Vanguardascendant Posted August 31, 2019 Share Posted August 31, 2019 SPOILER ALERT! Does anybody know of a way, either mod or just through regular gameplay, to destroy the institute without having to kill all the scientists? I mean, regardless of how one feels about their ideology, their mostly unarmed and just cowering from the player. Seems like a warcrime to kill them. Link to comment Share on other sites More sharing options...
leisuresuitberry Posted September 1, 2019 Share Posted September 1, 2019 (edited) Spoiler Alert (don't read my reply if there is your first playthrough): You can do that by console command. Remove their faction, put their aggression score to zero (some kind brothers or sisters please post the exact command here). This is the beauty of Bethesda games, sure they have bugs, but the player is actually a god in the game, you decide EVERYTHING. You can even save Porter Gage when you destroy the Nuka World Raiders (make sure he is not in the party first). Even if you save the Institute Scientists, they will be killed when the Institute explode. When I first play FO4, I always try to behave as correctly as possible UNTIL I find it very tedious and check my murder count: 23 (OMG), yes I use spray and pray. I never destroy the Institute (as I will become the Boss with the most advanced technology). In some of my playthroughs, I never destroy any faction (as the game does not have a time limit like Fallout 1). Some people may also sympathize with killing Railroad agents such as Deacon or BOS soldiers. Just my thoughts. Edited September 1, 2019 by leisuresuitberry Link to comment Share on other sites More sharing options...
HeyYou Posted September 2, 2019 Share Posted September 2, 2019 Don't you have the option to set the evacuation signal before setting the self-destruct?? Link to comment Share on other sites More sharing options...
Vanguardascendant Posted September 2, 2019 Author Share Posted September 2, 2019 Don't you have the option to set the evacuation signal before setting the self-destruct?? I thought I turned on the evacuation signal. There was still random scientists though. Not sure... Link to comment Share on other sites More sharing options...
SirDanest Posted September 3, 2019 Share Posted September 3, 2019 It's not your fault if someone decides to ignore the evacuation... Link to comment Share on other sites More sharing options...
Stronglav Posted September 4, 2019 Share Posted September 4, 2019 As I remember with MM u can sound evacuation and send them out. Link to comment Share on other sites More sharing options...
Deleted55991832User Posted September 5, 2019 Share Posted September 5, 2019 I would recommend installing Project Valkyrie... that way you can just take over the Institute, turn it into a Night-Club and imprison all the bad eggs...It is, rather stupid to destroy the damn thing, it´s in the middle of Boston and was one Nuclear winter not enough ?.. Beth never thought that idiotic ending through to its logical conclusion.. destroy it and you destroy everything you have nuilt, DC,GoodNeighbor, the complete and utter pointless exercise of idiocy... Link to comment Share on other sites More sharing options...
Vanguardascendant Posted September 6, 2019 Author Share Posted September 6, 2019 I would recommend installing Project Valkyrie... that way you can just take over the Institute, turn it into a Night-Club and imprison all the bad eggs...It is, rather stupid to destroy the damn thing, it´s in the middle of Boston and was one Nuclear winter not enough ?.. Beth never thought that idiotic ending through to its logical conclusion.. destroy it and you destroy everything you have nuilt, DC,GoodNeighbor, the complete and utter pointless exercise of idiocy... I'm loading an earlier save and planning to play with Valkyrie and it's related mods. I'll see how that goes. Link to comment Share on other sites More sharing options...
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