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Rampant CTD, possible corruption?


Ravenbreeze

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Hey all, so I'm gonna preface this by saying I know I'm probably well over my head. I've got a bit of a modding problem. I like lots of mods, and don't have the technical expertise to load as much as I do. I'm trying to get a list of mods working, and I keep running into the same issue again and again. For some reason after I take Sunshine co-op the next settlement I go too seems to get corrupted or something? When I try to fast travel too it, or try to go there on foot I get a CTD and I can't seem to fix it. My current save it's sanctuary but on the last save it was the Castle. I'm running 252 mods (I knoooow) and I've tried everything. I can't seem to figure out which one is causing it and I've spend literal days reinstalling, shutting off, and generally adjusting the mods and load orders and I know damn well I've borked something I just dunno what. I have Loot, FO4Edit and Wrye Bash installed though have used them very little as I'm afraid of messing things up more then I already have installing this many mods all willy nilly. Loot I've only used for sorting and FO4Edit to create a merged leveled list for all the weapons (I tried using Weaponsmith on an old save but I was never able to get the textures to load properly. Many bright pink guns). I (hopefully) have the full load order here as copied from WryeBash and any pointers/fixes/ critiques are super welcome as I don't even know what to look for at this point. Also any pointers to things I should try and learn more about would be great too.

 

Edit: Oh and I use Vortex to manage my mod files.

 

Active Mod Files:

00  Fallout4.esm
01  DLCRobot.esm
02  DLCworkshop01.esm
03  DLCCoast.esm
04  DLCWorkshop02.esm
05  DLCWorkshop03.esm
06  DLCNukaWorld.esm
07  Unofficial Fallout 4 Patch.esp  [Version 2.0.8]
08  ArmorKeywords.esm
09  Loads.esm
0A  AORobcoReconScope.esl
0B  HUDFramework.esm
0C  XDI.esm
0D  AAF.esm  [Version 93.0]
0E  TBOSBodyTalk2LooksMenu.esl
0F  Homemaker.esm  [Version 1.54]
10  NewCalibers.esp
11  Evil Detective Outfit.esp
12  R91AssaultRifle.esp
13  DX_Banshee_Recon_Armor.esp
14  winryTop.esp
15  Mosin.esp
16  GaussRifleMk2.esp
17  GaussRifleMk2 - AWKCR.esp
18  ReconPack.esp
19  Bozar.esp
1A  MojaveImports.esp
1B  mjp_PTRS41ATR.esp
1C  Jake'sMod.esp
1D  Yona_Weapon_DefenseGun.esp
1E  M9.esp
1F  Crossbow.esp
20  DD_bleu_Ump_Extreme_Lore_friendly_edition.esp
21  DOOMLK05.esp
22  USP 45.esp
23  ASVektor.esp
24  BattleRifle.esp
25  M2216.esp
26  AK2047.esp
27  M14.esp
28  R91M.esp
29  SpetnazRifle.esp
2A  EAMR.esp
2B  Armorsmith Extended.esp
2C  Eli_Armour_Compendium.esp
2D  W.A.T.Minutemen.esp
2E  QuazCraftables.esp
2F  powerarmort49.esp
30  CorvalhoWidowShotgun.esp
31  HandmadeAntiMaterielRifle.esp
32  F4NVServiceRifleRedux.esp
33  WattzLaserGun.esp
34  RugerAC556.esp
35  ClassicSniper.esp
36  LeeEnfieldNo4MkI.esp
37  LeeEnfieldNo4MkI - VIS&AWKCR.esp
38  AK74M.esp
39  AlienAssaultRifle.esp
3A  AK74M Stock Options.esp
3B  3dscopes.esp
3C  3dscopes-robcorecon.esp
3D  DX_Black_Widow.esp
3E  SVT40.esp
3F  SVT40-AWKCR.esp
40  3dscopes-patchpack.esp
41  BullpupBozar.esp
42  3dscopes-pack4.esp
43  3dscopes-pack3.esp
44  3dscopes-pack2.esp
45  3dscopes-pack1.esp
47  AWKCR - dnCommonArmor dlc legendaries bugfix.esp
48  AzarPonytailHairstyles.esp
49  BetterSettlersNoLollygagging.esp
4A  BobbleGirl.esp
4B  Canopies.esp
4C  CBBE.esp
4D  CREAtiveClutter.esp
4E  DanLi_VaultExplorer.esp
4F  LMBTOverlays.esp
50  LooksMenu.esp
51  LooksMirror.esp
52  Lots More Facial Hair.esp
53  Lots More Female Hairstyles.esp
54  Lots More Male Hairstyles.esp
55  Repaired Roofs.esp
56  rpampas.esp
57  sarahRageArmor.esp
58  SettlementMenuManager.esp
59  slootyVaultSuit.esp
5A  The Eyes Of Beauty.esp
5B  Thematic and Practical.esp
5C  Thematic and Practical - DLC.esp
5D  ToughGirlAttire.esp
5E  TransferSettlements.esp
5F  VtawJumpsuit.esp
60  VtawWardrobe1.esp
61  VtawWardrobe2.esp
62  VtawWidowmaker.esp
63  WDP-PC.esp
64  woodysWastelandStuff.esp
65  VisibleCompanionAffinity.esp
66  Companion Infinite Ammo and Unbreakable Power Armour.esp
67  AA LMSE_FarHarbor.esp
68  KSHairdos.esp
69  LooksMenu Customization Compendium.esp
6A  Deeper Thoughts - Expressive Curie.esp
6B  AkaSinger.esp
6C  BusySettlers.esp
6D  Depth of Field Removal.esp
6E  Move Store and Assign Power Armor.esp
6F  Settler Sandbox Overhaul.esp
70  CROSS_Cybernetics.esp
71  WestTekTacticalOptics.esp
72  MMP4APA-blue.esp
73  CigaretteInMouth.esp
74  KSHairdos_oel.esp
75  bTankTop.esp
76  vneck.esp
77  CROSS_GoreCrits.esp
78  CROSS_GoreCrits_FarHarborPatch.esp
79  EnclaveX02.esp
7A  IncreasedSettlerPopulation40.esp
7B  ModularVaultSuit.esp
7C  SnapBeds.esp
7D  TTOutfit.esp
7E  X02Factions.esp
7F  justaposemod.esp
80  Insignificant Object Remover.esp
83  SavageCabbage_Animations.esp  [Version 1.0.4]
84  Crazy_Animations_Gun.esp
87  SolarPower.esp  [Version 1.3.1]
88  WindowBoards.esp
89  OWR_CraftableDecor.esp
8A  OWR_CraftableDecor_CW.esp
8B  FemsheppingsLightBrawlerOutfits.esp
8C  zzjay_Wasteland attire.esp
8D  dinoshelf.esp
8E  dinoshelf_extra_ammo.esp
8F  Friffy_Fixed Curtains.esp
90  ManufacturingExtendedFH.esp
91  OCDecorator.esp  [Version 1.1.3]
92  OCDecoratorDLC.esp  [Version 1.1.3]
93  OCDispenser.esp  [Version 1.1.3]
94  Homemaker - Unlocked Institute Objects.esp  [Version 1.54]
95  ModdableRobotSettlers.esp
96  MoreRobotVoices.esp
97  RobotFactionPaint.esp
98  TurretControlPanel.esp
99  BanishSettlerButton.esp
9A  CROSS_Jetpack.esp
9B  LoweredJetpakAPDrain.esp
9C  SpawnSettlerButton.esp
9D  EveryonesBestFriend.esp
9E  ARESAppleseed.esp
9F  NukaRadBans.esp
A0  Edit_Hancock.esp
A1  AA Lots More Settlers and Enemies.esp
A2  Immersive Wastelanders.esp
A3  Crimsomrider's Accessories.esp
A4  Far West Minutemen.esp
A5  MinutemenMerged.esp
A6  DWT_TrashcanCarla_and_Guards.esp
A7  EvilViking13_PatchworkSanctuaryBridge.esp
A8  PipPOD.esp
A9  Campsite.esp
AA  Campsite-AWKCR.esp
AB  AkaWaterWorld.esp
AC  DOOMDesertEagle.esp
AD  WWP - PC.esp
AE  Hellfirenew.esp
AF  SettlementFixerBot.esp
B0  X03Factions.esp
B1  OWR.esp
B2  cartman1975_warehouse.esp
B3  Eli_Crafting Shiz 9000.esp
B4  ManufacturingExtended.esp
B5  VariousObjectWood.esp
B6  BalconySupports.esp
B7  cartman1975_concrete-glass.esp
B8  MoreVaultRooms.esp
B9  Loads of Ammo - Leveled Lists.esp
BA  CWSS Redux.esp
BB  MoreProductiveScavengers.5junk0chance.esp
BC  Northland Diggers New.esp
BD  ProvisionerOverhaul.esp
BE  FO4PiercingsSED7.esp
BF  Toxic Raider Armour.esp
C0  wasterArmor.esp
C1  LedImport_ElegantJeans.esp
C2  SOS - SHB Biker.esp
C3  Wasteland Ranger Outfit.esp
C4  Wasteland Ranger Shirtless Addon.esp
C5  DX Commonwealth Shorts.esp
C6  DX Vault Girl Shorts.esp
C7  Scrap Everything - Ultimate Edition.esp
C8  BetterSettlers.esp
C9  BetterSettlersCleanFacePack.esp
CA  BetterSettlersCCAPack2.0.esp
CB  BetterSettlersMostlyFemale.esp
CC  AA LMSE_FarHarbor_BetterSettlers_Patch.esp
CD  WorkshopRearranged.esp
CE  FullLeveledList.esp

Edited by Ravenbreeze
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What you have is the dreaded "Electrical Grid" problem that will start causing CTDs if you get near a certain settlement, OR try to scrap something in that settlement.

You need to keep this mod loaded at all times, and when you suspect something is up, use the console command to run it, in order to check your electrical grid.

R2K's Gameplay Mods

You only need the Power Grid Tools

 

 


Power Grid Tools adds two new console commands that allow you to inspect your settlement's power grid and automatically fix any errors detected within them.

This mod was created in collaboration with kinggath, who has been incredibly dedicated in researching the origins and symptoms for the Scrap Crash - an issue that has plagued players for a long, long time. Finally, we are presenting a fix - this plugin - that will allow you to save settlements that have fallen victim to it. For more information about the Scrap Crash, see kinggath's post here.

How to use

Enter the following commands in the console while you are within the buildable area of a settlement.

CheckPowerGrid (cpg)
Checks the power grid of the settlement you are currently in for errors.
Running cpg with no parameters will check for errors without fixing them. Running cpg 1 will automatically remove any bad power grids in your settlement.

ShowPowerGrid (pg)
Displays the contents of the power grid of the settlement you are currently in.

Why is this important?

Power grid corruption is the primary cause of the Scrap Crash - where the game crashes any time you attempt to scrap an object or perform any action related to power (e.g. building generators, wiring up objects, etc.) in a particular settlement. The scrap crash happens when the game attempts to access an invalid, non-workshop object in a corrupted power grid.

How can power grids get corrupted?

First, a primer on what activities affect the power grid:

  • Powered objects are added to the power grid when you perform an action on them (build them, move them, attach wires between them) in Workshop mode. Papyrus scripts from mods cannot add objects to the power grid.

 

  • Objects are removed from the power grid when you scrap them, store them or otherwise disconnect them in Workshop mode. Once again, Papyrus scripts from mods cannot remove objects from the power grid.


The problem occurs when an existing object in the power grid is not removed in the normal way described above, resulting in orphaned power grid entries.
There are a few ways this can happen:

  • When you uninstall a mod whose objects were in the power grid, all these objects become orphaned entries in the grid because they no longer exist in-game.

 

  • When a mod deletes objects via a Papyrus script. This bypasses the code that removes the object from the power grid, leaving an orphaned entry in the grid.

Once an entry is orphaned, there is no longer any in-game way to remove them from the power grid in Workshop mode as there are no longer any links to them.

Orphaned entries in the power grid are ticking time bombs! They refer to objects that have already been deleted. Orphaned entries can only accumulate in a power grid. The more orphaned entries in a grid, the greater the chance that the game will happen to 'recycle' one of these defunct IDs as it generates new objects. Once an orphaned power grid entry is recycled to become a different form type, you will experience what is known as the Scrap Crash.

Power Grid Tools will detect and drop bad grids with orphaned entries as well as entries that have already been recycled into an invalid entry (that directly causes the Scrap Crash).

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Hey all, so I'm gonna preface this by saying I know I'm probably well over my head. I've got a bit of a modding problem. I like lots of mods, and don't have the technical expertise to load as much as I do. I'm trying to get a list of mods working, and I keep running into the same issue again and again. For some reason after I take Sunshine co-op the next settlement I go too seems to get corrupted or something? When I try to fast travel too it, or try to go there on foot I get a CTD and I can't seem to fix it. My current save it's sanctuary but on the last save it was the Castle. I'm running 252 mods (I knoooow) and I've tried everything. I can't seem to figure out which one is causing it and I've spend literal days reinstalling, shutting off, and generally adjusting the mods and load orders and I know damn well I've borked something I just dunno what. I have Loot, FO4Edit and Wrye Bash installed though have used them very little as I'm afraid of messing things up more then I already have installing this many mods all willy nilly. Loot I've only used for sorting and FO4Edit to create a merged leveled list for all the weapons (I tried using Weaponsmith on an old save but I was never able to get the textures to load properly. Many bright pink guns). I (hopefully) have the full load order here as copied from WryeBash and any pointers/fixes/ critiques are super welcome as I don't even know what to look for at this point. Also any pointers to things I should try and learn more about would be great too.

 

Edit: Oh and I use Vortex to manage my mod files.

 

 

If you'd let Vortex do it's job (it has LOOT built in), and use it to detect Texture and Mesh and File Conflicts, and used it to sort your load order instead of WryeBash and standalone LOOT, you wouldn't have Bright Pink Guns (which means the textures are missing).

 

You're using three different tools, and causing all three of them to fight over your load order, sorting, and mod management.

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Ok, good to know about LOOT. I installed it after I started having some issues cause it seemed like a lot of folks still used it with Vortex, guess that was bad info. Wryebash I only just downloaded cause I couldn't figure out how to copy my list from Vortex so I used that instead and that's all it's done.

 

As far as the power grids go, I downloaded the mod, and ran the commands but no errors came up when I ran it on current or previous saves (as I couldn't go to sanctuary in the current save I had to go back to an older one) so I don't think that's the issue? Maybe? Thanks for the mod link though! Def gonna keep that one in my list as a precaution!

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Ok, good to know about LOOT. I installed it after I started having some issues cause it seemed like a lot of folks still used it with Vortex, guess that was bad info. Wryebash I only just downloaded cause I couldn't figure out how to copy my list from Vortex so I used that instead and that's all it's done.

 

As far as the power grids go, I downloaded the mod, and ran the commands but no errors came up when I ran it on current or previous saves (as I couldn't go to sanctuary in the current save I had to go back to an older one) so I don't think that's the issue? Maybe? Thanks for the mod link though! Def gonna keep that one in my list as a precaution!

 

 

The power grid mod should be run inside a settlement for it to be the most effective.

Unfortunately, if you've left a settlement with a wonky power-grid, it may already be too late when you try to return

 

 

 

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Yeah I read the instructions on the mod page and what you posted and did just that. Sorry I wasn't clear. I loaded up a save prior to the one I lost access to Sanctuary in and visited each of my settlements and ran the command to check/fix the power grid in each one and no errors were found. After continuing from that save once again shortly after completing the quest to open up the Co-Op the next settlement I traveled to became inaccessible (this time tenpines) whatever is causing the issue seems to be connected to the Co-Op so I guess I'll start there.

 

I'll be doing some more testing today in my free time so if there is any more thoughts on where the issue might be hiding input is greatly appreciated! Thanks!

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One quick note.

Better Settlers No Lollygagging.esp is WAY up above Better Settlers.esp
And according to the mod page...

 

 

  1. Load Order (IMPORTANT):
    <<<Eli's Armor Compendium and/or Azar's Ponytail Hairstyles (optional)>>>
    <<<Any other Settler Mods>>>
    BetterSettlers.esp
    <<<Any Better Settler Patches that you might use from other authors>>>>
    <<<Any Better Settler Optional Packs like Lollygagging, Clean face, or Light or Heavy Armor Types (optional)>>>
    <<<Better Settlers Mostly Female or Mostly Male (optional)>>>
    <<<CCAP MUST go here or it wont work (optional)>>>
    <<<Any Better Settler Mortal or Mortal Soldier Pack must go LAST or they wont work (optional)>>>
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Oooo, oki. So as an update when I removed Moddable Robot Settlers Compilation the CTDs stopped and one of the changed NPCs in that mod was Professor Goodfeels, which matches up with the Co-Op being the start of the issue. But I wonder if maybe that oversight in load order on my part was tied up in the problem/was instigating it!

 

Thanks so much for your help and input! Definitely gonna go and fix that load order right away but I'm also gonna grab a few saved games and place them aside for some testing later and see if I can safely add back RSC once I do some rearranging of my Settler mods!

 

Thanks!!!

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Oooo, oki. So as an update when I removed Moddable Robot Settlers Compilation the CTDs stopped and one of the changed NPCs in that mod was Professor Goodfeels, which matches up with the Co-Op being the start of the issue. But I wonder if maybe that oversight in load order on my part was tied up in the problem/was instigating it!

 

Thanks so much for your help and input! Definitely gonna go and fix that load order right away but I'm also gonna grab a few saved games and place them aside for some testing later and see if I can safely add back RSC once I do some rearranging of my Settler mods!

 

Thanks!!!

 

Excellent

Glad you got it working

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  • 3 weeks later...

Ok, good to know about LOOT. I installed it after I started having some issues cause it seemed like a lot of folks still used it with Vortex, guess that was bad info. Wryebash I only just downloaded cause I couldn't figure out how to copy my list from Vortex so I used that instead and that's all it's done.

 

As far as the power grids go, I downloaded the mod, and ran the commands but no errors came up when I ran it on current or previous saves (as I couldn't go to sanctuary in the current save I had to go back to an older one) so I don't think that's the issue? Maybe? Thanks for the mod link though! Def gonna keep that one in my list as a precaution!

 

Sanctuary? Oh, GAWD...

 

What you may well have is the Triangle of Doom. The checkover around you of objects to approach and possibly interact with has a budget. This can be easily overloaded if you have a number of things at Abernathy Farm, the Red Rocket, and Sanctuary.

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