Deleted3507349User Posted September 7, 2012 Share Posted September 7, 2012 Is is possible to teach the player an enchantment through a papyrus script? Sort of like adding an item or learning a spell? I've been going through the scripting reference and don't see anything that jumps out at me for a solution. Link to comment Share on other sites More sharing options...
Deleted3507349User Posted September 8, 2012 Author Share Posted September 8, 2012 No, huh? Link to comment Share on other sites More sharing options...
Deleted3507349User Posted September 9, 2012 Author Share Posted September 9, 2012 Still no advice, eh? Guess I can put this one on the "no-can-do" pile. Link to comment Share on other sites More sharing options...
McC1oud Posted December 15, 2012 Share Posted December 15, 2012 (edited) This is exactly what I am after here. I Wish to be able to click on an object and the object would assign the player enchantment knowledge. Enchantment Property EnchArmorFortifyPickpocket06 auto Function OnActivate(ObjectReference akActionRef) Game.GetPlayer().AddItem(EnchArmorFortifyPickpocket06) endfunction I am just starting to play around today and I understand this works for AddItem() and AddSpell(). What would be the solution to give the player the knowledge of recipes for enchanting? Edited December 15, 2012 by McC1oud Link to comment Share on other sites More sharing options...
Veladarius Posted December 15, 2012 Share Posted December 15, 2012 I am trying to figure out the same thing but I am new to scripting. I was wondering if it could be learned from books like spells as I would like to be able to add enchantments based on spells from some of the mods that added more spells. Link to comment Share on other sites More sharing options...
Thalassicus Posted May 14, 2013 Share Posted May 14, 2013 I would also like to know if this is possible. Link to comment Share on other sites More sharing options...
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