DiskoSvir Posted August 5, 2013 Share Posted August 5, 2013 Hi guys, i'm very sorry if i'm bumping this thread for no reason after a long time but I started playing Skyrim again with Dawnguard and I have the same problem like you guys, but I think I found the way to fix it with console. First you need save your game, then travel to NPC that has been killed via console command " player.moveto " and then it's BaseID. You will teleport to some green hallway where other dead NPC's are. Just take everyones BaseID (the ones you want to resurrect), reload your game, open console and type: " player.placeatme " and their BaseID's. They will spawn right at your place and will continue to do what they were doing before. (I think you need to be in town where they used to be when you spawn them). I had about 6-7 NPC's die in Whiterun, so I resurrected them by this method. Seems to be working. Again I apologize if i'm bumping this thread, but this problem is very, very annoying and frustrating. Link to comment Share on other sites More sharing options...
DeltaWulf Posted August 5, 2013 Share Posted August 5, 2013 Not to continue a thread necro, but if you need to get into that cell for whatever reason to resurrect an NPC, this is the dead NPC storage cell's console command: CoC WIDeadBodyCleanupCell Link to comment Share on other sites More sharing options...
FeartheHero Posted September 28, 2013 Share Posted September 28, 2013 I can say out of the 3 times I've had vampire attacks in the 10 hours of gameplay I've played, having restarted my game since Dawnguard came, ALL of them were EASILY stopped by the guards, and myself, with no non-gaurd deaths. Vampire attacks on towns are less frequent then Dragon attacks on towns, and are some incredibly easy fights that ANY half-decently equipped character can stop with a flick on his hand. This "VAMPIRES ARE KILLING EVERYONE, THE GAME IS UNPLAYABLE" thing some like to throw around is 100% pure myth caused by the exaggerative nature of some people. My reaction to vampire attacks has been "that's is?" because they are frankly nothing.Must be nice that you're not having a problem with vampire attacks, but you don't need to be so condescending to those of us that do have a problem. They can be a very big hinderance, even a "game killer". Mine first started on my new save and when I tried to enter Solitude for the first time: vampires spawned by the hall of the dead and interrupted Roggvir's execution. He and everyone gathered took off running to the fight and half of them got killed by the Master Vamp, his two thralls, the resurrected bodies, and the two death hounds. Killed the shopkeepers for Radient Rainment and Roggvir's body was nowhere to be found, though I remember seeing a guard shoot him during the mess that followed. This happened multiple times upon loading different saves; I have even gone to other holds and tried entering Solitude immediately after an attack somewhere else to no avail. They spawn as master vampires every single time, though my character is only level 14 and I don't have any mods or cheats that would make them spawn this way. They usually kill off the Radient Rainment girls as well as the female smith and Belethor in Whiterun. I use console commands to resurrect them after the fact and they run around the town like an average NPC - they never go back into their stores and I can't buy/sell things with them anymore. So I constantly re-load saves and try to get there and stop the fights prior to them all dying. It's really aggrevating to lose the two biggest shop keepers in Whiterun. The only way I think I can fix it is to get some of the mods on here to make people run for cover during the attacks or to just get rid of the vampire attacks altogether. I like the idea of them, I don't even care if an NPC or two die (they also killed Nazeem, which made me happy) but NOT THE BLESSED SHOPKEEPERS. If just resurrecting them worked, I'd be FINE with it. I wish there was a mod that made all the shopkeepers essential instead of just a bunch of single mods. I would like to have a cover-all instead of 15 or so individual mods. UGHH Link to comment Share on other sites More sharing options...
Urtel Posted September 30, 2013 Share Posted September 30, 2013 Why this events bother you? Its a nice story development. Vampires killed some inoccent citizens. Isn't that what should happen in case they visit a city?I mean, consider it as part of a story.No offence, but what you call a problem is just your vision of what should not happen. And this is wrong, since in open game world murders happen. If you see dead travellers, do you resurrect them? I guess no... So why named npcs are different?)) Link to comment Share on other sites More sharing options...
WatchMeGoing Posted September 30, 2013 Share Posted September 30, 2013 (edited) Are the NPCs in my Skyrim just much smarter or stronger or something? The only people ever killed by vampire attacks are guards. I don't have any mods that change the vampires, NPCs, game difficulty, damage multipliers or anything like that. As far as I can tell, my vampire situation is vanilla. Edited September 30, 2013 by WatchMeGoing Link to comment Share on other sites More sharing options...
Hyacathusarullistad Posted September 30, 2013 Share Posted September 30, 2013 Never mind the idea that you can lose named NPCs in vampire attacks. How about the immersion break of Ysolda or Nazeem pulling a dagger from their belts and taking a few swings at a Master Vampire? No. They're civilians. Normal, everyday little people who are probably afraid of things like blood sucking denizens of the night. Enter When Vampires Attack: http://skyrim.nexusmods.com/mods/28235/. When a vampire party attacks a city, all NPCs except Guards, the Companions, and Vigilants of Stendaar will run into an unlocked interior cell for protection - usually the inn, but sometimes shops, NPC homes, guard barracks, etc. I've used this mod for ages now and it works great. Another mod that helps with this issue is Timing is Everything: http://skyrim.nexusmods.com/mods/38151//. Amongst various other options, you can control at which level vampires begin showing up in and attacking towns/cities, as well as at which level the Dawnguard begin actively recruiting (ie Durak encounters). I personally use this one for immersion more than keeping NPCs alive - I let vampires begin attacking at the vanilla level 8, but hold off Durak's recruitment drive until closer to level 15. Y'know, so there's actually a noticeable vampire menace present in Skyrim before you hear about the people who've joined together to fight it. Link to comment Share on other sites More sharing options...
blacksupernova Posted September 30, 2013 Share Posted September 30, 2013 Are the NPCs in my Skyrim just must smarter or stronger or something? The only people ever killed by vampire attacks are guards. I don't have any mods that change the vampires, NPCs, game difficulty, damage multipliers or anything like that. As far as I can tell, my vampire situation is vanilla.Are you playing on higher difficulties, like master or legendary? NPCs take less damage at higher difficulties and thus, are not easily killed by vampires. This happens to me as well. Whenever I set the game to Adept, vampires killed many citizens. When I set it back to Legendary, the vampires were killed by guards and citizens before it can kill anyone. Link to comment Share on other sites More sharing options...
Deleted31005User Posted October 1, 2013 Share Posted October 1, 2013 I'm using 3 mods for this issue and made my entire game more peaceful and none deadly to npcs:-Protected NPCS (3 esps, vanilla, dawnguard, dragonborn)-Random Vampire Attacks in Towns Disabled-Dawnguard no Vampire Attacks (you have to wear a repellent amulet so vampire no longer attack, a 2nd amulet can also be worn against dragons) Link to comment Share on other sites More sharing options...
codaquasar Posted November 11, 2013 Share Posted November 11, 2013 Why this events bother you? Its a nice story development. Vampires killed some inoccent citizens. Isn't that what should happen in case they visit a city?I mean, consider it as part of a story.No offence, but what you call a problem is just your vision of what should not happen. And this is wrong, since in open game world murders happen. If you see dead travellers, do you resurrect them? I guess no... So why named npcs are different?)) It bothers me (a bit) too, though I agree it is a nice story development. I think the problem is not just the fact that NPC's die, but mainly because Skyrim cities are relatively small. If the cities would have several hundreds of inhabitants it wasn't a problem, but if you are unlucky you now (seem to) have the chance of getting 'ghost-towns'. And THAT could break the immersion, especially since everyone walks around as if nothing has happened. But besides that, Skyrim still is a fantastic game to me. Link to comment Share on other sites More sharing options...
chanchan05 Posted November 17, 2013 Share Posted November 17, 2013 Are the NPCs in my Skyrim just must smarter or stronger or something? The only people ever killed by vampire attacks are guards. I don't have any mods that change the vampires, NPCs, game difficulty, damage multipliers or anything like that. As far as I can tell, my vampire situation is vanilla.Are you playing on higher difficulties, like master or legendary? NPCs take less damage at higher difficulties and thus, are not easily killed by vampires. This happens to me as well. Whenever I set the game to Adept, vampires killed many citizens. When I set it back to Legendary, the vampires were killed by guards and citizens before it can kill anyone. Oh the difficulty has an effect? I was wondering why I never experienced any deaths and the guards sometimes massacre the vampire parties before I even get there. even Master Volkahir Vampires were no match for 5 Whiterun Guards (they had to attack next to the barracks LOL) and Amren. I had been reading this thread to see the game breaking potential since I've had quite a lot of vampire attacks where luckily no one died. But since I'm on Legendary, this apparently won't be a problem. Unless my recent install of ASIS may tip the balance in the vampire favor. In my case, Werewolf attacks was where I lost a couple of NPCs, but that was from a Mod. And I only lost them because I had to kill them since they got infected. Good thing one was just a guard and the other was that mercenary you hire from Morthal. Link to comment Share on other sites More sharing options...
Recommended Posts