miyushinohara Posted March 17, 2019 Share Posted March 17, 2019 Hello, and good evening. First I would like to apologize for this: this is my first game update since abandoning Oldrim for SE: and I was unaware of how Creation Club updates apparently have a reputation for breaking SE and thus requiring preparations, and in the future I'll try to disable updates, but for now I'm trying to fix the game. I've updated SKSE and multiple mods that I see have updated, such as the Unofficial Patch, but the game is still breaking constantly. I've already uninstalled TK Dodge until an update comes out as it makes the game CTD, and I was trying a new character in general with the Alternate Character Start mod, something I've never used in Skyrim. Right off the bat the game is fragile: when the game is registering MCM menus I usually need to stay still until its done. Especially when items from Apocalypse start spawning: if I'm moving and running around the game CTDs. If I stay in first person and move slowly I can get to the Statue of Mara and the bed, which works. Choosing the Vigilant of Stendarr option takes me to the Hall of the Vigilant as normal. Attempting to use the Alchemy table however causes a CTD. Using COC to travel to Riverwood I was able to use the Forge, but upon exiting it crashed the game. I was trying to do this by myself, but I'm at my wits' end now trying to diagnose whats wrong I apologize if this is the wrong place to go for this: if it is inform me and I'll take care to not do it again. But if anyone can help me figure out whats constantly crashing the game, I'd be very appreciative. Load order is the following: 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Special Edition Patch.esp 6 6 ApachiiHair.esm 7 7 ApachiiHairFemales.esm 8 8 BSAssets.esm 9 9 BSHeartland.esm 10 a SMSkyrim.esp 11 b arnima.esm 12 c BS_DLC_patch.esp254 FE 0 ItBeatsForHer.esl 13 d ApachiiHairMales.esm 14 e AzarHair.esm 15 f SGHairPackBase.esm 16 10 VHVP.esm 17 11 SkyUI_SE.esp 18 12 3DNPC.esp 19 13 dD - Enhanced Blood Main.esp 20 14 Cutting Room Floor.esp 21 15 Hothtrooper44_ArmorCompilation.esp 22 16 SMIM-SE-Merged-All.esp 23 17 JKs Skyrim.esp 24 18 Blues Skyrim.esp 25 19 JKs Skyrim_Dawn of Skyrim_Patch.esp 26 1a Phenderix Magic World.esp 27 1b Summermyst - Enchantments of Skyrim.esp 28 1c Balanced Magic SE.esp 29 1d Better Vampires.esp 30 1e Ars Metallica.esp CBBE.esp 31 1f RaceMenuMorphsCBBE.esp 32 20 Guard Dialogue Overhaul.esp 33 21 Thunderchild - Epic Shout Package.esp 34 22 OwnCivilWar.esp 35 23 Immersive Weapons.esp 36 24 ethereal_elven_overhaul.esp 37 25 High Level Enemies.esp 38 26 FNIS.esp 39 27 HarvestOverhaul_Redone_Creatures.esp 40 28 Melt_Down_Everything.esp 41 29 MTOH.esp 42 2a NB-Scars.esp SMSkyrim - Encounters.esp 43 2b SMSkyrim - Meshes.esp 44 2c DiverseDragonsCollectionSE.esp 45 2d High Level Enemies - Dawnguard.esp 46 2e High Level Enemies - Dragonborn.esp 47 2f BecomeAVampire.esp 48 30 DIVERSE SKYRIM.esp 49 31 LrsamwaysExpandedSkyrimWeaponry.esp 50 32 ElvenSteelWeapons.esp 51 33 Inconsequential NPCs.esp 52 34 Run For Your Lives.esp 53 35 Cloaks.esp254 FE 1 Qw_BeyondSkyrimBruma_USSEP Hotfix Patch.esp 54 36 Tomebound.esp 55 37 SPERG-SSE.esp254 FE 2 Qw_3DNPC_USSEP Patch.esp 56 38 Immersive Patrols II.esp 57 39 Colorful_Magic_SE.esp 58 3a Armes d'Auriel.esp 59 3b AsharaRomanticOutfit.esp 60 3c PrinceandPauper.esp 61 3d CommonClothes.esp 62 3e ColovianNobleClothes.esp 63 3f Cloaks - Dawnguard.esp 64 40 LeatherBound Huntress Armor.esp 65 41 Hothtrooper44_Armor_Ecksstra.esp 66 42 calyps-investigator.esp 67 43 Mara Thief Armor.esp 68 44 Relic Hunter Triss.esp 69 45 R18Pn - Eisen Platte Armor.esp 70 46 Vigilant.esp 71 47 Inconsequential NPCs - CRF Compatibility Patch.esp 72 48 Tools of Kagrenac.esp 73 49 Vampirelordroyal.esp 74 4a Unslaad.esp 75 4b JKs Skyrim_Thunderchild_Patch.esp 76 4c Apocalypse - Magic of Skyrim.esp 144hours.esp 77 4d Better Females - Eyebrows.esp 78 4e ElementalArrows.esp 79 4f HeavyGreatsword.esp 80 50 LovelyHairstylesCE.esp 81 51 HelmetToggle.esp 82 52 KS Hairdo's.esp 83 53 HumanoidVampires.esp 84 54 AMatterOfTime.esp 85 55 AnotherVampireLeatherArmor.esp 86 56 AutoHideAmmo.esp 87 57 CrimsonTwilightArmor.esp 88 58 Apophysis_DPM_SE.esp 89 59 DisableAutoAim.esp 90 5a ImprovedDaedricArtifacts.esp 91 5b Moonlight Tales Special Edition.esp 92 5c Better Miraak's Sword.esp 93 5d ImprovedMiraakGear.esp 94 5e SGHair33x144.esp EEO CRF patch.esp Qw_ArsMetallica_SMIM_MergedAll Patch.esp254 FE 3 Qw_BeyondReach_USSEP Patch.esp254 FE 4 Qw_CloaksOfSkyrim_CRF Patch.esp 95 5f RaceMenu.esp 96 60 RaceMenuPlugin.esp 97 61 ResplendentArmor.esp 98 62 PrvtIRoyalArmory.esp 99 63 SGHairPackAIO.esp SPERG_ApocalypsePatch.esp100 64 SPERG_ImmersiveArmorsPatch.esp101 65 SPERG_USSEPPatch.esp102 66 TailRemovalKit.esp Tomebound - Better Vampires Patch.esp103 67 TheEyesOfBeauty.esp104 68 UltimateCombat.esp105 69 Unique Uniques.esp106 6a Unleveled_Items.esp107 6b UndeadFX.esp108 6c valkyrja.esp109 6d VHVP.esp110 6e Vigilant Voiced.esp111 6f Whistle.esp112 70 Chesko_WearableLantern.esp113 71 Volkihar Knight.esp114 72 Imperious - Races of Skyrim.esp115 73 EEO Imperious patch.esp116 74 Alternate Start - Live Another Life.esp117 75 Bashed Patch, 0.esp Mods I have reinstalled using Mod Organizer in the past few days (post-update) are the following:RaceMenuEngine Fixes 4.0 (Part 1)ScaleformTranslationWhoseQuestIsItAnywaysStayAtSystemPageSEJK Skyrim's - Dawn of Skyrim PatchImperious - Races of Skyrim PatchCutting Room Floor patchQUASIPICCutting Room Floor patch I think Ultimate Combat is broken until an update comes out. Could that be the source of it? Thank you so much for your help. Link to comment Share on other sites More sharing options...
Deleted64927026User Posted March 17, 2019 Share Posted March 17, 2019 (edited) Did you run Loot? Might show an error or two https://www.loverslab.com/topic/94228-sse-conversion-tracking-mar-14-yes-sse-1573-yes-skse-2015-no-sexlab-see-first-post/^ There is a list right at the top of the post showing which mods need an Update, which have been updated and which might dont need an update because of SKSEI believe It doesnt list every mod that needs SKSE but it should list the most common ones (I have no clue about Bashed Patches but someone who does might ask whats inside it) Edited March 17, 2019 by Guest Link to comment Share on other sites More sharing options...
Deleted58783396User Posted March 17, 2019 Share Posted March 17, 2019 i see you have a few Oldrim mods in your load order. Oldrim mods will not work in Skyrim Special Edition, unless properly ported. if they are not properly ported, they will cause all sorts of issues, ranging from CTDs to other issues. Oldrim BSA files will not Work in Skyrim Special Edition at all, they would need to be Extracted and Re-Packaged using Skyrim SE archive Tool. Oldrim ESP files will need to converted to Form 44 Oldrim Mesh Files will need to be Optimized, or they will cause CTDs Oldrim Cubemaps will need to be Compressed to Bc7 or they will cause CTDs when attempting to view items that are using the uncompressed Cubemaps. Re-Enable the mods that have been disabled by Wrye Bash, then open Wrye Bash, Rebuild Bash Patch - Click on Skip When it Asks to Merge Mods - then on the next window, untick the box that says Merged Mods, it is not nessrary to merge mods if you are below 255 Active Plugins (you only have 130 plugins, nowhere near 255, merging anything that is not Leveled lists is completely redundant and can do more harm then good), then Build the Patch Again, so it only merges leveled lists. As mentioned in the Above Reply, Run LOOT and take note of any issues it mentions. Note: their is a very good chance that all of the Oldrim mods you are using, are the reasons why your game is unstable, because they are not ported properly. Link to comment Share on other sites More sharing options...
miyushinohara Posted March 18, 2019 Author Share Posted March 18, 2019 From my end, after playing the game some more, the problem appeared to be TK Dodge. Installing the updated version of TK Dodge has largely stabilized the game. I thought removing it and patching FNIS would remove its problems: do you have to do more beyond that? I'm surprised it was causing such extreme problems, I thought with it uninstalled the game would be relatively stable. I've been trying to avoid Oldrim mods with the exception of mostly hair mods: Inconsequential NPCs was ported by someone else and I'm using a few leftover hair mods from Oldrim that hasn't been uploaded for SSE. WIth the exception of Lovely Hairstyles which I had to optimize. I haven't optimized the rest, but that does make me wonder; usually in character creation when I switch genders to make a female character, the game does tend to freeze for a minute before stabilizing itself. The hair mods dont' seem to affect the stability of the game, but if I optimize them properly (I only did it for Lovely) will that probably prevent the freezing in character creation? That actually is great to know though- I thought mods that need no scripts or SKSE or anything like that are usually stable form porting from Oldrim to SE, which is why I've been confident with my hair mods. There are a few mods from Oldrim though I want to port including one that adds a sun damage enchantment, so that help is appreciated! Also, I was testing some out: Inconsequential NPCs was ported by someone else that said it was ready for SE, but it didn't seem to be working right and was causing a CTD in a tavern, so I uninstalled it. Might not have caught that if not for your advice, so I appreciate it. Link to comment Share on other sites More sharing options...
Deleted58783396User Posted March 18, 2019 Share Posted March 18, 2019 happy to help :smile: as for the freezing when switching to female, i believe this is caused by using an excessive amount of body,face and hair mods. i also freeze for like 10 seconds when switiching to female characters in character creation (males seem to load instantly however), but likewise i am using an excessive amount of mods for females, such as Ks Hairdos (700 odd hairs) and also Apachii hairstyles which basically takes my total amount of availble hairs for females to like almost 1000, Lind's Human Eyes (ported myself for private use, absolutely no issues with it), Neithteam warpaints and another oldrim face paint mod which the name escapes me (which i also ported both for private use) and Lifelike idle animations mod (which is another mod that only works on females for ovbious reasons) so yea. it is very minor issue though compared to all the goodies we get for ultimate customization :tongue: and the freeze is literally only when swapping to female for the very first time, the freeze is completely eliminated after that. i am thinking the freeze is caused by having too many available hairs, as the game would need to load all of them within the same time it takes to switch to female (i believe is how it works). plus i am also using 8K Skin textures for my females, so yea thats a lot to process for the game. i very much doubt its the mods themselves causing the issues however, rather its because i have a ridiculous amount of them. as the mods themselves have absolutely no issues, with the extensive time i have spent using em. Link to comment Share on other sites More sharing options...
Zanderat Posted March 20, 2019 Share Posted March 20, 2019 FYI. I was crashing, too. Turns out that there have been two versions of SKSE64 since the update. Installing the latest stopped my crashing. Link to comment Share on other sites More sharing options...
Skinjack Posted March 30, 2019 Share Posted March 30, 2019 As of yesterday, two mods I identified as not being updated yet and causing issues were the .Net Script Framework and To your Face - Sensible NPC Commenting. I believe it is also Quick Loot RE that depends on .Net Script Framework (I don't remember that requirement before) so the new version of that is more than likely an issue as well based on requirements. I don't see any of them in your list, but in my searches this morning I also saw a thread saying Race Menu was causing issues, and that is in your list. Just a head's up. The author was pretty adamant it was causing his issues due the the successive SKSE updates, but I can't say for certain. All I know is it required me going back to 1.5.62 to get my game working again, and Race Menu was one of the mods I reverted to the previous version as well. I'm just trying to get this figured out too. Is anyone having good results after updating, and is Race Menu in/out of your load order? I'd just really like to eliminate some possibilities, and I don't want it to be a Race Menu issue because I've got half a dozen or so mods that require it. Link to comment Share on other sites More sharing options...
Deleted64927026User Posted March 30, 2019 Share Posted March 30, 2019 As of yesterday, two mods I identified as not being updated yet and causing issues were the .Net Script Framework and To your Face - Sensible NPC Commenting. I believe it is also Quick Loot RE that depends on .Net Script Framework (I don't remember that requirement before) so the new version of that is more than likely an issue as well based on requirements. Quick Loot RE doesnt depend on Net Script FrameworkIts only recommended for crash logging.. I believe If he has NSF enabled he wouldnt even be able to start the game. NSF shows you an error about it not being able to start because of an .dll or something like that and then nothing happens Link to comment Share on other sites More sharing options...
Skinjack Posted March 30, 2019 Share Posted March 30, 2019 Yeah, I don't think it was listed in the previous version as one, but it is now being listed as a "requirement" for Quick Loot RE. I had just installed RE from the SE version before the update and I don't have that as being required. Could be my oversight. I haven't been able to update for some reason yet, so I really don't know if it works without .NSF. But now that I have your attention, thank you for that link to Lovers Lab above. It's not a complete list, but it gives a start on SKSE dependent mods for those of us who are too lazy to search through 681 mods to see if it is. Link to comment Share on other sites More sharing options...
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