacted on the mod folder I have the mod work in as if I had made them so they could; When I didn't.

 

Do I have to have two computers, one for modding a mod and one for playing the game? Or is this fixable?

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What about exporting the Morrowind registry key as a .reg, make a copy and then make whatever changes to the copy. Then you've two sets of Registry key; before loading your play install merge the play.reg file, before loading the CS load the CS.reg

 

And you probably know but don't install Morrowind into Program Files (x86) on versions of Windows after Vista - you'll run into all sorts of UAC and folder virtualisation shenigans because of morrowind.ini

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I've installed Morrowind on a different drive in a folder I manually created. It is the same name as Program Files (x86). So ar Windows 10 hasn't detected it.

 

The idea with the Reg seems like a good idea. I just made sure the other files didn't exist. I think the reason for them being there was because I Installed the game from the disk twice. In the GAME version I've renamed the SAVEs folder to see if that will keep it out of the work folder.

 

If the way I have it now fails, I will give put your idea to the test next.

 

Thx

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The game saves corrupt the mod in the folder I named MorrowindGame folder I have so they don't overlap when I change them. I restored the Game playing folder to the playable state by removing the word Game from it. I added letters to the folder Morrowind for working on my mod.

 

With the game play folders Save folder also made so it would not get opened while I was working on the mod, there was no mod corruption because it has no Saved game yet. In the playable version of my two folders, trying to use the Save folders Saves corrupted the Mod.

 

Doubling doors, taking away door frames, removing the mystical orb.

 

I used TESame and also tried Wrye Mash to resolve the problem. But they missed the mark of cleaning it entirely, because there are two active parts in the mod affected separately.

 

I only added a single door and door marker from the Tree back to the hallway. I entered the game through a Save that was in the globe room with teleportation links. It's a small room for modding purposes. When entering another larger room from it back toward The Dream Sleep room I found everything in that training room doubled. Replacing all the stuff I had picked up in while playing the game.

 

I asked in another link where you share how to clean a mod and clean mod saves.

https://forums.nexusmods.com/index.php?/topic/5387880-bare-necessities-issue/?p=67143741

Bare Necessities Issue

 

How to make it so, "the Mod's Updated Version doesn't corrupt the mod for the people who've downloaded and have saved game files for it already". How?

 

Or mods I have downloaded updates to too would have been corrupted by my game saves. I need to know how to put a game Save cleaner into the updated version to clean everyone's saved file.

 

Do you have instructions for how to do that?

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Here is information of how to use two installations of Morrowind at the same time.

 

I know you can load a gamesave into the EE and change a few things e.g change name of a custom spell in an existing gamesave.

 

Thx for the info on two installations.

 

I am going to study EE a bit more. I added a single door with a marker. When I changed out the old version with that new version new door added on the whole interior was messed up. Double doors, missing frames, another complete set up with all the problems attached to the new doors. Example: I had to open the door I had release in game, another door was there, I had to un-trap the doubled door added by the new updated vers 1.03, before I could get to the next room.

 

I want to add to the mod. And make it so all the updates are 'only' added to the mod save game and leave alone in their game set up everything the person using it has already found and gotten it so they can use all it's good stuff.

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I have done that on my Game play Morrowind duplicate.

 

It's not necessary for making changes to my esp in the CK though, because I don't mod my Game play duplicate Morrowind folder with the CK.

I don't work on the mod when it is in the Game play, a duplicate Morrowind, folder I have set aside just to play the game.

 

I use a clean Morrowind folder to work on and update the esp in the CK; I save the esp only in it. It's so clean it would squeak if I could rub a finger across it. :laugh:

 

It is in the Morrowind mod folder with no saved game files in Morrowind mod's Folder. After I save the esp in the dup Morrowind Mod folder I test the esp playing in the game.

 

When I am sure it is ready; I copy it from the Morrowind Mod version's Data Files I used when I built it and upgraded it in the CK. The finished upgraded version I copy from Data Files in Morrowind's CK modding folder. Then paste it to the Game play duplicate MorrowindGame Data files folder where the old esp was removed from first. I change the names of the two Morrowind folders so the Game Play dup is then the active folder and the Morrowind mod CK folder is named MorrowindMod.

 

I keep the dup. MorrowindMod folder for just working on the mod. It has no saved Saved files; because I don't save after I play through the esp testing it, at all, when I test it in the Morrowind Mod folder set up I work on it with the CK.

 

There are no other mods, not tribunal or bloodmoon either, in the modding folder Data Files. Only the mod I am working on is in Data Files. When I finish and see it is complete, free of gmsts as well, I copy it to MorrowindGame folder Data Files. It's clean then. The MorrowindGame folder had the old esp removed and worked on.

 

Morrowind's Game folder still has saved Save files from when I last played the game with that duplicate Morrowind folder and Save game files. If I start a new game, there's no mess, none. If I start the game from the last saved Save file. There's a mess.

 

Anyone who would download the new esp would have to start a new game to get the upgraded esp to be clean. Or their saved Save file will mess it up. Cleaning their saved Save file needs to be done.

 

I barely know how to clean a saved Save game file enough so I can go back to the rooms and not find double doors, doubled rooms, door frames missing, etc..

 

How do I get the old frames, doors, and such removed in another persons computer on their game so the parts they finished don't have doubled doors and such?

 

I imagined cleaning the last saved Save file would do that? How do I make the esp, so it actually cleans their saved Save file on their computer so they don't find a mess to clean up, have to install Wrye Mash to clean their Saves, or have to start the mods quest all over fresh each time I update it?

 

I want to be able to send the clean updated version to someone else. I know how much of a headache it is to have to learn how to use Wrye Mash. I am not finished learning all it's cleaning functions yet!

 

I don't know how to make it so the others who use my mod don't have to start playing the quest all over.

 

Every time I've made the improvement and moved the new esp to the game, the saved Save file causes double doors, doubled buildings, missing door frames, etc.. That demonstrates on my computer how it will effect another person's game who uses the updated esp without any dirty stuff in it.

 

Can they clean their Save file so it will remove all the mess from their computer without having to start the quest all over?

 

My clean esp is also their copy of the clean esp. Clean. The saved Save file has to be cleaned somehow without resetting the mod to begin over?

 

How do I do that?

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