ub3rman123 Posted August 9, 2012 Share Posted August 9, 2012 I recently decided that just modding for the Elder Scrolls games leaves me with a very limited list of skills, namely that they're confined to the BGS SDK. I want to start learning how to seriously develop my own games. I found a few guides on coding (Including a useful textbook on Java), but few guides mention anywhere as to how to start out. I have a fairly decent idea for a game to make, but I don't know where to start making it. Does anyone have an idea? Link to comment Share on other sites More sharing options...
brokenergy Posted August 9, 2012 Share Posted August 9, 2012 It depends on what type of game that you want to make, first off you need to make the basic concepts of your game, then you go into detail. Link to comment Share on other sites More sharing options...
Ghogiel Posted August 10, 2012 Share Posted August 10, 2012 Go here> http://www.gamedev.net/page/index.html A common option for start ups is licensing a pre existing game engine. UDK, CE3, Unity, Ogre, etc. They have indy license. Experience developing on those platforms are actually something you could put on a CV. Link to comment Share on other sites More sharing options...
MooseTail Posted August 10, 2012 Share Posted August 10, 2012 Anyone have a website that teaches you how to do that?Like for a person that was just like hypothetically "I want to make games." :wink: Link to comment Share on other sites More sharing options...
Iv000 Posted August 10, 2012 Share Posted August 10, 2012 Actually, I think it would be best to start with something like XNA game studio and then move on to Unity or UDK. That's just an advice I got from someone, because I want to become a dev as well.XNA is focused on C# programming while Unity and UDK are mostly visual. You get better experience if you start with XNA I guess, you also get to know C#, which is a huge plus. What I'm doing right now, is that I'm learning C# with the help of these tutorials:http://csharp.net-tutorials.com/basics/introduction/ and I plan to go wild in XNA game studio with some kind of 2D RPG thing.Microsoft's XNA tutorials should help: http://msdn.microsoft.com/en-us/library/bb203893.aspx Hope I helped a bit :) Link to comment Share on other sites More sharing options...
ub3rman123 Posted August 10, 2012 Author Share Posted August 10, 2012 Thanks for the responses, everyone! I'll try out both XNA and the Unreal engine to see what they feel like. I did some reading on C# and it looks promising as a sort of 'My first coding' thing. Link to comment Share on other sites More sharing options...
brokenergy Posted August 11, 2012 Share Posted August 11, 2012 You would usually start with visual basic then work up to C, it's easier that way Link to comment Share on other sites More sharing options...
Iv000 Posted August 11, 2012 Share Posted August 11, 2012 Aye, visual basic is recommended if you don't have any idea about programming. If not, you should definitely do a bit of visual basic. You don't have to master it, just to grasp the basics of programming and how it all works. To find your way around the code more easy.If you do know coding already, you might as well go with C#. I'm not particularly amazing at any of the programming languages I know (HTML, and the beginner basics of Java and AS2) and it's pretty easy for me to grasp C#. Link to comment Share on other sites More sharing options...
Rennn Posted August 11, 2012 Share Posted August 11, 2012 I recently decided that just modding for the Elder Scrolls games leaves me with a very limited list of skills, namely that they're confined to the BGS SDK. I want to start learning how to seriously develop my own games. I found a few guides on coding (Including a useful textbook on Java), but few guides mention anywhere as to how to start out. I have a fairly decent idea for a game to make, but I don't know where to start making it. Does anyone have an idea? I used the UDK once for about a week, lol. It's fairly user-friendly, and it looks nice. It's still pretty complicated though. Pretty much everything is going to be complicated and somewhat overwhelming. Prepare yourself for that and take it one small step at a time. Link to comment Share on other sites More sharing options...
ub3rman123 Posted August 12, 2012 Author Share Posted August 12, 2012 What sort of games, if there are any, are the various engines made for? My impression so far of Unreal is that it's geared toward FPS games. Link to comment Share on other sites More sharing options...
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