mikeeee1231 Posted August 22, 2019 Share Posted August 22, 2019 Hello, i decided to get back on New Vegas recently, but i had lot of problems running it.I'm using the new NVTF - New Vegas Tick Fix mod that replaces NVSR.Because i had too many problems with NVSR (crashes at new/load game, crashes, freeze, etc).Now with it it seem to work well, now depending on what i edit on enblocal.ini it can either lag a bit or not too much.nvse_config.ini looks like this:[Memory]DefaultHeapInitialAllocMB=400scrapheapsizeMB=256enblocal.ini[PERFORMANCE]SpeedHack=true[MEMORY]ExpandSystemMemoryX64=trueReduceSystemMemoryUsage=trueDisableDriverMemoryManager=falseDisablePreloadToVRAM=falseEnableUnsafeMemoryHacks=trueReservedMemorySizeMb=256VideoMemorySizeMb=27488EnableCompression=falseAutodetectVideoMemorySize=trueThe sr_New_Vegas_Stutter_Remover files has been removed.NVAC (New Vegas Anti Crash) is still there.So like i said, my primary problem right now is the black textures appearing out of nowhere when it does not have enough memory because of the game being 32bit.I was wondering, is it possible to make it run without that kind of problem, no stutters or lag and no crashes (at least not too often) all at once?The answer is probably yes but how? Is there some new mod i'm not aware of?Otherwise, what configs should i use?I want to fix the problem, not bypass it with let's say, compressing the textures. I have a very good computer so i hope to make all of that run almost flawlessly.Any help is welcome. Link to comment Share on other sites More sharing options...
M48A5 Posted August 22, 2019 Share Posted August 22, 2019 FNV being a 32bit game, it will only use up to 2GB of RAM, irregardless of how much you have available on your system. Go to the FNV mods section and do a search using "4GB" as the search phrase. You will be given a list of mods that will allow the game to use up to 4GB of RAM. Link to comment Share on other sites More sharing options...
mikeeee1231 Posted August 22, 2019 Author Share Posted August 22, 2019 FNV being a 32bit game, it will only use up to 2GB of RAM, irregardless of how much you have available on your system. Go to the FNV mods section and do a search using "4GB" as the search phrase. You will be given a list of mods that will allow the game to use up to 4GB of RAM. I already know all of that, if you read my post, you'll see that i'm already using 4gb exe and enb boost, but isn't enb boost supposed to help more than that?If so, i have to change some settings, but which ones and to what? Link to comment Share on other sites More sharing options...
dubiousintent Posted August 22, 2019 Share Posted August 22, 2019 ENB is a "post processor". It "does it's thing" only with the rendered image after it has passed from the game engine to the video GPU and then just before it gets to the monitor display. As such it's INI settings only affect it and not the game. The exception to that statement is the (separate) ENBoost component (enbhost.exe) which provides more system RAM (from outside of the 4GB allocated to the game) to the "video pipeline" which may help with "stutter" by reducing the wait for assets from disk. But the size and resolution of your texture files can still overwhelm the video pipeline. It is well known to have memory leaks and problems when stressed too much. Simply throwing more memory at it is not a guaranteed solution. The game was designed for systems 10 years ago. It is perfectly possibly for your current system to exceed design parameters. Please see the 'Solutions to Performance problems' section of the wiki "Fallout NV Mod Conflict Troubleshooting" article. -Dubious- Link to comment Share on other sites More sharing options...
M48A5 Posted August 22, 2019 Share Posted August 22, 2019 FNV being a 32bit game, it will only use up to 2GB of RAM, irregardless of how much you have available on your system. Go to the FNV mods section and do a search using "4GB" as the search phrase. You will be given a list of mods that will allow the game to use up to 4GB of RAM. I already know all of that, if you read my post, you'll see that i'm already using 4gb exe and enb boost, but isn't enb boost supposed to help more than that?If so, i have to change some settings, but which ones and to what? Call me blind, but I have re-read you post at least four times and I cannot find any mention of using the 4GB patch or ENBoost. Link to comment Share on other sites More sharing options...
mikeeee1231 Posted August 23, 2019 Author Share Posted August 23, 2019 (edited) My computer is recent and has great specs so is there anything I can do or there's really nothing we can do but rush into Bethesda offices and get our hands on the source so we can compile it into 64bit? No but seriously, is there nothing that can be done? It'd be really sad if nothing could be done. And my bad M48A5, I posted this on other forums too and I may have forgot to add it on here too. Edited August 23, 2019 by mikeeee1231 Link to comment Share on other sites More sharing options...
dubiousintent Posted August 23, 2019 Share Posted August 23, 2019 Other than the 'Solutions to Performance problems' section of the wiki "Fallout NV Mod Conflict Troubleshooting" article, don't go overboard on the "hi-rez" textures. (All those hi-rez texture "personal accessories" get multiplied by the number of Actors.) Please see the wiki "Display resolution versus Image Size" article as well. Most of the time the problems people have with the graphics of this game arise from attempting to make it perform or look "better"; more like later games designed for newer systems. You can't make an 8-bit "2D" game look like a 32-bit "3D" one, and you shouldn't expect to make a 10 year old 32-bit game designed with compromises for the XBox console to act like a game designed for a PC of today with a 4K large screen TV. Start with getting a stable basic game setup before you attempt to "beautify it". ("Pretty" doesn't beat out "playable".) Then prioritize what you want to look better, test after you implement each "improvement", and be prepared to eventually have to back out the last improvement. Others have done it, and you can too. Lower your expectations. -Dubious- Link to comment Share on other sites More sharing options...
mikeeee1231 Posted August 23, 2019 Author Share Posted August 23, 2019 My computer is recent and has great specs so is there anything I can do or there's really nothing we can do but rush into Bethesda offices and get our hands on the source so we can compile it into 64bit? No but seriously, is there nothing that can be done? It'd be really sad if nothing could be done. And my bad M48A5, I posted this on other forums too and I may have forgot to add it on here too.Yeah i know, such a shame that they had to make it "playable" for the Xbox and Playstation instead of actually making something great for the PC. Well, i think i'll simply optimize/compress the textures, do you think it will be enough? Link to comment Share on other sites More sharing options...
dubiousintent Posted August 23, 2019 Share Posted August 23, 2019 Compressing only helps with the space taken up on disk. The compressed file still has to be unpacked in memory for rendering so it has no effect upon the video demands. My suggestion would be to "optimize" all your added texture files to be the same size (1024x1024 or 2048x2048, depending upon your display requirements. Go for the smallest available without compromising visual quality. If you aren't using a 4K or very large and high resolution screen display, you aren't really going to see the differences above 2048. On smaller screens you probably can't see anything significant above 1024.) Perferrably this would be by installing a smaller image size set or by reducing their size instead of enlarging them. -Dubious- Link to comment Share on other sites More sharing options...
JimboUK Posted August 24, 2019 Share Posted August 24, 2019 Have you tried turning your archiveinvalidation off and then on again? I spend a lot of time pushing the game to see how far I can get and I've never seen black textures as a result of overloading it. You could also try setting EnableUnsafeMemoryHacks to false, that's what mine is set to. Link to comment Share on other sites More sharing options...
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