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With Managing (Mod) File Conflicts, what's the function of the new "Never Together With" option?


ThelebKaarna

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Topic.

 

Sorry if I missed it in the changelog. Wiki's not yet been updated. Previously you could select "Load Before", "Load After" or "Conflicts With". Now "Conflicts With" has been dropped in favour of "Never Together With"?

 

In my particular instance I've got two Player Homes mods with conflicting resources. Normally I'd just pick the one I prefered and overwrite. Wondering if I should use "Never Together With"?

 

Thanks=)

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Bump (Seem to recall a "one-time bump" was permissible on the Nexus Forums-of-old. Assume that's still the rule?)

 

 

Anyways, still hopeful someone will chime-in and explain this new "Never Together With" option...

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  • 2 weeks later...

"Never Together With?" Maybe it means "Wouldn't be Seen With?" (I'm trying to add some drama to this sad story of mod conflict and rejection.) Anyway, here in Talos Plaza we're still confused about what "Never Together With" means.

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  • 2 months later...

"Never together with" means, if you say mod A should never be loaded "together with" mod B, if both mod A and B is active you'll get a yellow-ish warning-message about A and B conflicts with eachothers and the warning-message will stay until you disables either mod A or mod B.

 

While you do get a warning-message, unfortunately Vortex still let you run the game through Vortex, despite you don't really know which of mod A or mod B the files used in-game will come from.

 

So, if you want to use both mod A and B and you example wants B to load after A, you should either create a rule that says "load B after A", or a rule that says "load A before B".

 

The rule "A never together with B" means you do NOT want to use both A and B at the same time, example if mod A turns all bandits into Imperials while mod B turns all bandits into Nords, this means mod A and B is mutually exclusive and can never be used at the same time.

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