DragonStar99 Posted May 3, 2019 Author Posted May 3, 2019 Thanks @HadToRegister, thats what I need to know. :)
Zanderat Posted May 3, 2019 Posted May 3, 2019 If I let my Wrye deactivate mods, they show as disabled in Vortex, This is true for FONV and SSE, at least.
Zanderat Posted May 3, 2019 Posted May 3, 2019 FYI, the latest builds of Wrye, for SSE and FO4 don't deactivate plugins because of the ESL and ESPFE formats those games support (anything merge-able can have the esl flag set in either Wrye or XXXEdit). Other older games still disable plugins, if needed.
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