Ravenbreeze Posted September 13, 2019 Share Posted September 13, 2019 (edited) Hey all, so I'm gonna preface this by saying I know I'm probably well over my head. I've got a bit of a modding problem. I like lots of mods, and don't have the technical expertise to load as much as I do. I'm trying to get a list of mods working, and I keep running into the same issue again and again. For some reason after I take Sunshine co-op the next settlement I go too seems to get corrupted or something? When I try to fast travel too it, or try to go there on foot I get a CTD and I can't seem to fix it. My current save it's sanctuary but on the last save it was the Castle. I'm running 252 mods (I knoooow) and I've tried everything. I can't seem to figure out which one is causing it and I've spend literal days reinstalling, shutting off, and generally adjusting the mods and load orders and I know damn well I've borked something I just dunno what. I have Loot, FO4Edit and Wrye Bash installed though have used them very little as I'm afraid of messing things up more then I already have installing this many mods all willy nilly. Loot I've only used for sorting and FO4Edit to create a merged leveled list for all the weapons (I tried using Weaponsmith on an old save but I was never able to get the textures to load properly. Many bright pink guns). I (hopefully) have the full load order here as copied from WryeBash and any pointers/fixes/ critiques are super welcome as I don't even know what to look for at this point. Also any pointers to things I should try and learn more about would be great too. Edit: Oh and I use Vortex to manage my mod files. Active Mod Files: 00 Fallout4.esm 01 DLCRobot.esm 02 DLCworkshop01.esm 03 DLCCoast.esm 04 DLCWorkshop02.esm 05 DLCWorkshop03.esm 06 DLCNukaWorld.esm 07 Unofficial Fallout 4 Patch.esp [Version 2.0.8] 08 ArmorKeywords.esm 09 Loads.esm 0A AORobcoReconScope.esl 0B HUDFramework.esm 0C XDI.esm 0D AAF.esm [Version 93.0] 0E TBOSBodyTalk2LooksMenu.esl 0F Homemaker.esm [Version 1.54] 10 NewCalibers.esp 11 Evil Detective Outfit.esp 12 R91AssaultRifle.esp 13 DX_Banshee_Recon_Armor.esp 14 winryTop.esp 15 Mosin.esp 16 GaussRifleMk2.esp 17 GaussRifleMk2 - AWKCR.esp 18 ReconPack.esp 19 Bozar.esp 1A MojaveImports.esp 1B mjp_PTRS41ATR.esp 1C Jake'sMod.esp 1D Yona_Weapon_DefenseGun.esp 1E M9.esp 1F Crossbow.esp 20 DD_bleu_Ump_Extreme_Lore_friendly_edition.esp 21 DOOMLK05.esp 22 USP 45.esp 23 ASVektor.esp 24 BattleRifle.esp 25 M2216.esp 26 AK2047.esp 27 M14.esp 28 R91M.esp 29 SpetnazRifle.esp 2A EAMR.esp 2B Armorsmith Extended.esp 2C Eli_Armour_Compendium.esp 2D W.A.T.Minutemen.esp 2E QuazCraftables.esp 2F powerarmort49.esp 30 CorvalhoWidowShotgun.esp 31 HandmadeAntiMaterielRifle.esp 32 F4NVServiceRifleRedux.esp 33 WattzLaserGun.esp 34 RugerAC556.esp 35 ClassicSniper.esp 36 LeeEnfieldNo4MkI.esp 37 LeeEnfieldNo4MkI - VIS&AWKCR.esp 38 AK74M.esp 39 AlienAssaultRifle.esp 3A AK74M Stock Options.esp 3B 3dscopes.esp 3C 3dscopes-robcorecon.esp 3D DX_Black_Widow.esp 3E SVT40.esp 3F SVT40-AWKCR.esp 40 3dscopes-patchpack.esp 41 BullpupBozar.esp 42 3dscopes-pack4.esp 43 3dscopes-pack3.esp 44 3dscopes-pack2.esp 45 3dscopes-pack1.esp 47 AWKCR - dnCommonArmor dlc legendaries bugfix.esp 48 AzarPonytailHairstyles.esp 49 BetterSettlersNoLollygagging.esp 4A BobbleGirl.esp 4B Canopies.esp 4C CBBE.esp 4D CREAtiveClutter.esp 4E DanLi_VaultExplorer.esp 4F LMBTOverlays.esp 50 LooksMenu.esp 51 LooksMirror.esp 52 Lots More Facial Hair.esp 53 Lots More Female Hairstyles.esp 54 Lots More Male Hairstyles.esp 55 Repaired Roofs.esp 56 rpampas.esp 57 sarahRageArmor.esp 58 SettlementMenuManager.esp 59 slootyVaultSuit.esp 5A The Eyes Of Beauty.esp 5B Thematic and Practical.esp 5C Thematic and Practical - DLC.esp 5D ToughGirlAttire.esp 5E TransferSettlements.esp 5F VtawJumpsuit.esp 60 VtawWardrobe1.esp 61 VtawWardrobe2.esp 62 VtawWidowmaker.esp 63 WDP-PC.esp 64 woodysWastelandStuff.esp 65 VisibleCompanionAffinity.esp 66 Companion Infinite Ammo and Unbreakable Power Armour.esp 67 AA LMSE_FarHarbor.esp 68 KSHairdos.esp 69 LooksMenu Customization Compendium.esp 6A Deeper Thoughts - Expressive Curie.esp 6B AkaSinger.esp 6C BusySettlers.esp 6D Depth of Field Removal.esp 6E Move Store and Assign Power Armor.esp 6F Settler Sandbox Overhaul.esp 70 CROSS_Cybernetics.esp 71 WestTekTacticalOptics.esp 72 MMP4APA-blue.esp 73 CigaretteInMouth.esp 74 KSHairdos_oel.esp 75 bTankTop.esp 76 vneck.esp 77 CROSS_GoreCrits.esp 78 CROSS_GoreCrits_FarHarborPatch.esp 79 EnclaveX02.esp 7A IncreasedSettlerPopulation40.esp 7B ModularVaultSuit.esp 7C SnapBeds.esp 7D TTOutfit.esp 7E X02Factions.esp 7F justaposemod.esp 80 Insignificant Object Remover.esp 83 SavageCabbage_Animations.esp [Version 1.0.4] 84 Crazy_Animations_Gun.esp 87 SolarPower.esp [Version 1.3.1] 88 WindowBoards.esp 89 OWR_CraftableDecor.esp 8A OWR_CraftableDecor_CW.esp 8B FemsheppingsLightBrawlerOutfits.esp 8C zzjay_Wasteland attire.esp 8D dinoshelf.esp 8E dinoshelf_extra_ammo.esp 8F Friffy_Fixed Curtains.esp 90 ManufacturingExtendedFH.esp 91 OCDecorator.esp [Version 1.1.3] 92 OCDecoratorDLC.esp [Version 1.1.3] 93 OCDispenser.esp [Version 1.1.3] 94 Homemaker - Unlocked Institute Objects.esp [Version 1.54] 95 ModdableRobotSettlers.esp 96 MoreRobotVoices.esp 97 RobotFactionPaint.esp 98 TurretControlPanel.esp 99 BanishSettlerButton.esp 9A CROSS_Jetpack.esp 9B LoweredJetpakAPDrain.esp 9C SpawnSettlerButton.esp 9D EveryonesBestFriend.esp 9E ARESAppleseed.esp 9F NukaRadBans.esp A0 Edit_Hancock.esp A1 AA Lots More Settlers and Enemies.esp A2 Immersive Wastelanders.esp A3 Crimsomrider's Accessories.esp A4 Far West Minutemen.esp A5 MinutemenMerged.esp A6 DWT_TrashcanCarla_and_Guards.esp A7 EvilViking13_PatchworkSanctuaryBridge.esp A8 PipPOD.esp A9 Campsite.esp AA Campsite-AWKCR.esp AB AkaWaterWorld.esp AC DOOMDesertEagle.esp AD WWP - PC.esp AE Hellfirenew.esp AF SettlementFixerBot.esp B0 X03Factions.esp B1 OWR.esp B2 cartman1975_warehouse.esp B3 Eli_Crafting Shiz 9000.esp B4 ManufacturingExtended.esp B5 VariousObjectWood.esp B6 BalconySupports.esp B7 cartman1975_concrete-glass.esp B8 MoreVaultRooms.esp B9 Loads of Ammo - Leveled Lists.esp BA CWSS Redux.esp BB MoreProductiveScavengers.5junk0chance.esp BC Northland Diggers New.esp BD ProvisionerOverhaul.esp BE FO4PiercingsSED7.esp BF Toxic Raider Armour.esp C0 wasterArmor.esp C1 LedImport_ElegantJeans.esp C2 SOS - SHB Biker.esp C3 Wasteland Ranger Outfit.esp C4 Wasteland Ranger Shirtless Addon.esp C5 DX Commonwealth Shorts.esp C6 DX Vault Girl Shorts.esp C7 Scrap Everything - Ultimate Edition.esp C8 BetterSettlers.esp C9 BetterSettlersCleanFacePack.esp CA BetterSettlersCCAPack2.0.esp CB BetterSettlersMostlyFemale.esp CC AA LMSE_FarHarbor_BetterSettlers_Patch.esp CD WorkshopRearranged.esp CE FullLeveledList.esp Edited September 13, 2019 by Ravenbreeze Link to comment Share on other sites More sharing options...
HadToRegister Posted September 13, 2019 Share Posted September 13, 2019 What you have is the dreaded "Electrical Grid" problem that will start causing CTDs if you get near a certain settlement, OR try to scrap something in that settlement.You need to keep this mod loaded at all times, and when you suspect something is up, use the console command to run it, in order to check your electrical grid.R2K's Gameplay ModsYou only need the Power Grid Tools Power Grid Tools adds two new console commands that allow you to inspect your settlement's power grid and automatically fix any errors detected within them.This mod was created in collaboration with kinggath, who has been incredibly dedicated in researching the origins and symptoms for the Scrap Crash - an issue that has plagued players for a long, long time. Finally, we are presenting a fix - this plugin - that will allow you to save settlements that have fallen victim to it. For more information about the Scrap Crash, see kinggath's post here.How to useEnter the following commands in the console while you are within the buildable area of a settlement.CheckPowerGrid (cpg)Checks the power grid of the settlement you are currently in for errors.Running cpg with no parameters will check for errors without fixing them. Running cpg 1 will automatically remove any bad power grids in your settlement.ShowPowerGrid (pg)Displays the contents of the power grid of the settlement you are currently in.Why is this important?Power grid corruption is the primary cause of the Scrap Crash - where the game crashes any time you attempt to scrap an object or perform any action related to power (e.g. building generators, wiring up objects, etc.) in a particular settlement. The scrap crash happens when the game attempts to access an invalid, non-workshop object in a corrupted power grid.How can power grids get corrupted?First, a primer on what activities affect the power grid: Powered objects are added to the power grid when you perform an action on them (build them, move them, attach wires between them) in Workshop mode. Papyrus scripts from mods cannot add objects to the power grid. Objects are removed from the power grid when you scrap them, store them or otherwise disconnect them in Workshop mode. Once again, Papyrus scripts from mods cannot remove objects from the power grid.The problem occurs when an existing object in the power grid is not removed in the normal way described above, resulting in orphaned power grid entries.There are a few ways this can happen: When you uninstall a mod whose objects were in the power grid, all these objects become orphaned entries in the grid because they no longer exist in-game. When a mod deletes objects via a Papyrus script. This bypasses the code that removes the object from the power grid, leaving an orphaned entry in the grid.Once an entry is orphaned, there is no longer any in-game way to remove them from the power grid in Workshop mode as there are no longer any links to them.Orphaned entries in the power grid are ticking time bombs! They refer to objects that have already been deleted. Orphaned entries can only accumulate in a power grid. The more orphaned entries in a grid, the greater the chance that the game will happen to 'recycle' one of these defunct IDs as it generates new objects. Once an orphaned power grid entry is recycled to become a different form type, you will experience what is known as the Scrap Crash.Power Grid Tools will detect and drop bad grids with orphaned entries as well as entries that have already been recycled into an invalid entry (that directly causes the Scrap Crash). Link to comment Share on other sites More sharing options...
HadToRegister Posted September 13, 2019 Share Posted September 13, 2019 Hey all, so I'm gonna preface this by saying I know I'm probably well over my head. I've got a bit of a modding problem. I like lots of mods, and don't have the technical expertise to load as much as I do. I'm trying to get a list of mods working, and I keep running into the same issue again and again. For some reason after I take Sunshine co-op the next settlement I go too seems to get corrupted or something? When I try to fast travel too it, or try to go there on foot I get a CTD and I can't seem to fix it. My current save it's sanctuary but on the last save it was the Castle. I'm running 252 mods (I knoooow) and I've tried everything. I can't seem to figure out which one is causing it and I've spend literal days reinstalling, shutting off, and generally adjusting the mods and load orders and I know damn well I've borked something I just dunno what. I have Loot, FO4Edit and Wrye Bash installed though have used them very little as I'm afraid of messing things up more then I already have installing this many mods all willy nilly. Loot I've only used for sorting and FO4Edit to create a merged leveled list for all the weapons (I tried using Weaponsmith on an old save but I was never able to get the textures to load properly. Many bright pink guns). I (hopefully) have the full load order here as copied from WryeBash and any pointers/fixes/ critiques are super welcome as I don't even know what to look for at this point. Also any pointers to things I should try and learn more about would be great too. Edit: Oh and I use Vortex to manage my mod files. If you'd let Vortex do it's job (it has LOOT built in), and use it to detect Texture and Mesh and File Conflicts, and used it to sort your load order instead of WryeBash and standalone LOOT, you wouldn't have Bright Pink Guns (which means the textures are missing). You're using three different tools, and causing all three of them to fight over your load order, sorting, and mod management. Link to comment Share on other sites More sharing options...
Ravenbreeze Posted September 13, 2019 Author Share Posted September 13, 2019 Ok, good to know about LOOT. I installed it after I started having some issues cause it seemed like a lot of folks still used it with Vortex, guess that was bad info. Wryebash I only just downloaded cause I couldn't figure out how to copy my list from Vortex so I used that instead and that's all it's done. As far as the power grids go, I downloaded the mod, and ran the commands but no errors came up when I ran it on current or previous saves (as I couldn't go to sanctuary in the current save I had to go back to an older one) so I don't think that's the issue? Maybe? Thanks for the mod link though! Def gonna keep that one in my list as a precaution! Link to comment Share on other sites More sharing options...
HadToRegister Posted September 14, 2019 Share Posted September 14, 2019 Ok, good to know about LOOT. I installed it after I started having some issues cause it seemed like a lot of folks still used it with Vortex, guess that was bad info. Wryebash I only just downloaded cause I couldn't figure out how to copy my list from Vortex so I used that instead and that's all it's done. As far as the power grids go, I downloaded the mod, and ran the commands but no errors came up when I ran it on current or previous saves (as I couldn't go to sanctuary in the current save I had to go back to an older one) so I don't think that's the issue? Maybe? Thanks for the mod link though! Def gonna keep that one in my list as a precaution! The power grid mod should be run inside a settlement for it to be the most effective.Unfortunately, if you've left a settlement with a wonky power-grid, it may already be too late when you try to return Link to comment Share on other sites More sharing options...
Ravenbreeze Posted September 14, 2019 Author Share Posted September 14, 2019 Yeah I read the instructions on the mod page and what you posted and did just that. Sorry I wasn't clear. I loaded up a save prior to the one I lost access to Sanctuary in and visited each of my settlements and ran the command to check/fix the power grid in each one and no errors were found. After continuing from that save once again shortly after completing the quest to open up the Co-Op the next settlement I traveled to became inaccessible (this time tenpines) whatever is causing the issue seems to be connected to the Co-Op so I guess I'll start there. I'll be doing some more testing today in my free time so if there is any more thoughts on where the issue might be hiding input is greatly appreciated! Thanks! Link to comment Share on other sites More sharing options...
HadToRegister Posted September 14, 2019 Share Posted September 14, 2019 One quick note.Better Settlers No Lollygagging.esp is WAY up above Better Settlers.espAnd according to the mod page... Load Order (IMPORTANT): <<<Eli's Armor Compendium and/or Azar's Ponytail Hairstyles (optional)>>> <<<Any other Settler Mods>>> BetterSettlers.esp <<<Any Better Settler Patches that you might use from other authors>>>> <<<Any Better Settler Optional Packs like Lollygagging, Clean face, or Light or Heavy Armor Types (optional)>>> <<<Better Settlers Mostly Female or Mostly Male (optional)>>> <<<CCAP MUST go here or it wont work (optional)>>> <<<Any Better Settler Mortal or Mortal Soldier Pack must go LAST or they wont work (optional)>>> Link to comment Share on other sites More sharing options...
Ravenbreeze Posted September 14, 2019 Author Share Posted September 14, 2019 Oooo, oki. So as an update when I removed Moddable Robot Settlers Compilation the CTDs stopped and one of the changed NPCs in that mod was Professor Goodfeels, which matches up with the Co-Op being the start of the issue. But I wonder if maybe that oversight in load order on my part was tied up in the problem/was instigating it! Thanks so much for your help and input! Definitely gonna go and fix that load order right away but I'm also gonna grab a few saved games and place them aside for some testing later and see if I can safely add back RSC once I do some rearranging of my Settler mods! Thanks!!! Link to comment Share on other sites More sharing options...
HadToRegister Posted September 15, 2019 Share Posted September 15, 2019 Oooo, oki. So as an update when I removed Moddable Robot Settlers Compilation the CTDs stopped and one of the changed NPCs in that mod was Professor Goodfeels, which matches up with the Co-Op being the start of the issue. But I wonder if maybe that oversight in load order on my part was tied up in the problem/was instigating it! Thanks so much for your help and input! Definitely gonna go and fix that load order right away but I'm also gonna grab a few saved games and place them aside for some testing later and see if I can safely add back RSC once I do some rearranging of my Settler mods! Thanks!!! ExcellentGlad you got it working Link to comment Share on other sites More sharing options...
BlazeStryker Posted October 5, 2019 Share Posted October 5, 2019 Ok, good to know about LOOT. I installed it after I started having some issues cause it seemed like a lot of folks still used it with Vortex, guess that was bad info. Wryebash I only just downloaded cause I couldn't figure out how to copy my list from Vortex so I used that instead and that's all it's done. As far as the power grids go, I downloaded the mod, and ran the commands but no errors came up when I ran it on current or previous saves (as I couldn't go to sanctuary in the current save I had to go back to an older one) so I don't think that's the issue? Maybe? Thanks for the mod link though! Def gonna keep that one in my list as a precaution! Sanctuary? Oh, GAWD... What you may well have is the Triangle of Doom. The checkover around you of objects to approach and possibly interact with has a budget. This can be easily overloaded if you have a number of things at Abernathy Farm, the Red Rocket, and Sanctuary. Link to comment Share on other sites More sharing options...
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