Jump to content

Screenshot Community Event: Win one of three prizes!


BigBizkit

Recommended Posts

In response to post #68796476. #68796921, #68796971, #68797196, #68797266, #68797556, #68797911, #68805166, #68812496, #68822706, #68831301, #68832471, #68837016 are all replies on the same post.


wolfgrimdark wrote: I was thinking this would be a good place to post some quick tips for doing screenshots as I often find many people only think of the console commands as something for cheating or fixing bugs - but there are a handful of really useful commands to use in making screenshots - that work on most Beth games. Unless otherwise noted they are safe for your game saves as long as you toggle them back to defaults before saving. However, as with any modding, test first and go with your own comfort level. I prefer taking shots while I actually play which is why I don't normally use pose mods or the like (unless doing a themed shot or story set) as I don't want them in my main game saves. So the commands below are ones I built up over time that I can use as I play without worrying about my saves.

COMMANDS:

TFC - toggle free camera. This lets you move the camera around freely so you can look for different angles or perspectives to take a shot. I tend to use TFC 1 which freezes the game completely while I move the camera around. This locks every thing in place so you have time to play with camera angles or other commands like FOV. Or I use TFC 0 if I want to unlock the camera but leave the game still running (good for capturing action shots or animations - especially if used with the game speed command). Another bonus for TFC 0 is for weather like snow and rain. If you lock the game then the rain and snow gets locked in one direction (and will vanish fro the screen if you rotate the camera around). But with TFC O the game continues to run so you can capture nice weather shots. Also useful to slow the game down while using TFC 0.

Note in Skyrim you can also change armor/outifts while the game is frozen like this by simply leaving console mode and opening the inventory. This is completely harmless (note weapon changing is more limited). In FO4 its a bit more complicated but a friend just told me there is a way: open the console in tfc 1, click on the character whose inventory you wanna open, so that it shows his/her ID or prid if you know the ID... then type openactorcontainer 1 and here you go. As always test this stuff first on a discardable save, especially in FO4 (which seems more sensitive to inventory, expressions, and idles) to make sure it works the way you expect.

TAI - Disable targeted NPC's AI (toggle). This is mainly useful when using TFC 0 (free camera, game running) so you can prevent NPC's from moving around. Also can lock them into a certain pose and/or expression. A bit more advanced but still very useful with the other commands.

FOV - Field of view. Personal favorite for doing close-up shots without getting the camera distortion you get if you try to zoom in close-on something with a higher FOV. It varies on games. For Skyrim I like 60-75 for landscapes, 30 for story shots of characters doing things, and 15-20 for real close-ups. For FO4 my default FOV is 90 so I tend to use 90-100. 45, or 20 for close-ups.

SUCSM - adjust camera movement speed. A must if using the free camera. For close-ups I use a range of 1 to 5. For landscapes or distance shots 6-10.

SGTM - Set Gametime Multiplier. This changes the game speed (e.g. movement, dialogue, etc.), with a higher number leading to a faster speed and a lower number leading to a lower speed. I use this to slow down action shots or animations. I have often gone as low as .01 although .1 is often enough. Don't save this in your game unless you set it back to default first - then is fine (I never had a problem with it and I do it all the time).

CSB - Clear Screen Blood. Removes any blood effects from the screen. I added this one as I know there were many action shots I deleted because of the blood smears on the screen ... until someone on one of my posts pointed this command out to me.

SISME 0 - SetImageSpaceModifiersEnable. It remove blurriness during spell casting /shooting /action cam, etc. toggle is 0 for off and 1 for on. I haven't used this one myself (just learned it today) and a bit more advanced but seemed very useful so added. Since I have not used I don't know if it would be an issue for a save game - test first and always restore to default which is ON (1).

TM - Toggle the menus/HUD/GUI. This is super useful to remove all the interfaces on the screen - HUD, messages, etc. I use this all the time to provide a screenshot without any of the HUD or the like from showing up.

Note most of the commands are toggable so you can easily enable/disable. Others, like FOV or SGTM, have defaults you should know before using them so you can set them back to the correct values when done.

My goal in doing screenshots is to enhance my game play so I try to avoid doing shots that interrupt my game play too much - so I don't want to have to reload a save simply because I had a chance to take a nice screenshot! The exception being when I am doing a set on purpose (like a theme) or for a story - then I use discardable saves for those types of sets.

EDITED POST: Clarified TFC, added TAI, added TM, added SISME, fixed a typo or two or three ...

Here is a list for Skyrim on wiki: https://elderscrolls.fandom.com/wiki/Console_Commands_(Skyrim)

List for FO4: https://fallout.fandom.com/wiki/Fallout_4_console_commands

Google will bring up lots of things as well :)

I find the above have worked on most of main BETH games. There are others but they get more in-depth and have various nuances and I wanted to keep this simple. None of this requires an ENB or special tools.

There are also a lot of tutorials on Wiki and Nexus for tips on taking screenshots that range from the casual and easy to the more complex and hard core - and cover many games. Experiment and find your own style and preference - that is how I learned a few things along with a lot of trial and error and a lot of kind help and feedback from many in the community.

On a side note, although this should be obvious I hope, I find the best way to give feedback to be when its positive, encouraging, and supportive. In this way people can learn to improve (if that is their goal, some people are happy just playing and sharing shots) in a comfortable environment. I think its rude to post unasked for feedback on an image, especially in a gaming community like this where people are mainly enjoying their hobby. Even when someone does ask for feedback keep in mind it should be done in a way to build confidence, provide support, and to encourage people to consider trying new things. I doubt anyone wants to have their work judged or torn down, especially unasked. When it comes to art I feel we can really own judge our own creations and our own personal reactions and feelings to other people's work - it is very subjective. I know what I like myself, and how I view things, but that is only for me and everyone has different tastes and styles. I think it is important to keep that in mind and to remember people are sharing a part of themselves, in a way, when they share a post, and that we should be respectful of that.
Artsick wrote: I had no idea CSB was a thing, thanks for mentioning it! :O
BigBizkit wrote: Thanks for your post! The console commands are definitely helpful for anyone who would like to give it a shot.
jim_uk wrote: TM is the other important one, it toggles the HUD on and off.
wolfgrimdark wrote: Oh thanks! Aye so many I use but was trying not to overwhelm people who are not used to using the console - but aye TM is one of the big ones so just added it to my post. I could easily write a whole guide on tricks with using console based commands as many have a lot of nuances or cautions people should be aware of (another reason I kept my list short, safe, and simple). There are also a lot of nice idles for people who don't like using pose mods (like me, too lazy most of the time to install them) built into vanilla - I do a lot of my poses based on ones I find with the console. I started to write a guide last year but got distracted ... really need to finish it some day :-)

PS - One example idle command tip that my friend PrinceNathan taught me for Skyrim. Enter the console and type:

help idledialogue

You will see some nice fully animated dialogues you can make your character or a targeted NPC do by typing out the command:

playidle [name of idle]

Slow down the idle with SGMT set to .1 and you can capture some simple poses for shots. There are many vanilla animations that can be done this way.

FO4 works somewhat differently with expressions and flavors but it also has a lot of vanilla idles and animations you can use with the console - I have found about 2 dozen I use on a regular basis. Same kind of command at the console:

help [search phrase] 4 idle

Above will pull up idles related to the phrase. Like try:

help confessor 4 idle

That will pull up some talking animations used in the far harbor DLC. To make a character run it target them and type:

playidle [name of idle]

Of course many vanilla idles won't work on command as they have to meet game requirements - so I just practice a lot and learn by trial and error. There are also many fine pose mods as well.
MagdalenaA wrote: There is one more console command worth mention - "sisme 0" - it remove blurriness during spell casting /shooting /action cam, etc. ;)
wolfgrimdark wrote: ... and now I have learned something new! I have never known that command and always wondered how to clear that kind of effect up. Simply awesome!

Thanks so much @MagdalenA I have added it since it seems super useful.

Also another friend just told me how to change outfits in FO4 while the camera is locked so added that as well :)
hammersmcp wrote: I didn't see the part about changing outfits. If you're talking about openactorcontainer 1, I believe this works for Skyrim as well. :)
Di3sIrae wrote: Oh if i had posted my tips here instead of a screenshot in the images we could have kinda worked together with the tips lol

We think the same way about this topic!! It is impossible to really say what is good or not, what is right or not. We can only judge if the person used some technique or not. And with this, we can help with these tips!

I also LOVE to take screenshots while i'm playing, from what is happening at the time. Even my contribution to the event was taken while i was playing, I had to set the scenario to take it, but the idea just came to my mind right in the moment i was giving the quest :)

Thanks for this, i learned a new command too, "sisme 0" is another thing i will surely try to remember since sometimes i hit tfc 1 just when i'm hit and the screen gets all blurried...
Clanggedin wrote: Interesting, i've learned a lot of things by reading all of your comments, i didn't know the existence of many of those commands, i'll give it a try.
For the blur effect, i recently downloaded a mod who remove the blurry effect who spawns when you are hit, do the command do the same thing?
EDV120 wrote: There is MODPOS and MODANGLE too. For example : MODPOS Z10 (or Y10 or X10). Same thing with MODANGLE X, Y or Z.

I used these command in this picture for remove a tree (by moving it out of camera range) and move the ghoul
wolfgrimdark wrote: Thanks ED. I avoided those as they are FO specific (can't use the MOD in Skyrim classic, have to use get and set). They also start getting into advanced territory. In addition they can cause problems sometimes. I once tilted poor Dogmeat with MODANGLE and he was running at an angle through the ground until I reloaded from an earlier save.

This was just meant as a simple, basic, list for beginners to learn some core commands without overwhelming them. But thank you for the suggestion and those are wonderful commands, as are the GET and SET versions (although I prefer MOD, so much easier). I suspect this could easily turn into a large guide considering all the console commands that exist and knowing I only gave a small list from what I use myself.
EDV120 wrote: Ah ? My apologizes, I didn’t know they were specific to FO. I thought they were common and they also worked in Skyrim (I have the game, but I don’t play it. I'm too much FO addict ^^ ).


Oh no worries at all Ed! I just didn't want you thinking i was ignoring your suggestions. Anyone who reads this thread might get some ideas though.

But aye MOD doesn't work in Skyrim classic. I wish it did. Using GET and SET and manipulating those large values returned can be a pain, especially if you make a typo with a number :) Edited by wolfgrimdark
Link to comment
Share on other sites

  • Replies 94
  • Created
  • Last Reply

Top Posters In This Topic

In response to post #68781866. #68792841, #68794466, #68794726, #68803631 are all replies on the same post.


hammersmcp wrote:
You probably didn't bother to look at the time stamp to see how this discussion started WAY BEFORE I made a critique of the post of the user you're referring to, and I take offense at your implication that I made personal attacks on him for bias or material gain. It's also hypocritical to defend whiteknighting and tolerating only unconditional praise while ignoring or refusing everything else.


Am I missing something? I don't see this critique anywhere in this interesting thread and I've read the whole thing.
Artsick wrote: I believe it's this? I might be wrong though, I haven't been paying much attention.
Fyrcynn wrote: That's it.

Was it nice? No. Was it still on point? Yes. I was the only one who dared voicing criticism in place of fanboying (for the lack of a better word) and a bunch of people got instantly triggered at me which later culminated in open harassment that got an entire chain of posts deleted from this page. Pretty sad how they used the post I made there to turn an unrelated and serious discussion here into their personal vendetta. And very educational about what can be expected if someone entertains the thought of uploading pictures into the gallery. This is why it needs some serious changing.
hammersmcp wrote: @Artsick: Thanks very much. :) I see how it fits into the overall picture. I hadn't read all of the comments on all of the entries. I appreciate your help. :)
@Fyrcynn: I guessed that something was missing but not the reason for it. Thanks for the info. :)
Fyrcynn wrote: Np, when I saw you quoting me without anything else at first I was a little confused, so I figured I'd give you the context of it.


It's also hypocritical to defend whiteknighting and tolerating only unconditional praise while ignoring or refusing everything else.

I am totally agree about that. Too many compliments are killing the compliment. A critique, when objective, can help progress. It's my opinion.

But.

But I also understand the interest of limiting all flaming possibilities as much as possible. Dealing with chains of messages filled with impassioned comments takes a lot of time, work and staff.
Link to comment
Share on other sites

In response to post #68716941. #68723861, #68735286, #68737571, #68739056, #68739171, #68740636, #68745321, #68747631, #68747731, #68748276, #68749311, #68752906, #68753381, #68754851, #68754956, #68755416, #68755451, #68755546, #68755801, #68755941 are all replies on the same post.


Di3sIrae wrote: Very clear, let's see what i can do about it :)
One thing i dislike, though, is post-shot edition. Like modifying things with photoshop. I like to see what people can do with what they have in game only, and sometimes the most simple modded game can provide a quality content in the screenshot. But it is only my opinion of course and i respect those who like to adjust and add things. That's fine.

I really like this kind of event, not for the prize, but for participating and getting involved. Thanks for the opportunity.

Good luck everyone and don't be ashamed to participate, what makes a screenshot good is not how it looks like, its lighting or textures, but what one is able to interpret from it, the feelings the image can bring to the viewer :)
olha2 wrote: Yeah, post -shot editing should not be allowed IMO.
Fyrcynn wrote: I agree. Allowing it completely eliminates any chances of playing from an even field, it's like letting juiced and non juiced athletes competing in the same race. Questions the whole point of having a contest in the first place.
I understand this event is supposed to be an all inclusive one where there's no real winner, but it's a little unfair to those who can't or don't want to soup up their pics with other tools. Factoring in that the screenshot galleries are essentially semi-official popularity contests, those who photoshopped their pictures will get all the attention and approval while leaving others in the dust regardless of how artistic their works actually are. Which can become contraproductive to the event as it can easily discourage people from participating, rightfully claiming there's no point if no one will appreciate it. Just look at the Fallout 4 section, both of the highest endorsed pictures are photoshopped, the rest aren't even close.

Sorry for the rant, but I just had to voice this after reading the comments.
zzjay wrote: you cnnot tell which pohotos are editd,andwhich arent....but this would also include peolple with potato PCs and people with high end pcs. Not everyone can buy a top PC and run it with 3000 graphic mods.

Plus prizes are randomly chosen...it's just a way to encourage people in participating in the site,not a real competition XD
sevenpacer wrote: I partly disagree. Tools such as Photoshop and Lightroom are great for post processing and by post processing I mean, eliminating color issues, correcting exposure etc.
Putting something new into a screenshot via photoshop elements would be illustration and I'd stand against that too.
Fyrcynn wrote: https://www.nexusmods.com/fallout4/images/144623
https://www.nexusmods.com/fallout4/images/144604

If those aren't photoshopped, nothing is. And as I mentioned earlier, they are also the ones with the highest amount of approval by far. So yes, you can tell when a picture is edited, and if you say that this inclusion is to let people with less powerful rigs to participate, I'd like to point out that in that case the picture in question would be less screenshot and more photoshop work. Put in another way, it's not really a game screenshot anymore but a different kind of artwork, which shouldn't be allowed in this kind of event.
Another reason they shouldn't be here is that the number of people who can even use PS on a sufficiently high level in the first place is low if we take a look at the numbers. Meaning letting those few participate encourages exclusivity more, since they can cover the shortcomings in their picture in a way others can't. Again, this goes against the notion that this event is supposed to be for everyone.

As for the prizes, yes, having them offered could be a way to draw in more participants. On the other hand, it also changes the event from a free one to a real competition, since there will inevitably people present who take screenarchery more seriously simply because there's a reward. So it really goes two ways.

You can make amazing pictures even if you don't run 4K texture replacers for everything. But once you turn to photoshopping instead of putting effort into screenshots that are beautiful in their own right, that's when you should reconsider where and what kind of artwork you actually want to display.
Excellentium wrote: When I started the original theme idea for Skyrim back in February 2018, my first - and only - priority was to create a healthy atmosphere for anyone who enjoyed taking images from their favorite game. And honestly, there you all have it, the core of it and it's really the only thing that should matter. That's also why any prize is picked randomly.

If we would start and tell a certain type of images aren't allowed, then we're going straight into snobbery or building cages, and that's not very inspiring (or friendly). I got into the image industry in the 90's and I remember when digital photography entered the market. Every analogue photographer got worried...or embraced the new changes. Seriously, the whole debate about post-processed images is something that was a "hot topic" more than 20 years ago.

If you're into screenshots, I'd say you want to do what you can to appreciate the work you put down, either it's in-game shots only or if you like to work with the image further afterwards. I've heard this a lot, people saying in-game shots are the only real ones to be considered, but aren't we already processing those images even before we start up the game when adding ENB tweaks, Reshades, LUT's or similar filters?
Even some games themselves come with camera abilities like Ansel with a wide variety of editing options nowadays. In my world it's a bit narrow-minded to rule such images out, only because you have a certain point of view. It's like telling a musician you can't mix the songs afterwards.

I understand what you guys are saying, but the general idea here is to run an event open for anyone. Some might feel vanilla shots are rubbish, others might feel ENB's are unnecessary for a game...and the same goes for post-processed images. It's been part of the screenshot world since the early dawn. Just look at the top shots of all time here at Nexus, images with some years on their neck now. Years I feel we should've evolved from this discussion, because just as with digital photographing that came and stayed, I'd say we will see post-processed or edited images even more in the future.

I could be very wrong of course and part of me is hoping for it, because I was one of those who objected against digital shots when I saw the harm it brought to those men and women who could achieve masterwork images with slides and analogue cameras. Today, thats a craftmanship more or less forgotten. But we're dealing with a gaming aspect here and that shouldn't be taken all too serious, especially when an event like this is about bringing people together.

This is also the very first event ever hosted officially by Nexus like this, so give it some time. We are many members online and while some dislike the ideas of post-edited images, some might find them very inspiring. Compare it with what you see in the image share - some shots don't interest you at all while others make you feel amazed. I truly feel it's wrong to say no to certain shots in this scenario though, especially since this is the first event and it just got launched yesterday.

But most importantly, I personally hate the idea of shutting people out, only because they do their images in a certain way. That's very much against the whole core idea with an open community where we can benefit from each others work. See the images for what they are instead of trying to figure out how they're made. Why is it so important an image is from in-game only when we're dealing with a hobby here and the prizes are given randomly?
Art is for the eyes, heart and the mind, and we can't love it all, but there should still be a place for everything.

I would love to put this in better words, to better explain the reason behind this decision, but in the end this is an event meant for anyone with randomly selected prizes and it's open for anyone into screenshots/screenart throughout several games. Don't compare it to the top shots of the different galleries, because those are mostly based on popularity (meaning having "friends") more than anything. Give this a chance before you decide to out-rule certain types of shots. You don't have to like them, but I strongly feel this is supposed to be a healthy and fun occasion regardless of what images it includes...and as for now, it's open for anyone, as it should.

Wishing you all the very best of luck and don't worry too much! Be creative and have fun! :thumbsup:
Fyrcynn wrote:
If we would start and tell a certain type of images aren't allowed, then we're going straight into snobbery or building cages, and that's not very inspiring (or friendly).
That would be the case if I went straight elitist and demanded that only certain kind of pictures to be allowed. Which is not what I'm saying. I'm saying there's a clear difference between game screenshots and photoshop artworks. Which is undeniable if you look at the sets I linked in and at those other people have sent in.

I got into the image industry in the 90's and I remember when digital photography entered the market. Every analogue photographer got worried...or embraced the new changes.
That's a very different situation. In my opinion the main difference among others between analogue and digital photography is the ease with which one could take a picture of the same scenery in front of them, with the added option to customize it to their liking as much as they wanted. It certainly did make photographing available to a lot more people... as well as bringing the skill ceiling significantly lower. Why would you bother with an old camera if you can just snap a pic with your phone whenever, right? Some times things becoming a bit too convenient can backfire quite a bit.

If you're into screenshots, I'd say you want to do what you can to appreciate the work you put down, either it's in-game shots only or if you like to work with the image further afterwards. I've heard this a lot, people saying in-game shots are the only real ones to be considered, but aren't we already processing those images even before we start up the game when adding ENB tweaks, Reshades, LUT's or similar filters?
Again, I find that reasoning wrong. Comparing photoshopping an image, which is a blatant and direct manipulation of an already existing picture to graphical post processing ingame is not an accurate assessment. I believe this is what they call false analogy. Adding lens effect to a game by post processing is not the same as cutting up multiple pictures and turning it into a mosaic. Which is exactly what I pointed out with the links in my earlier post.

Even some games themselves come with camera abilities like Ansel with a wide variety of editing options nowadays. In my world it's a bit narrow-minded to rule such images out, only because you have a certain point of view. It's like telling a musician you can't mix the songs afterwards.
Unfortunetly this is also false analogy. Remixing existing songs can't even be compared screenarchery, since it's an entirely different media with different aspects and characteristics. To begin with, when a composer creates a remix the original work doesn't cease to exist. It will still be there for everyone to enjoy. With a screenshot that's been photoshopped to Oblivion and back, you'll never be able to find out how it originally looked like. Screenarchery and photoshopping are not one and the same. They are separate. Any image hosting site from flickr to deviantart can attest to that.

I was one of those who objected against digital shots when I saw the harm it brought to those men and women who could achieve masterwork images with slides and analogue cameras. Today, thats a craftmanship more or less forgotten.
Which leads back to my first assessment about the effects of reducing an artform into something that barely resembles what it once was.

This is also the very first event ever hosted officially by Nexus like this, so give it some time. We are many members online and while some dislike the ideas of post-edited images, some might find them very inspiring.
You seem to imply that images taken with anti-aliasing and other effects are the same as a photoshopped image. They are not. Going by that logic, any screenshot that displays anything other than raw textures would be in the same category as a manipulated picture by the sheer avenue of using post processing effects. I'd find that kind of reasoning very much mistaken. Nexusmods, after all, is not Deviantart.

Compare it with what you see in the image share - some shots don't interest you at all while others make you feel amazed. I truly feel it's wrong to say no to certain shots in this scenario though, especially since this is the first event and it just got launched yesterday.
It is true that this event only took off a day ago, but that shouldn't mean I can't make reasonable criticism of the rules and what's allowed if I can support it with arguments and concrete example. It is also irrevelant when this event started, since discussing already uploaded pictures, when they were published has no bearing on their visual qualities.

But most importantly, I personally hate the idea of shutting people out, only because they do their images in a certain way. That's very much against the whole core idea with an open community where we can benefit from each others work. See the images for what they are instead of trying to figure out how they're made.
I said anything about shutting people out, did I? That's also a mistaken (Strawman? Could be wrong.) argument. What I did say is that images manipulated by editors shouldn't be allowed in a screenshot event since they aren't ingame pictures anymore, but a different kind of artwork.

Why is it so important an image is from in-game only when we're dealing with a hobby here and the prizes are given randomly?
Because how it looks is a direct result of being ingame or manipulated image. Just like original pieces and remixes aren't treated the same way, to stay with your musical example. You also claim allowing photoshopped images in this event is in the name of fairness so all could participate, but in truth, it's the exact opposite. Relatively few people on Nexusmods have the skills and experience to effectively manipulate images in photoshop, which also degrades an artistically tasteful image into a display of mechanical, not artful skill. Meaning, this rule actually makes this event moreexclusive, not less. The sheer amount of endorsements on them is proof enough.
As for the second part of your question, events like this are also a form of competition. I understand that the prizes will be randomly offered, but simply knowing that a shopped image gets more attention in one minute than an actually carefully made screenshot ever does is like throwing salt into a wound, especially to people who spend considerable time on their albums. Do you think allowing shopped images allows for greater interest in events like this? It only achieves the opposite reaction in my case.

there should still be a place for everything
I think so too. Except, I'm on the opinion that their place is not the same.

I would love to put this in better words, to better explain the reason behind this decision, but in the end this is an event meant for anyone with randomly selected prizes and it's open for anyone into screenshots/screenart throughout several games. Don't compare it to the top shots of the different galleries, because those are mostly based on popularity more than anything.
That's a pretty sad thing to admit (the popularity part), and the main reason I only have a relatively small number of pictures uploaded here. If I knew of a site that doesn't rip people off like flickr does, I'd probably move all of them to that place.

Give this a chance before you decide to out-rule certain types of shots. You don't have to like them, but I strongly feel this is supposed to be a healthy and fun occasion regardless of what images it includes...and as for now, it's open for anyone, as it should.
As you can see from my increasingly lengthy response, I did give a lot of consideration to my objections. The irony of it all is that the theme is called Conflict and Struggle, it describes my take on uploading pictures here in general as well as this particular rule of the event very well. Taking these and what you mentioned about popularity into account, I don't think my stance on this will change. Moreover, I'm beginning to feel that my entry into the event may have been mistaken, and considering to cancel it for these reasons as I became uncertain if I want to participate like this. I do not mean this to force anyone into caving in, simply my feelings on the matter. I trust you understand.

Sorry for this long-winded speech and if my tone came across as antagonistic, I blame Steam's forums for that. Thanks for hearing me out.
BigBizkit wrote: Hey Fyrcynn,

I think your opinion is perfectly valid and I appreciate you sharing your thoughts.

Please consider our perspective though: in neither Excellentium's nor napoleon's events thus far has there been a stipulation that images mustn't be edited. I think introducing such a stipulation would have been needlessly antagonising towards people who like to tweak their images a bit with e.g. GIMP after the fact, rather than relying on e.g. ingame tweaks such as ENBs.

This leads us to the second point: if image editing is disallowed, then what about ENBs, graphical mods, or mods in general? Why allow one but not the other? I think by allowing all we have the most robust set of rules in place.

Further, due to the prizes being awarded randomly, editing your images won't guarantee a prize nor necessarily up your chances. The event is about having fun and recognition for our screenarcher community in general. Everyone's contribution is going to be featured in one way or another. Everyone has the same chance at winning at least one of the prizes, regardless of whether they chose to edit their images or not.

Lastly, I am glad for your input. Though it would be unfair to amend the rules now that the event has been launched already, it is community input as yours that allows us to tweak things like the ruleset going forward to improve future events.
napoleonofthestump wrote: Word.
Fyrcynn wrote: Hi, BigBizKit.

Sorry, I should have clarified that I'm not against any and every effect in existence. What I'm most opposed of is allowing heavily and blatantly photoshopped pictures to enter because those are clearly not the kind of pictures that can be considered a game screenshot. It'd be like running a NASCAR race car on a hot rod event. Both have some kind of tuning, but that doesn't make them the same.

About your second point: As I've been explaining, ingame visual effects are not the same as a photoshopped artwork. We're talking about pictures taken ingame which is a dynamically changing environment, whereas Adobe Photoshop is an image editing tool used to manipulate already existing pictures to whatever you want to see, or create something completely new. There's a reason DeviantArt and other users love it and not ENB. Which reminds me of another reason why ENB is okay and they are not the same, you can use post processing effects to change your visuals ingame, but that can't be said about Photoshop. You can't take a psd and input it into your game, it doesn't work that way. Besides, anybody who's able to use PS should also be able to run these games with enhanced graphics, since PS isn't exactly a light application to run either.

About your third point. You said, this event is about having fun and recognition for our screenarcher community in general. This is what I personally find the most vexing, as the sets I linked in are both heavily shopped, and they also have the highest amount of endorsements, ie, tangible proof of recognition by far among the entered pictures. This implies that either you have to do the same to get anybody look at your pictures longer than two seconds or be heavily favored by popularity in the userbase, neither of which makes uploading their work very attractive to newcomers since their chances of getting acknowledged are next to zero in this kind of environment, especially if they live in a time zone that makes even harder for their pictures to stand out before getting pushed out of front page. As a result of that, randomly choosing prize winners is of little comfort to those who didn't care about that in the first place. I'd rather had endorsements turned off server side then so that it wouldn't feel as unfair. Or I could say, the endorsement system as a whole is flawed and abusable since the pictures most endorsed by fans get pushed front, while the rest undeservedly gets left behind. That's just, well, calling it disappointing would be a massive understatement.

Last, but not least, I'm not asking for an amendment of rules for the current event, as that would obviously not be acceptable. But I do want to ask for a more carefully considered approach for the next event if and when it happens. A little hyperbolic, but should get the point across: freedom of speech theoretically allows you to say whatever you want, but if you really were allowed to do that you'd have conflicts burst out in seconds everywhere. Allowing everything to participate after all makes events like this no different from the usual gallery aside from having a different name, whereas they are supposed to be special.

+1 If you truly wanted to be all inclusive, you could have also let Oblivion, Fallout 3 and New Vegas pictures to enter. They may be older, but can be made into incredibly good looking games.
Di3sIrae wrote: Wow, this really got more serious than i could expect.

I do agree with arguments from both sides. I don't like this kind of edited image that become digital work instead of screenshot, screenshot being what you have after you press the button. It is my personal preference, i defend that you should do screenshots for you first of all. Do what you like and what you think is a good image. As for this, it doesn't matter if the person runs a vanilla game or a highly modded game and later make a composition with the screenshot. Both of them are creating the art they like, and i think this is what is important.

Of course most will give more attention to the modified one, but there are some that will also like the unmoded, vanilla screenshot, if it can show you something interesting. And also, different people like different things, and that's great! I think lowering the discussion to "what is an edited screenshot" is not healthy and will not lead us anywhere. I use ICE to make panoramic screenshots, and i like it, and it is a modification in one way. That's why this discussion is irrelevant and one must be able to understand all sides of the discussion to go along with it.

I think the rules are very clear. In the competitive side of this event, since 15 will be selected from all, even the prize being random, i see that this may be the problem to some. People that don't have good technique or good graphics will feel like this kind of event is not for them, and it will be always like this unless you're in a vanilla-only group.

I was adm of 2 facebook groups and i used to run some contests to choose a shot for the banner image. I always encouraged people to participate, we never had much participants, but one time one image with very simple graphics won. It showed what the theme wanted, and i was really happy because of that. I like to have good graphics, but i still think that screenshots, and even art in general, should be as Excellentium wonderfully put: or the eyes, heart and the mind. If you like what you did, and you're proud of it, it doesn't matter what others think about it. You can use imagination to make your shots stand out if you want to call attention when in a competitive area. Even me being not a fan of it, some may want to edit their shots for it, that's valid.
Sadly, and i really think it is sad, some people who can't afford good graphics will be ashamed to even try. This is where i can say that this kind of event restricts people, and it is not intentionally.

Fyrcynn, we can do our best the way we know how to do it, and respect others if they have a different way of doing it. I can absolutely understand your rant, but think of this as a opportunity to participate in the first screenshot event from Nexus, not that some have "privileges". It will always be like this, the world is like this and life isn't fair.

Actually, thinking of this, i started writing some tips to screenshot. I know there are some guides around, but i wanted to put in there all i know about, and to help people who can't even run an ENB to have some tools to use for screenarchery. A good ENB can make difference, but graphics and lighting is not everything when you want to pass an idea to the viewer. When you want to shoot something that have a theme, you want the viewer to be able to know the theme just by looking at your image.

*edit: Question: Can i upload a pic to the event cathegory with the tips but not use it for the event itself? Linking it to the form, i mean. Of course it is about the event, though.
Hawkscr1mer wrote: In my "defense" (since they felt the need to bring up my contribution), I only "stiched" embed images together. The main picture that is photoshopped happens to be a thumbnail for the set iself, which kinda makes sense in my opinion to be edited (because my sets are always about the embed content, not the "main" photo). I didn't really want to pay much attention to this whole thing, but this person just got angry about certain user and decided to attack them with their bias, but Napoleon has stood up for the user and the thing certainly escalated into this. It was, for sure, to be expected, that when the talk comes about certain prize, a behavior like this may take place (money can really make people lose their heads, even if we speak of relatively small numbers). I hope this doesn't discourage nor Napoleon&Excellentium, not Staff. The event is awesome and I'm sure it's more about the participation itself than winning for most people (it was for me like that for sure, because it kinda just motivated me to do some theme I've been meaning to do to demonstrate mainly the artistic side of my contributions rather than any other side that may hypothetically be). Themes like this drive imagination pretty well, because you have a concept to work with, and usually it only depends on your perception. For me it's already been a pleasure, no matter what may be the result of this event.
Fyrcynn wrote: You probably didn't bother to look at the time stamp to see how this discussion started WAY BEFORE I made a critique of the post of the user you're referring to, and I take offense at your implication that I made personal attacks on him for bias or material gain. It's also hypocritical to defend whiteknighting and tolerating only unconditional praise while ignoring or refusing everything else.
Remhac wrote: Geez, You seem to really have it out for people just cause they use PS in their photos, despite you trying to make it seem otherwise. Why should post-edits be banned from a competition where the overall quality of the picture isn't a factor in an individuals chances of winning? Doesn't really make much sense when I think about it. If someone wants to and can get some good screenshot without the need that's fine and its okay if they don't want to either. But it's not some sort of crime for doing it, you can do some really cool things with post-edits, certain frames in my stories wouldn't make much sense without those edits. I say it doesn't really matter how you get the screenshot you're looking for, I just want to see the end result of whatever it is. Their shouldn't be some sort of limit with how much you can do with your screenshots.






...Also, a person doesn't have to give you anything they don't want to. That's a pretty entitled way of thinking, js
Fyrcynn wrote: Sure, then lets have Forma 1 cars on NASCAR races and footballs on curling games, they are all sports and have the effect of moving the body, what does it matter how we get there right?

...Also, a person doesn't have to give you anything they don't want to. That's a pretty entitled way of thinking, js
You so have no idea what you're talking about, I don't even feel like pointing out the flaws in that part of your post. Which is ironic, really.
Remhac wrote: SxvPZfq.png
XI7dTIz.png

Hey look! I know how to quote too, see?
Also wait, we NASCAR now, could've swore this was ModDB
Fyrcynn wrote: I happen to hate cats, so take that filth from my sight.
Di3sIrae wrote: You should change your point of view to this contest, my friend.
Imagine that we do have a race, with some Formula 1 cars, some NASCAR or whatever, and even some casual cars. They are all starting from the same place, and the F1 cars reach the end of the line in seconds, the racing cars get amazing curves and the casual cars are there just riding in the road.
But the question is, there is no final line/deadline (i don't know the right word), no time counter. The cars are all there to just ride together in the event, not to make a competition between them.
People will gather around the beautiful NASCAR cars or comment about how fast were the F1 ones, but in the end, all of them can be winners, and they all participated together in the same terms.

They all, no matter how much their car was good, fast or beautiful, stood together at the end of the event and all of them got excited together to know who was the winner. Before it, they all could see the cars everyone came in, and talk about, appreciate or not, but that was just this. A friendly reunion.

That's what this is about, not people getting advantage over others because they can attract more attention to what they made. Endorsements doesn't matter for this contest.
Fyrcynn wrote: It's finish line.

And while I understand what you're trying to say, I can't agree with it. The reason we have so many classification for cars, sports, you name it is because they are all different and the same rules cannot be applied to them all. But we're being sidetracked here, as the discussion was originally about post processing effects and photoshopping images.
Di3sIrae wrote: Thank you, it was very obvious :p

Yes, the discussion scalated to something else, and it is very simple indeed. Adding post shot edition or not won't affect the results of the event, so no need to worry. You must apply a lot of rules and define who can participate or not when some definetely have a disadvantage or can't compete with others, when one being more able have better chances of winning.
Since it is not the case here, there's no problem. I know, i don't like it and also don't think it a part of these modifications is "right", but i don't think this changes the event at all


Do not confuse screenshot with graphic editing. The first is photography, the capture of an image ; the second is computer-aided editing of a captured image.

I agree that in an event called "screenshots", to see incorporations of texts and illustrations - or simply the incorporation of illustrations - come may be perplexing.

It is like allowing tractors at the auto show because they are vehicles. They are vehicles, that’s true, but it’s also a car show, not a vehicle show.

It’s the same here. A graphical montage remains an image, that’s true, it's a post-treatment, its' also true, but it is an "screenshot" event, not an "image" event or "post-treatment" event.

In any event, this is only the first. Things will become clearer and more refined as we go along. For now, let’s focus on the positive.

This event is not yet perfect, but it starts from a good feeling.
Link to comment
Share on other sites

In response to post #68781866. #68792841, #68794466, #68794726, #68803631, #68837311 are all replies on the same post.


hammersmcp wrote:
You probably didn't bother to look at the time stamp to see how this discussion started WAY BEFORE I made a critique of the post of the user you're referring to, and I take offense at your implication that I made personal attacks on him for bias or material gain. It's also hypocritical to defend whiteknighting and tolerating only unconditional praise while ignoring or refusing everything else.


Am I missing something? I don't see this critique anywhere in this interesting thread and I've read the whole thing.
Artsick wrote: I believe it's this? I might be wrong though, I haven't been paying much attention.
Fyrcynn wrote: That's it.

Was it nice? No. Was it still on point? Yes. I was the only one who dared voicing criticism in place of fanboying (for the lack of a better word) and a bunch of people got instantly triggered at me which later culminated in open harassment that got an entire chain of posts deleted from this page. Pretty sad how they used the post I made there to turn an unrelated and serious discussion here into their personal vendetta. And very educational about what can be expected if someone entertains the thought of uploading pictures into the gallery. This is why it needs some serious changing.
hammersmcp wrote: @Artsick: Thanks very much. :) I see how it fits into the overall picture. I hadn't read all of the comments on all of the entries. I appreciate your help. :)
@Fyrcynn: I guessed that something was missing but not the reason for it. Thanks for the info. :)
Fyrcynn wrote: Np, when I saw you quoting me without anything else at first I was a little confused, so I figured I'd give you the context of it.
EDV120 wrote:
It's also hypocritical to defend whiteknighting and tolerating only unconditional praise while ignoring or refusing everything else.

I am totally agree about that. Too many compliments are killing the compliment. A critique, when objective, can help progress. It's my opinion.

But.

But I also understand the interest of limiting all flaming possibilities as much as possible. Dealing with chains of messages filled with impassioned comments takes a lot of time, work and staff.


@EDV120: It looks like you got some interesting (and rare) discussion about your work. Constructive criticism - explaining what you don't like or what you think could be better - is very useful. But it also takes time and effort and caring. There are so many images and so little time. :D I think many people see something they like (and some 'sets' are quite lengthy :) ) and they just want to give the poster a "pat on the back" and move on. They don't want to take the time and make the effort needed to provide a well thought out critical response to every post they see. And I don't blame them - because I'm in the same boat.

Unfortunately, this 'culture' can lead to a lack of understanding of the nature of criticism (and a dearth of constructive criticism) and result in the 'flame wars' that apparently got deleted when this thread got off the subject of the contest. Personally, if I were going to offer any criticism, it would only be to someone I know who would understand my intentions.

So, thanks for helping me to understand what went missing. :)
Link to comment
Share on other sites

 

In response to post #68796476. #68796921, #68796971, #68797196, #68797266, #68797556, #68797911, #68805166, #68812496, #68822706 are all replies on the same post.

There is MODPOS and MODANGLE too. For example : MODPOS Z10 (or Y10 or X10). Same thing with MODANGLE X, Y or Z.

 

I used these command in this picture for remove a tree (by moving it out of camera range) and move the ghoul

 

If you often use MODPOS, this mod can be useful for you (for me it is a "must have" mod) - instead of typing in console "MODPOS Z 10", you simply use the key - faster, easier and more precise method of moving or rotating objects. ;)

Link to comment
Share on other sites

In response to post #68781866. #68792841, #68794466, #68794726, #68803631, #68837311, #68839571 are all replies on the same post.


hammersmcp wrote:
You probably didn't bother to look at the time stamp to see how this discussion started WAY BEFORE I made a critique of the post of the user you're referring to, and I take offense at your implication that I made personal attacks on him for bias or material gain. It's also hypocritical to defend whiteknighting and tolerating only unconditional praise while ignoring or refusing everything else.


Am I missing something? I don't see this critique anywhere in this interesting thread and I've read the whole thing.
Artsick wrote: I believe it's this? I might be wrong though, I haven't been paying much attention.
Fyrcynn wrote: That's it.

Was it nice? No. Was it still on point? Yes. I was the only one who dared voicing criticism in place of fanboying (for the lack of a better word) and a bunch of people got instantly triggered at me which later culminated in open harassment that got an entire chain of posts deleted from this page. Pretty sad how they used the post I made there to turn an unrelated and serious discussion here into their personal vendetta. And very educational about what can be expected if someone entertains the thought of uploading pictures into the gallery. This is why it needs some serious changing.
hammersmcp wrote: @Artsick: Thanks very much. :) I see how it fits into the overall picture. I hadn't read all of the comments on all of the entries. I appreciate your help. :)
@Fyrcynn: I guessed that something was missing but not the reason for it. Thanks for the info. :)
Fyrcynn wrote: Np, when I saw you quoting me without anything else at first I was a little confused, so I figured I'd give you the context of it.
EDV120 wrote:
It's also hypocritical to defend whiteknighting and tolerating only unconditional praise while ignoring or refusing everything else.

I am totally agree about that. Too many compliments are killing the compliment. A critique, when objective, can help progress. It's my opinion.

But.

But I also understand the interest of limiting all flaming possibilities as much as possible. Dealing with chains of messages filled with impassioned comments takes a lot of time, work and staff.
hammersmcp wrote: @EDV120: It looks like you got some interesting (and rare) discussion about your work. Constructive criticism - explaining what you don't like or what you think could be better - is very useful. But it also takes time and effort and caring. There are so many images and so little time. :D I think many people see something they like (and some 'sets' are quite lengthy :) ) and they just want to give the poster a "pat on the back" and move on. They don't want to take the time and make the effort needed to provide a well thought out critical response to every post they see. And I don't blame them - because I'm in the same boat.

Unfortunately, this 'culture' can lead to a lack of understanding of the nature of criticism (and a dearth of constructive criticism) and result in the 'flame wars' that apparently got deleted when this thread got off the subject of the contest. Personally, if I were going to offer any criticism, it would only be to someone I know who would understand my intentions.

So, thanks for helping me to understand what went missing. :)


I didn't have enough time to leave a wall of text when I posted my critique of the set of pictures, and I also happened to be very angry in that moment, so I just didn't feel like caring either. Not gonna get into any deeper as I don't want to get into trouble, but if you look at the posts I made here, you'll see that the snappy one doesn't happen all the time. Edited by Fyrcynn
Link to comment
Share on other sites

In response to post #68849986.


MagdalenaA wrote:

 

In response to post #68796476. #68796921, #68796971, #68797196, #68797266, #68797556, #68797911, #68805166, #68812496, #68822706 are all replies on the same post.
There is MODPOS and MODANGLE too. For example : MODPOS Z10 (or Y10 or X10). Same thing with MODANGLE X, Y or Z.

I used these command in this picture for remove a tree (by moving it out of camera range) and move the ghoul

 

If you often use MODPOS, this mod can be useful for you (for me it is a "must have" mod) - instead of typing in console "MODPOS Z 10", you simply use the key - faster, easier and more precise method of moving or rotating objects. ;)


Aaaaah ! Niiiice ! Thank you very much MagdalenaA :D
Link to comment
Share on other sites

In response to post #68796476. #68796921, #68796971, #68797196, #68797266, #68797556, #68797911, #68805166, #68812496, #68822706, #68831301, #68832471, #68837016, #68837221, #68850096 are all replies on the same post.


wolfgrimdark wrote: I was thinking this would be a good place to post some quick tips for doing screenshots as I often find many people only think of the console commands as something for cheating or fixing bugs - but there are a handful of really useful commands to use in making screenshots - that work on most Beth games. Unless otherwise noted they are safe for your game saves as long as you toggle them back to defaults before saving. However, as with any modding, test first and go with your own comfort level. I prefer taking shots while I actually play which is why I don't normally use pose mods or the like (unless doing a themed shot or story set) as I don't want them in my main game saves. So the commands below are ones I built up over time that I can use as I play without worrying about my saves.

COMMANDS:

TFC - toggle free camera. This lets you move the camera around freely so you can look for different angles or perspectives to take a shot. I tend to use TFC 1 which freezes the game completely while I move the camera around. This locks every thing in place so you have time to play with camera angles or other commands like FOV. Or I use TFC 0 if I want to unlock the camera but leave the game still running (good for capturing action shots or animations - especially if used with the game speed command). Another bonus for TFC 0 is for weather like snow and rain. If you lock the game then the rain and snow gets locked in one direction (and will vanish fro the screen if you rotate the camera around). But with TFC O the game continues to run so you can capture nice weather shots. Also useful to slow the game down while using TFC 0.

Note in Skyrim you can also change armor/outifts while the game is frozen like this by simply leaving console mode and opening the inventory. This is completely harmless (note weapon changing is more limited). In FO4 its a bit more complicated but a friend just told me there is a way: open the console in tfc 1, click on the character whose inventory you wanna open, so that it shows his/her ID or prid if you know the ID... then type openactorcontainer 1 and here you go. As always test this stuff first on a discardable save, especially in FO4 (which seems more sensitive to inventory, expressions, and idles) to make sure it works the way you expect.

TAI - Disable targeted NPC's AI (toggle). This is mainly useful when using TFC 0 (free camera, game running) so you can prevent NPC's from moving around. Also can lock them into a certain pose and/or expression. A bit more advanced but still very useful with the other commands.

FOV - Field of view. Personal favorite for doing close-up shots without getting the camera distortion you get if you try to zoom in close-on something with a higher FOV. It varies on games. For Skyrim I like 60-75 for landscapes, 30 for story shots of characters doing things, and 15-20 for real close-ups. For FO4 my default FOV is 90 so I tend to use 90-100. 45, or 20 for close-ups.

SUCSM - adjust camera movement speed. A must if using the free camera. For close-ups I use a range of 1 to 5. For landscapes or distance shots 6-10.

SGTM - Set Gametime Multiplier. This changes the game speed (e.g. movement, dialogue, etc.), with a higher number leading to a faster speed and a lower number leading to a lower speed. I use this to slow down action shots or animations. I have often gone as low as .01 although .1 is often enough. Don't save this in your game unless you set it back to default first - then is fine (I never had a problem with it and I do it all the time).

CSB - Clear Screen Blood. Removes any blood effects from the screen. I added this one as I know there were many action shots I deleted because of the blood smears on the screen ... until someone on one of my posts pointed this command out to me.

SISME 0 - SetImageSpaceModifiersEnable. It remove blurriness during spell casting /shooting /action cam, etc. toggle is 0 for off and 1 for on. I haven't used this one myself (just learned it today) and a bit more advanced but seemed very useful so added. Since I have not used I don't know if it would be an issue for a save game - test first and always restore to default which is ON (1).

TM - Toggle the menus/HUD/GUI. This is super useful to remove all the interfaces on the screen - HUD, messages, etc. I use this all the time to provide a screenshot without any of the HUD or the like from showing up.

Note most of the commands are toggable so you can easily enable/disable. Others, like FOV or SGTM, have defaults you should know before using them so you can set them back to the correct values when done.

My goal in doing screenshots is to enhance my game play so I try to avoid doing shots that interrupt my game play too much - so I don't want to have to reload a save simply because I had a chance to take a nice screenshot! The exception being when I am doing a set on purpose (like a theme) or for a story - then I use discardable saves for those types of sets.

EDITED POST: Clarified TFC, added TAI, added TM, added SISME, fixed a typo or two or three ...

Here is a list for Skyrim on wiki: https://elderscrolls.fandom.com/wiki/Console_Commands_(Skyrim)

List for FO4: https://fallout.fandom.com/wiki/Fallout_4_console_commands

Google will bring up lots of things as well :)

I find the above have worked on most of main BETH games. There are others but they get more in-depth and have various nuances and I wanted to keep this simple. None of this requires an ENB or special tools.

There are also a lot of tutorials on Wiki and Nexus for tips on taking screenshots that range from the casual and easy to the more complex and hard core - and cover many games. Experiment and find your own style and preference - that is how I learned a few things along with a lot of trial and error and a lot of kind help and feedback from many in the community.

On a side note, although this should be obvious I hope, I find the best way to give feedback to be when its positive, encouraging, and supportive. In this way people can learn to improve (if that is their goal, some people are happy just playing and sharing shots) in a comfortable environment. I think its rude to post unasked for feedback on an image, especially in a gaming community like this where people are mainly enjoying their hobby. Even when someone does ask for feedback keep in mind it should be done in a way to build confidence, provide support, and to encourage people to consider trying new things. I doubt anyone wants to have their work judged or torn down, especially unasked. When it comes to art I feel we can really own judge our own creations and our own personal reactions and feelings to other people's work - it is very subjective. I know what I like myself, and how I view things, but that is only for me and everyone has different tastes and styles. I think it is important to keep that in mind and to remember people are sharing a part of themselves, in a way, when they share a post, and that we should be respectful of that.
Artsick wrote: I had no idea CSB was a thing, thanks for mentioning it! :O
BigBizkit wrote: Thanks for your post! The console commands are definitely helpful for anyone who would like to give it a shot.
jim_uk wrote: TM is the other important one, it toggles the HUD on and off.
wolfgrimdark wrote: Oh thanks! Aye so many I use but was trying not to overwhelm people who are not used to using the console - but aye TM is one of the big ones so just added it to my post. I could easily write a whole guide on tricks with using console based commands as many have a lot of nuances or cautions people should be aware of (another reason I kept my list short, safe, and simple). There are also a lot of nice idles for people who don't like using pose mods (like me, too lazy most of the time to install them) built into vanilla - I do a lot of my poses based on ones I find with the console. I started to write a guide last year but got distracted ... really need to finish it some day :-)

PS - One example idle command tip that my friend PrinceNathan taught me for Skyrim. Enter the console and type:

help idledialogue

You will see some nice fully animated dialogues you can make your character or a targeted NPC do by typing out the command:

playidle [name of idle]

Slow down the idle with SGMT set to .1 and you can capture some simple poses for shots. There are many vanilla animations that can be done this way.

FO4 works somewhat differently with expressions and flavors but it also has a lot of vanilla idles and animations you can use with the console - I have found about 2 dozen I use on a regular basis. Same kind of command at the console:

help [search phrase] 4 idle

Above will pull up idles related to the phrase. Like try:

help confessor 4 idle

That will pull up some talking animations used in the far harbor DLC. To make a character run it target them and type:

playidle [name of idle]

Of course many vanilla idles won't work on command as they have to meet game requirements - so I just practice a lot and learn by trial and error. There are also many fine pose mods as well.
MagdalenaA wrote: There is one more console command worth mention - "sisme 0" - it remove blurriness during spell casting /shooting /action cam, etc. ;)
wolfgrimdark wrote: ... and now I have learned something new! I have never known that command and always wondered how to clear that kind of effect up. Simply awesome!

Thanks so much @MagdalenA I have added it since it seems super useful.

Also another friend just told me how to change outfits in FO4 while the camera is locked so added that as well :)
hammersmcp wrote: I didn't see the part about changing outfits. If you're talking about openactorcontainer 1, I believe this works for Skyrim as well. :)
Di3sIrae wrote: Oh if i had posted my tips here instead of a screenshot in the images we could have kinda worked together with the tips lol

We think the same way about this topic!! It is impossible to really say what is good or not, what is right or not. We can only judge if the person used some technique or not. And with this, we can help with these tips!

I also LOVE to take screenshots while i'm playing, from what is happening at the time. Even my contribution to the event was taken while i was playing, I had to set the scenario to take it, but the idea just came to my mind right in the moment i was giving the quest :)

Thanks for this, i learned a new command too, "sisme 0" is another thing i will surely try to remember since sometimes i hit tfc 1 just when i'm hit and the screen gets all blurried...
Clanggedin wrote: Interesting, i've learned a lot of things by reading all of your comments, i didn't know the existence of many of those commands, i'll give it a try.
For the blur effect, i recently downloaded a mod who remove the blurry effect who spawns when you are hit, do the command do the same thing?
EDV120 wrote: There is MODPOS and MODANGLE too. For example : MODPOS Z10 (or Y10 or X10). Same thing with MODANGLE X, Y or Z.

I used these command in this picture for remove a tree (by moving it out of camera range) and move the ghoul
wolfgrimdark wrote: Thanks ED. I avoided those as they are FO specific (can't use the MOD in Skyrim classic, have to use get and set). They also start getting into advanced territory. In addition they can cause problems sometimes. I once tilted poor Dogmeat with MODANGLE and he was running at an angle through the ground until I reloaded from an earlier save.

This was just meant as a simple, basic, list for beginners to learn some core commands without overwhelming them. But thank you for the suggestion and those are wonderful commands, as are the GET and SET versions (although I prefer MOD, so much easier). I suspect this could easily turn into a large guide considering all the console commands that exist and knowing I only gave a small list from what I use myself.
EDV120 wrote: Ah ? My apologizes, I didn’t know they were specific to FO. I thought they were common and they also worked in Skyrim (I have the game, but I don’t play it. I'm too much FO addict ^^ ).
wolfgrimdark wrote: Oh no worries at all Ed! I just didn't want you thinking i was ignoring your suggestions. Anyone who reads this thread might get some ideas though.

But aye MOD doesn't work in Skyrim classic. I wish it did. Using GET and SET and manipulating those large values returned can be a pain, especially if you make a typo with a number :)
MagdalenaA wrote: DELETE (replying on this forum is too complicated for me :P)


Didn't know of SISME 0, just tested it, works like a charm, this will be a tremendous help for me in the future, thanks so much for this great compendium (both for veterans and newcomers!)
Link to comment
Share on other sites

I really like the way you managed to implement this with a two-leveled random giveaway among all participants and a jury selection for some extra chances, but still random :) Also great to see Excellentium and DV's part in this, since i loved their events the first time i stumbled across a full community compilation.

 

Additionally, the theme was very well selected, which can be implemented perfectly in both games. This sounds like a great new event, count me in :D

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...