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Tutorials WITHOUT "youtoob"


Allannaa

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  On 8/18/2012 at 11:45 PM, Moraevik said:

Allannaa, is it possible on your introductory post to make internal links to tutorials posted in this topic? I don't know how extensive the BBCode implementation is on this board, but I know that on some boards it's possible to use BBCode to reference posts within topics.

 

 

Good plan, let me see if I can figure out how to do that.

 

And thank you kindly for your defence of the written tutorial methods!

 

An additional note -- Someone once gave me links to free or student or reduced-price versions of such modelling/texturing software as

3DSMax

Blender

Gimp

and so on -- if anyone has links to these downloads, could you post them, and we'll add those to our list here, since those are some darned good resources.

 

There currently is no free version of Poser (which is what I use most, and yes, indeed, it CAN BE a modelling program) or I'd post that.

Edited by Allannaa
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Gimp -- http://www.gimp.org/ -- fully free

Blender -- http://www.blender.org/ -- fully free

3DS Max -- http://usa.autodesk.com/3ds-max/ -- try before buy

NifTools (where you can get NifSkope) -- http://niftools.sourceforge.net/wiki/

 

Blender & NifSkope tho need to be able to communicate with each other. Unfortunately while both programs have advanced in versions the plugins used to convert and translate files have not been updated. The files have to be converted in such a manner to make Blender think they are from Fallout 3.

It is recommended then to check out this tutorial which includes links to the exact program versions needed to work together:

http://skyrim.nexusmods.com/mods/3790.

--Note: There is a video option but it is an option the main tutorial is text and pictures. Thus I think it still qualifies as being linked here.

 

 

Please note these are not links to actual downloads but rather to the homepages. Finding the download links from there is not that difficult.

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Here's a non-illustrated tutorial on how to make Ingredients, Food, and Cooking Recipes. I'll post it on my site later, with screenies.

 

Click the Spoiler button to "unfold" the tutorial.

 

 

  Reveal hidden contents

 

 

Usual Disclaimer: This is how I do stuff. If it doesn't work, contact me. If you have a better method, please by all means share! If you see errors in this post, speak up!

Edited by Allannaa
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  On 8/20/2012 at 4:17 PM, IsharaMeradin said:

Gimp -- http://www.gimp.org/ -- fully free

Blender -- http://www.blender.org/ -- fully free

3DS Max -- http://usa.autodesk.com/3ds-max/ -- try before buy

NifTools (where you can get NifSkope) -- http://niftools.sourceforge.net/wiki/

 

 

And once again, Ishara is there with the goods! Thank you, I'll add these links up front shortly.

Edited by Allannaa
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Okay at some point, someone had a "cell grid map" for Skyrim, to make it easy to pick an exterior cell to use for placing a house, linking a dungeon door, and so on. I can't find mine, and I apparently didn't favourite the download page. If anyone has the link, let's add *that* here, too.

 

This is one I found earlier but for me at least, it was a huge download, so I haven't even got it ready to open yet.

 

Tamriel World-Space Modder's Map

 

Edit -- Okay, after 2 hour download (rural internet, yay?) I *finally* got this installed, and it is pretty good, though the grid numbers are pretty hard to read, and oh lawdy, the clouds of Skyrim.... But it does work well enough, it's very nice for general cell ID so you can go into the CK and find your spot.

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Just in case anyone else ever wants to tie "cure disease" to anything, I figured out how, WITHOUT script-writing.

 

(Side rant about the CK tutorials series... Learning how to make a rock talk in game does not teach anything at all about writing useful, usable scripts. All it does is teach you how to make a rock talk. I R disappoint, as the kids say.)

 

Anyway.... For those not aware, I made a bathtub, with water, that's activatable. I used the tutorial posted here, about how to turn anything into a chair, and then, using the marker created with that tutorial:

 

In the edit window for that item, on the lower left of the window, is a drop-down for "Associated Spell". Scroll through it until you find "dunHallOfTheVigilantCureDisease"

 

This is, apparently, the ONLY cure disease spell in Skyrim (other than the potions you make at your Alchemy bench).

 

In the middle column of this window -- the same place where Sjogga instructs us to click "IS MARKER", there is another dropdown for "Interaction keyword". Select MagicAlchBeneficial.

 

(note, I'm not absolutely positive that's necessary, but it's what I did).

 

Click OK.

 

Now put the marker in the bathtub, horse-trough, privy, washbasin -- whatever you were making -- and it WILL cure disease! Yay!

 

(Thanks to Ishara, Sjogga, Steve40, and a few others for advice, and for their patience as I did this!)

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It was recently suggested to me that I make the character in my avatar picture available for others to play with. While I'm not too sure if I want to do that, but having a preset of my character is a good idea especially since I seem to restart more games than I actually play. (modding can do that to you :P )

 

This then is a compilation of various bits of instruction that I found across the net. Seems more efficient to me to have all the instruction in one place rather than scattered about.

Please read this fully before diving in. While it does go step by step, there are some things that you can do at the same time if you feel so inclined.

 

Because it is super long I'm hiding it in spoiler tags ^^ and yes I got lazy and stopped putting colors in to make things stand out

 

 

  Reveal hidden contents

 

I hope this not so brief tutorial helps someone out.

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Okay, not sure if I should add this into a tutorial or what, but it's a heads-up for those using this collection of stuff.

 

I wanted to see something in another cell (specifically WhiterunBreezehome, the cheapest player-purchase house). Somehow, although I did nothing but copy a reference to paste into a blank cell to look at, I changed Breezehome. I didn't click on the thing in the Render window, I used the CellView window, highlighted the object, right-clicked, and so on.

 

However, doing this put a "change flag", the well-known Asterisk of Death, on Breezehome.

 

No worries, I thought, I'll just clean it the usual way -- Data > Details > Ignore flag (the delete key, with the changed reference highlighted).

 

Oh, so wrong.

 

It caused the CK to crash, and to refuse to load, even when ONLY skyrim.esm was checked.

 

I uninstalled CK, I rolled back my computer, I reinstalled, I verified, I did everything I could think of (including forum searches) and nothing worked.

 

Then I got the bright idea of having Steam validate SKYRIM -- not the CK, but the GAME.

 

That fixed the CK crash as well as whatever I'd invisibly changed in Breezehome.

 

The reason for the crashing? I was trying to clean SKYRIM -- not the plug-in file that had the change-flag on Breezehome.

 

Save before you ever touch a cell you haven't created yourself. Then if you get the AoD, reload and the cell will be back to its unchanged state.

 

And be careful. Be very careful. Be really very careful.

Edited by Allannaa
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