undauntedelm Posted July 28, 2019 Author Share Posted July 28, 2019 I am not using any custom groups, and i used LOOT itself, not vortex, to set the rule. It works for now, I haven't seen everything in the mods yet though so I'm not entirely certain. Link to comment Share on other sites More sharing options...
AugustaCalidia Posted July 28, 2019 Share Posted July 28, 2019 I'm glad it's working for you. Out of curiosity, could you post your working load order? Link to comment Share on other sites More sharing options...
rmm200 Posted July 28, 2019 Share Posted July 28, 2019 Last one I promise.Don't run Loot outside of Vortex. Loot is built in to Vortex, and running a second copy will just confuse things. Link to comment Share on other sites More sharing options...
undauntedelm Posted July 28, 2019 Author Share Posted July 28, 2019 The working load order that i have it in currently is CaN.esm, RaceCustomizer.esp, CaN-player.esp, Zeeb.esm, CaN Pony Mane Pack.esm, Fallout Equestria-Season Pass.esp, and Zeeb-NPCs.esp. Link to comment Share on other sites More sharing options...
rmm200 Posted July 28, 2019 Share Posted July 28, 2019 I am glad you are happy with it. That is not the order the game is using though. Link to comment Share on other sites More sharing options...
HadToRegister Posted July 28, 2019 Share Posted July 28, 2019 The working load order that i have it in currently is CaN.esm, RaceCustomizer.esp, CaN-player.esp, Zeeb.esm, CaN Pony Mane Pack.esm, Fallout Equestria-Season Pass.esp, and Zeeb-NPCs.esp. Unless Racemenu Customizer.esp and CAN-player.esp are ESM FLAGGED ESPs, then they should NOT be above any other ESMs Link to comment Share on other sites More sharing options...
HadToRegister Posted July 28, 2019 Share Posted July 28, 2019 From the description page Load Order:Fallout4.esmAll DLCsUnofficial Fallout 4 PatchCaN.esm**ALL OTHER MODS**RaceCustomizer.espRaceCustomizer - Far Harbor Compatibility Patch.esp (if you need it)**CaN - Addons**CaN - Companions.espCaN - Player Plugin.espYou can have multiple Player plugins downloaded, but you should only have ONE ACTIVE at any given time. Place any Player Plugins at the VERY BOTTOM of the load order. Link to comment Share on other sites More sharing options...
undauntedelm Posted July 28, 2019 Author Share Posted July 28, 2019 you are right they shouldnt but Vortex thinks that CaN-player.esp should be so idk why it does that and then puts RaceCustomizer.esp below that Link to comment Share on other sites More sharing options...
HadToRegister Posted July 28, 2019 Share Posted July 28, 2019 Since you have 1.1 installed, have you followed these instructions from the sticky? Current Version: 1.1---CaN now uses .ESM extension (psuedo-ESMs with ESP extention no longer work properly in CK)---Pony face mesh is now less smiley---f***ing NECK GAPS FINALLY f***ing FIXED (Half-floats are hard to work with)---Added Player only condition to race fix effects (except running speed) Due to Bethesda's Creation Club update, ESPs with the ESM flag enabled no longer function properly. CaN now has to use the ESM extension. Once you've installed the 1.1 update, please remove CaN.esp from your data folder and enable CaN.esm in your load order instead. You'll probably have to fix your face when you next load your game. Sorry for the inconvenience. Link to comment Share on other sites More sharing options...
undauntedelm Posted July 28, 2019 Author Share Posted July 28, 2019 I just installed 1.1 recently with fresh files so I don't have a CaN.esp Link to comment Share on other sites More sharing options...
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