DragonStar99 Posted May 3, 2019 Author Share Posted May 3, 2019 Thanks @HadToRegister, thats what I need to know. :) Link to comment Share on other sites More sharing options...
Zanderat Posted May 3, 2019 Share Posted May 3, 2019 If I let my Wrye deactivate mods, they show as disabled in Vortex, This is true for FONV and SSE, at least. Link to comment Share on other sites More sharing options...
Zanderat Posted May 3, 2019 Share Posted May 3, 2019 FYI, the latest builds of Wrye, for SSE and FO4 don't deactivate plugins because of the ESL and ESPFE formats those games support (anything merge-able can have the esl flag set in either Wrye or XXXEdit). Other older games still disable plugins, if needed. Link to comment Share on other sites More sharing options...
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