karlblues123 Posted January 8, 2014 Posted January 8, 2014 Hi, I'm quite new to modding. So far, I'm trying to create a spell pack mod. I was able to create some spells using what the CK has to offer with success. However, I want to create more complicated spells which, I think, requires custom scripts. One of my planned spells involves a similar effect to the Storm Call Shout effect. But, I have no idea where to start in making the script. I tried looking the Shout's special script but it kinda made me discouraged. If anybody can share some tips on how to make the script similar to it (or at least, make the spell projectile appear from the sky), that would really help a lot. :sweat: (If anybody's wondering, I'm a Freshman Computer Science student. I know C and currently studying Java. I started modding because it might be a good practice for programming. :wink: )
UWShocks Posted January 10, 2014 Posted January 10, 2014 On 1/4/2014 at 9:31 AM, Sjogga said: Add "extends ObjectReference" to the very first line.Sorry it took so long to get back to you; but I wanted to say publicly how helpful you have been.I will credit you in my mod as one of my handful of "Scripting Advisors". Thanks! :D
Pleek Posted January 13, 2014 Posted January 13, 2014 I'm trying to make a house that has room to show off all the things I've collected, the progress I've made, etc.I like the mod "Konahrik's Privilege" (http://www.nexusmods.com/skyrim/mods/48776/?), which adds robes, gloves, etc. to collect after defeating a dragon priest.I've decided that instead of just busts to place the masks on, I want a full mannequin for the entire set.I've got the basic setup, and I have working mannequins, but I want to make it so that the name of the mannequin would be, for example, Krosis, and when you activate it, it will pull all of Krosis' items out of your inventory and onto the mannequin, and it will only accept those pieces.The only problem is I have no idea how to do that! I've looked for tutorials, but all I've found is ones for the busts and for weapon mounts.Thank you in advance for any response!
Sjogga Posted January 13, 2014 Posted January 13, 2014 I suggest you duplicate the activators used for your manniquins and rename them.
MoonSweets Posted January 15, 2014 Posted January 15, 2014 Hi!I'm Isaac from Skyrim modding blog, and I just wanted to thank for all the great tutorials here, and for linking to the blog Shawn and I set up. It's great to know our tutorials are being helpful!
321kye Posted January 18, 2014 Posted January 18, 2014 does anyone know where i can find a tutorial to use vanilla resources to make creature models such as a troll with a dwarven robot body similar to this http://www.nexusmods.com/skyrim/mods/37413/? by vicn
ThatEscalatedQuickly Posted January 19, 2014 Posted January 19, 2014 I just made my first tutorial ever for how to make a trigger box an activator and thus be able to use Statics as activators, when the Static in question has a mesh that is hard coded to not be able to replace an activator mesh (I tried with mine and that totally should have worked but didn't, so meep.) Link to the blog post I wrote it in. It's a text and picture based tutorial which hopefully can help someone, somewhere :3
ikilldragons Posted January 22, 2014 Posted January 22, 2014 I might be late but are there any creation kits that are for non steam version of skyrim....just wondering
IsharaMeradin Posted January 22, 2014 Posted January 22, 2014 On 1/22/2014 at 12:59 PM, ikilldragons said: I might be late but are there any creation kits that are for non steam version of skyrim....just wonderingNone that are legitimate and/or supported by Bethesda and by extension this site. With regards to Skyrim and the Creation Kit any installation not registered with Steam and/or downloaded from Steam is considered a pirated or illegal copy.
Thandal Posted January 23, 2014 Posted January 23, 2014 For further information, see this topic in the Rules forum: Non-Steam copy of a Steam-exclusive game.(Hint: "There's no such thing.")
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