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How I feel and general feedback about vortex


Zorkanne33

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But manual modding is so much fun if you want to spend all your days modding your game rather than playing it. Horses for courses.

Now I'm going back to writing a letter to my friend by carving shapes into these big old stones. That paper and ink fad will never catch on.

Takes me almost no time at all honestly and gives me the control I prefer. Maybe Vortex is wonderful maybe I'm just not seeing the advantage.

 

 

 

You're definitely not seeing the advantage such as

 

 

you install two texture mods, you know from the MOD B's description page that the textures from MOD B, should overwrite MOD A.

 

ex1. You manually install them (loose files) and forget which textures were to which mod, you have to delete everything and start over again

 

ex2. You use NMM to install the textures, NMM asks if you want to overwrite all?, You say YES, NMM overwrites all the textures, but then you realize you overwrote MOD B's textures with MOD A by accident, Uninstall everything and start over again

 

ex3. You use Vortex to install Mod A and MOD B, doesn't matter which one you install first.

Vortex then says "There's a conflict between MOD A and MOD B

So you click on the message, and Vortex automatically filters your load order so only the two mods are showing, so the screen pops up, do you want MOD A to LOAD BEFORE (Be overwritten) or AFTER (Overwrite) MOD B?

Well, you forget and tell Vortex to LOAD AFTER (Overwrite) MOD B's Textures.

 

Oops, now, instead of having to uninstall everything or delete everything and start over, you go back to that LOAD BEFORE and LOAD AFTER Screen and fix your mistake by telling Vortex to have MOD A LOAD BEFORE (Be overwritten) MOD B. (Or you can tell MOD B to LOAD AFTER MOD A.

 

Vortex then restores any of the files that were overwritten and restores them, and overwrites the correct ones.

 

 

That's just ONE thing it can do, IF YOU SPEND THE TIME LEARNING IT, INSTEAD OF FIGHTING IT.

 

So far, the biggest problem people have had with Vortex is they refuse to let go of the old way of doing things with NMM, and insist on forcing way on Vortex, so they work against it.

 

You have to break the bad habits NMM gave you, and work WITH vortex.

 

 

 

That actually does make sense. Thanks

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that version of nmm hasnt been current for the longest time. i'm not sure how you can even use it because it won't connect to nexusmods as they changed security some time back and pushed out a new version of nmm to cater for that.

you know my little joke about stone tablets i put in the post before...?

Ok, I am being stupid/ shouldn't 0.65.2 be later than the 0.65.11 he linked to? Thanks

 

 

 

No, 2 is LESS THAN 11

 

065.2 is less than 065.11 ? I believe you its the latest but that makes no sense its not .06.02 its 065.2 Thanks then. You know I'm sorry I wasted you guys time. I'll just go maybe something will work or make sense when I'm less frustrated

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that version of nmm hasnt been current for the longest time. i'm not sure how you can even use it because it won't connect to nexusmods as they changed security some time back and pushed out a new version of nmm to cater for that.

you know my little joke about stone tablets i put in the post before...?

Ok, I am being stupid/ shouldn't 0.65.2 be later than the 0.65.11 he linked to? Thanks

 

 

 

No, 2 is LESS THAN 11

 

065.2 is less than 065.11 ? I believe you its the latest but that makes no sense its not .06.02 its 065.2 Thanks then. You know I'm sorry I wasted you guys time. I'll just go maybe something will work or make sense when I'm less frustrated

 

It's because version numbers are read differently than mathematical numbers. Each number (separated by a dot) is its own entity. It's the same as saying "major version '0', minor version '65', revision '11'". The dots are just separators, not decimal places.

 

And I don't think anyone feels you've wasted their time. We're all here to help people get the best experience possible. Sometimes we can be a little short, but that's only because we've dealt with countless users who just don't want help, they want to complain. You're obviously not one of those, though, and I know we all appreciate your willingness to learn.

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Guest deleted34304850

i want you to know ALL the options available to you because the choice you have made - manual modding - is the least optimal. I can do it, like you can do it - it can give you a sense of achievement to know that you have crafted a load order that gives you a solid game experience.

 

BUT

 

That's a LOT of manual work.

 

Vortex can, if you allow it, take all the heavy lifting out of your modding experience, and leave you with the small, but crucial pieces, like you quoted elsewhere, that you have a mod that must load AFTER another mod. I have similar rules in my games, and I let Vortex handle all the time consuming things, such as load order of plugins. It has LOOT built in, so I don't need to mess with that - which means that all I'm left with, is to ensure that those mods that need a bit of extra maintenance, such as loading lower down the load order, or loading before/after another mod.

 

Vortex is, by some distance the BEST mod manager out there. All you, or anyone else needs to do, is give it a bit of time.

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that version of nmm hasnt been current for the longest time. i'm not sure how you can even use it because it won't connect to nexusmods as they changed security some time back and pushed out a new version of nmm to cater for that.

you know my little joke about stone tablets i put in the post before...?

Ok, I am being stupid/ shouldn't 0.65.2 be later than the 0.65.11 he linked to? Thanks

 

 

 

No, 2 is LESS THAN 11

 

065.2 is less than 065.11 ? I believe you its the latest but that makes no sense its not .06.02 its 065.2 Thanks then. You know I'm sorry I wasted you guys time. I'll just go maybe something will work or make sense when I'm less frustrated

 

It's because version numbers are read differently than mathematical numbers. Each number (separated by a dot) is its own entity. It's the same as saying "major version '0', minor version '65', revision '11'". The dots are just separators, not decimal places.

 

And I don't think anyone feels you've wasted their time. We're all here to help people get the best experience possible. Sometimes we can be a little short, but that's only because we've dealt with countless users who just don't want help, they want to complain. You're obviously not one of those, though, and I know we all appreciate your willingness to learn.

 

Thanks I talked to my tech friend and he did say that was one way version numbers worked. I admit I was a bit frustrated when I first posted and should probably have waited so gain thanks

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i want you to know ALL the options available to you because the choice you have made - manual modding - is the least optimal. I can do it, like you can do it - it can give you a sense of achievement to know that you have crafted a load order that gives you a solid game experience.

 

BUT

 

That's a LOT of manual work.

 

Vortex can, if you allow it, take all the heavy lifting out of your modding experience, and leave you with the small, but crucial pieces, like you quoted elsewhere, that you have a mod that must load AFTER another mod. I have similar rules in my games, and I let Vortex handle all the time consuming things, such as load order of plugins. It has LOOT built in, so I don't need to mess with that - which means that all I'm left with, is to ensure that those mods that need a bit of extra maintenance, such as loading lower down the load order, or loading before/after another mod.

 

Vortex is, by some distance the BEST mod manager out there. All you, or anyone else needs to do, is give it a bit of time.

Thanks I will. May be back with stupid questions but I'll be nice.

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the only questions that are stupid are the ones you don't ask.

i think, going on your posts so far, you may get a kick out of vortex. you know what you're doing, which means that you know what you would want vortex, or any mod manager to do on your behalf. that is half the battle right there. because you can manually mod your game and you can hand-craft a load order - then you know what you want. all you need to do is use vortex to give you what you want.

my advice to you - take a game - any game you are not currently playing and you don't care about - and mod it the way you want to mod it - but use vortex to do the work for you. see how you go.

if you make some progress, it will hopefully be a positive experience, you will gain familiarity of how it all works - and that should - hopefully - give you a better modding experience.

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the only questions that are stupid are the ones you don't ask.

i think, going on your posts so far, you may get a kick out of vortex. you know what you're doing, which means that you know what you would want vortex, or any mod manager to do on your behalf. that is half the battle right there. because you can manually mod your game and you can hand-craft a load order - then you know what you want. all you need to do is use vortex to give you what you want.

my advice to you - take a game - any game you are not currently playing and you don't care about - and mod it the way you want to mod it - but use vortex to do the work for you. see how you go.

if you make some progress, it will hopefully be a positive experience, you will gain familiarity of how it all works - and that should - hopefully - give you a better modding experience.

That was actually what I had planned to do. Thanks for you patience

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  • 2 weeks later...

the only questions that are stupid are the ones you don't ask.

i think, going on your posts so far, you may get a kick out of vortex. you know what you're doing, which means that you know what you would want vortex, or any mod manager to do on your behalf. that is half the battle right there. because you can manually mod your game and you can hand-craft a load order - then you know what you want. all you need to do is use vortex to give you what you want.

my advice to you - take a game - any game you are not currently playing and you don't care about - and mod it the way you want to mod it - but use vortex to do the work for you. see how you go.

if you make some progress, it will hopefully be a positive experience, you will gain familiarity of how it all works - and that should - hopefully - give you a better modding experience.

That is what I'm doing with Morrowind...but it doesn't have the LOOT capability built in nor something like mlox. It is an older game, true, but the Vortex support for it for load order is not that great and no rule set making is provided.

 

For later games I usually want to get patches put together in sections, which was an easy drag and drop experience in NMM. I'm still trying to figure out how to make the necessary rules to get similar results in Vortex. Some patches are contingent on a single mod while others are dependent upon multiple mods which need to be patched before the secondary patch for another mod. Horizon in FO4 is giving me fits in this regard when trying to use AAF and Sim Settlements, plus the various support weapon and armor mods for Horizon. Creating contingent rules is problematical especially when play-testing: make a patch rule that is contingent on something that needs to be removed and the load order tries to shift to work with that automagically requiring the rule be redone for that removal (which may only be temporary for testing purposes). Wash, rinse and repeat a few times and this gets to be a tedious affair. In NMM I would put them in place and they would stay put. Then, once a stable load order is established for a longer session, all the patches would be together to allow Merge Plugins to take in the load order, merge the patches together and then have them in one file, thus allowing the source plugins to be disabled. Vortex shines for everyday use with few mods and no play-testing involved: set the rules up and it just does as it is told. Get a bit more complex than that and things aren't so nice.

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the only questions that are stupid are the ones you don't ask.

i think, going on your posts so far, you may get a kick out of vortex. you know what you're doing, which means that you know what you would want vortex, or any mod manager to do on your behalf. that is half the battle right there. because you can manually mod your game and you can hand-craft a load order - then you know what you want. all you need to do is use vortex to give you what you want.

my advice to you - take a game - any game you are not currently playing and you don't care about - and mod it the way you want to mod it - but use vortex to do the work for you. see how you go.

if you make some progress, it will hopefully be a positive experience, you will gain familiarity of how it all works - and that should - hopefully - give you a better modding experience.

That is what I'm doing with Morrowind...but it doesn't have the LOOT capability built in nor something like mlox. It is an older game, true, but the Vortex support for it for load order is not that great and no rule set making is provided.

 

For later games I usually want to get patches put together in sections, which was an easy drag and drop experience in NMM. I'm still trying to figure out how to make the necessary rules to get similar results in Vortex. Some patches are contingent on a single mod while others are dependent upon multiple mods which need to be patched before the secondary patch for another mod. Horizon in FO4 is giving me fits in this regard when trying to use AAF and Sim Settlements, plus the various support weapon and armor mods for Horizon. Creating contingent rules is problematical especially when play-testing: make a patch rule that is contingent on something that needs to be removed and the load order tries to shift to work with that automagically requiring the rule be redone for that removal (which may only be temporary for testing purposes). Wash, rinse and repeat a few times and this gets to be a tedious affair. In NMM I would put them in place and they would stay put. Then, once a stable load order is established for a longer session, all the patches would be together to allow Merge Plugins to take in the load order, merge the patches together and then have them in one file, thus allowing the source plugins to be disabled. Vortex shines for everyday use with few mods and no play-testing involved: set the rules up and it just does as it is told. Get a bit more complex than that and things aren't so nice.

 

 

 

I'm using 252 mods in Fallout 4, and 225 in Skyrim SE, no problems with sorting because I've learned that I don't need to mess with the PLUGIN load order anymore, like you're taught with NMM.

 

The sooner you leave that behind, the better your experience with Vortex will be, because you have to break those old habits of managing your PLUGINS like NMM taught you to do.

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