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CTD when loading a game with a vampire around


Amessagetoyou

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Hello everyone,

 

I have recently installed oblivion after a very long time. This time, I decided to to give Mod Organizer 2 a try since it allows easy installation/uninstallation without leaving a trace. Apart from the essential mods (like the DLCs, Unofficial patches, etc), I have a few overhaul mods, (Oscuros's, Maskar's) while the rest of the mods make relatively minor changes.

I'm totally confused as to what mod could possibly do such a thing. I have disabled those 2 Overhaul mods just to see if they made a difference and there wasn't any at all.

I have sorted my load order with LOOT and there aren't any missing masters whatsoever.

How do I diagnose such a problem?

 

In short, If I see a vampire inside a fort/cave, I can make a new savegame and reload, it will be fine

If a vampire follows me outside (day or night) and I do the same thing, the game will crash right at the end of the loading.

 

Any help is highly appreciated :smile:

Here's my load order

 

 

0 0 Oblivion.esm
1 1 All Natural Base.esm
2 2 Oscuro's_Oblivion_Overhaul.esm
3 3 Better Cities Resources.esm
4 4 Unofficial Oblivion Patch.esp
5 5 Oblivion Citadel Door Fix.esp
6 6 UOP Vampire Aging & Face Fix.esp
7 7 DLCShiveringIsles.esp
8 8 DLCHorseArmor.esp
9 9 DLCHorseArmor - Unofficial Patch.esp
10 a DLCOrrery.esp
11 b DLCOrrery - Unofficial Patch.esp
12 c DLCVileLair.esp
13 d DLCVileLair - Unofficial Patch.esp
14 e DLCMehrunesRazor.esp
15 f DLCMehrunesRazor - Unofficial Patch.esp
16 10 DLCSpellTomes.esp
17 11 DLCSpellTomes - Unofficial Patch.esp
18 12 DLCThievesDen.esp
19 13 DLCThievesDen - Unofficial Patch.esp
20 14 DLCThievesDen - Unofficial Patch - SSSB.esp
21 15 DLCBattlehornCastle.esp
22 16 DLCBattlehornCastle - Unofficial Patch.esp
23 17 DLCFrostcrag.esp
24 18 DLCFrostcrag - Unofficial Patch.esp
25 19 Knights.esp
26 1a Knights - Unofficial Patch.esp
27 1b OBSE Test Plugin.esp
28 1c All+5AttributeModifiers.esp
29 1d Display Stats.esp
30 1e HarderRepairs_10.esp
31 1f EnchantmentRestore_Wells.esp
32 20 Encumbrance100.esp
33 21 FixContDisappearBug.esp
34 22 All Natural - Real Lights.esp
35 23 Oscuro's_Oblivion_Overhaul.esp
36 24 EnchantmentRestore.esp
37 25 DurabilityRestore.esp
38 26 DurableEquipment_10.esp
39 27 All Natural.esp
40 28 All Natural - SI.esp
41 29 All Natural Real Lights - Better Cities IC Patch.esp
42 2a Automagic Bags.esp
43 2b 'Eagle Eye' Realistic Archery v1.0 Fixed.esp
44 2c Advanced Magecraft.esp
45 2d SigilStonesAlwaysTranscendent.esp
46 2e Grass Overhaul.esp
47 2f DBSQR.esp
48 30 RAEVWD Imperial City.esp
49 31 DBSQR - Shivering Isles.esp
50 32 DBSQR - Knights of the Nine.esp
51 33 Map Marker Overhaul.esp
52 34 Map Marker Overhaul - SI additions.esp
53 35 DBSQR - Battlehorn Castle.esp
54 36 DBSQR - MehrunesRazor.esp
55 37 DBSQR - OOO.esp
56 38 DBSQR - Vile Lair.esp
57 39 Safe Traveling NPC.esp
58 3a DBSQR - Orrery.esp
59 3b BrighterTorches_v1.2.esp
60 3c WindowLightingSystem.esp
61 3d Better Cities .esp
62 3e VanillaCombatEnhanced.esp
63 3f BalancedMagic.esp
64 40 ScriptIcon_Replacer.esp
65 41 VCEClassOverhaul.esp
66 42 BMEnchantmentRebalance.esp
67 43 Toggleable Quantity Prompt.esp
68 44 Timescale 10x Real-Life.esp
69 45 MigMiscellanea.esp
70 46 LessFogUnderwater.esp
71 47 Harvest [Flora].esp
72 48 Harvest [Flora] - DLCFrostcrag.esp
73 49 Harvest [Flora] - DLCVileLair.esp
74 4a Harvest [Flora] - Shivering Isles.esp
75 4b FormID Finder4.esp
76 4c Enhanced Grabbing.esp
77 4d Better Cities - House price patch.esp
78 4e Enhanced Economy.esp
79 4f MagicProjectileSpeed_50.esp
80 50 Enhanced Economy - House prices.esp
81 51 Elz - Realistic Gravity.esp
82 52 kuerteeCleanUp.esp
Bashed Patch, 0.esp
83 53 Maskar's Oblivion Overhaul.esp

 

Edited by Amessagetoyou
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You shouldn't use any install mod program like Mod organizer, Vortex and stuff, they don't work well with Oblivion.

 

Manually install your mods, use ObMM to actvate the omods.

 

Use Wrye Bash to manage your mods and LOOT to set the load order.

 

Clean them through TES4Edit.

 

At worst, disable a bunch of mods, check if the problem remains etc.

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  • 2 weeks later...

You shouldn't use any install mod program like Mod organizer, Vortex and stuff, they don't work well with Oblivion.

 

Manually install your mods, use ObMM to actvate the omods.

 

Use Wrye Bash to manage your mods and LOOT to set the load order.

 

Clean them through TES4Edit.

 

At worst, disable a bunch of mods, check if the problem remains etc.

Thank you :smile:

So, even Mod Organizer 2 is not recommended? I was of the opinion that they work just as fine. Even though I am using Mod Organizer 2, I launch OBMM or Wrye Bash through it whenever necessary (if the mod has omod conversion data or something)

I found the problem with this vampire thing, it had to do with the mod "All Natural" which needed to be disabled as it was very badly made.

 

 

But now, I have an even bigger problem: EVERY time I am fleeing with Jeelius from the Dagon Shrine there is a certain place at the start of the "Living Quarters" where it gives me a CTD with no error message or anyting. I have arranged my mods with both BOSS and LOOT so I seriously doubt that it has to do with mods.

 

In any case, is there an actual way to diagnose these CTDs? I don't mean the random trial and error, but actually seeing what is causing it.

This is getting really frustrating for me as it offers not even a remote clue as to what could be causing this nonsense.

Thanks again :smile:

Edited by Amessagetoyou
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You shouldn't use any install mod program like Mod organizer, Vortex and stuff, they don't work well with Oblivion.

 

Manually install your mods, use ObMM to actvate the omods.

 

Use Wrye Bash to manage your mods and LOOT to set the load order.

 

Clean them through TES4Edit.

 

At worst, disable a bunch of mods, check if the problem remains etc.

Thank you :smile:

So, even Mod Organizer 2 is not recommended? I was of the opinion that they work just as fine. Even though I am using Mod Organizer 2, I launch OBMM or Wrye Bash through it whenever necessary (if the mod has omod conversion data or something)

I found the problem with this vampire thing, it had to do with the mod "All Natural" which needed to be disabled as it was very badly made.

 

 

But now, I have an even bigger problem: EVERY time I am fleeing with Jeelius from the Dagon Shrine there is a certain place at the start of the "Living Quarters" where it gives me a CTD with no error message or anyting. I have arranged my mods with both BOSS and LOOT so I seriously doubt that it has to do with mods.

 

In any case, is there an actual way to diagnose these CTDs? I don't mean the random trial and error, but actually seeing what is causing it.

This is getting really frustrating for me as it offers not even a remote clue as to what could be causing this nonsense.

Thanks again :smile:

 

 

First off - Mod managers DO work for Oblivion, but many people end up using two, and this causes issues for them. Absolutely do not install your mods manually, that way lies madness, and not the fun kind. Mod Organiser 2 has come in for criticism because it uses a "Virtual File System" which means that if you don't treat it with the upmost respect everything will go horribly wrong and you'll just have a mess of a game.

 

Frankly, Wrye Bash is capable of doing everything you need from a mod manager, including tracking what saves use what mods and confirming your install and Load Order to the requirments of a given save. This does, however, require you to install everything via BASH itself or - again - it won't work properly.

 

Now, on to your issue - it sounds like it's related to the game loading something to do with the sun damage effect vampires suffer. This could be the damage effect itself, or the graphical effect.

 

Does the game crash if a vampire just follows you outside? Or is it only if you save? Have you tried killing a vampire and then saving near the corpse?

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I see, the problem with the vampires was that they could follow me outside, but if I saved the game with a vampire around and reloaded it, it was giving me an instant CTD.

But as I said in my previous post, it had to do with "All Natural" mod, so I got rid of it.

In the meantime, is there an actual way of diagnosing CTDs? I don't mean through random trial and error, but actually finding out what mod could potentially cause the problem?

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I see, the problem with the vampires was that they could follow me outside, but if I saved the game with a vampire around and reloaded it, it was giving me an instant CTD.

But as I said in my previous post, it had to do with "All Natural" mod, so I got rid of it.

In the meantime, is there an actual way of diagnosing CTDs? I don't mean through random trial and error, but actually finding out what mod could potentially cause the problem?

 

There's no way to debug the game itself to see what mod is causing a crash.

 

You might Try David Cobb's crash Debugger: https://www.nexusmods.com/oblivion/mods/48503 If it's an OBSE plugin that might catch it.

 

Looking at your modlist it looks like you don't have Better Cities fully installed - you have the dummy esp Better Cities .esp and the ESM, but no city mods. Despite this you has Better Cities patch mods. The Dummy Esp is also much lower in the LO than BOSS would put it, so I assume you're using LOOT. Given the nature of LOOT development for Oblivion I would think BOSS was more reliable.

 

If you leave Jeeleus on the slab and come back for him after you've killed everyone does it still crash?

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Here's the thing. This had nothing to do with All Natural and everything to do with having used MO2 when it's not recommended for use with Oblivion. Stick to Wrye Bash and you won't have an issue.

 

If there was actually a problem with AN and vampires like this it's something that would have come up a long time ago (the mod is over 10 years old now) and would have been diagnosed and solved back then.

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Thank you for the replies, I hate to admit it but looks like I was taken in by Mod Organizer's friendly interface and the ability to uninstall mods without leaving a trace. I really had no idea they were so badly made. I thought following GamerPoet's MO2 guide letter by letter would make sure that my game is alright. Does anyone know how I can migrate all my mods to Wrye Bash? Is this even possible?

 

In the meantime, with my current MO2 setup, I'm having a very annoying problem. While I can tolerate occasional random CTDs that can happen almost anytime, there seems to be a certain set of CTDs that happen periodically, mainly when outside world gets loaded. Half an hour into the gameplay if I try to teleport, return from an Oblivion gate, go from a smaller cell into outside, my game would suddenly exit questions asked. Upon reload it is totally fine for another half an hour or so. I did install a mod to purge cell buffers which did ease the problem somewhat but it is still there. If the game cannot throw me out this way, it has other "tricks" up its sleeve. Sometimes the menu backgrounds (which is supposed to be light creamy color) turn fully white, including the map and from this moment on, there is very little time till the game either freezes or just exits on its on

It is almost impossible to wander around outside and actually enjoy it knowing that the game can freeze or CTD any second.

It really seems like the game must restart every half an hour as if some resource is getting used up without being cleaned.

 

Would switching to Wrye Bash fix this issue?

I really appreciate your input as I am well beyond my wit's end here :)

Edited by Amessagetoyou
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Thank you for the replies, I hate to admit it but looks like I was taken in by Mod Organizer's friendly interface and the ability to uninstall mods without leaving a trace. I really had no idea they were so badly made. I thought following GamerPoet's MO2 guide letter by letter would make sure that my game is alright. Does anyone know how I can migrate all my mods to Wrye Bash? Is this even possible?

 

In the meantime, with my current MO2 setup, I'm having a very annoying problem. While I can tolerate occasional random CTDs that can happen almost anytime, there seems to be a certain set of CTDs that happen periodically, mainly when outside world gets loaded. Half an hour into the gameplay if I try to teleport, return from an Oblivion gate, go from a smaller cell into outside, my game would suddenly exit questions asked. Upon reload it is totally fine for another half an hour or so. I did install a mod to purge cell buffers which did ease the problem somewhat but it is still there. If the game cannot throw me out this way, it has other "tricks" up its sleeve. Sometimes the menu backgrounds (which is supposed to be light creamy color) turn fully white, including the map and from this moment on, there is very little time till the game either freezes or just exits on its on

It is almost impossible to wander around outside and actually enjoy it knowing that the game can freeze or CTD any second.

It really seems like the game must restart every half an hour as if some resource is getting used up without being cleaned.

 

Would switching to Wrye Bash fix this issue?

I really appreciate your input as I am well beyond my wit's end here :smile:

Does the problem remain if you go outside of Tamriel?

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Thank you for the replies, I hate to admit it but looks like I was taken in by Mod Organizer's friendly interface and the ability to uninstall mods without leaving a trace. I really had no idea they were so badly made. I thought following GamerPoet's MO2 guide letter by letter would make sure that my game is alright. Does anyone know how I can migrate all my mods to Wrye Bash? Is this even possible?

 

In the meantime, with my current MO2 setup, I'm having a very annoying problem. While I can tolerate occasional random CTDs that can happen almost anytime, there seems to be a certain set of CTDs that happen periodically, mainly when outside world gets loaded. Half an hour into the gameplay if I try to teleport, return from an Oblivion gate, go from a smaller cell into outside, my game would suddenly exit questions asked. Upon reload it is totally fine for another half an hour or so. I did install a mod to purge cell buffers which did ease the problem somewhat but it is still there. If the game cannot throw me out this way, it has other "tricks" up its sleeve. Sometimes the menu backgrounds (which is supposed to be light creamy color) turn fully white, including the map and from this moment on, there is very little time till the game either freezes or just exits on its on

It is almost impossible to wander around outside and actually enjoy it knowing that the game can freeze or CTD any second.

It really seems like the game must restart every half an hour as if some resource is getting used up without being cleaned.

 

Would switching to Wrye Bash fix this issue?

I really appreciate your input as I am well beyond my wit's end here :smile:

 

 

OK, I don't think that's your install method specifically. That sounds like you're running out of RAM, which is pretty common with a heavily modded install. Sometimes it can be pure overload, sometimes it's janky scripts hoovering up all your resources.

 

Have you fixed your Better Cities yet?

 

Have you installed Oblivion Stutter Remover and tried tweaking it's heap settings?

 

In terms of migrating your install, if you installed everything with MO you should be able to migrate all your install packages to your Bash Installers folder and install them there. Your saves should work.

 

Oblivion is rather more resilient to the removal of mods than Skyrim - actually much more resilient.

Edited by Sigurd Stormhand
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