Jump to content

Rampant CTD, possible corruption?


Ravenbreeze

Recommended Posts

Hey all, so I'm gonna preface this by saying I know I'm probably well over my head. I've got a bit of a modding problem. I like lots of mods, and don't have the technical expertise to load as much as I do. I'm trying to get a list of mods working, and I keep running into the same issue again and again. For some reason after I take Sunshine co-op the next settlement I go too seems to get corrupted or something? When I try to fast travel too it, or try to go there on foot I get a CTD and I can't seem to fix it. My current save it's sanctuary but on the last save it was the Castle. I'm running 252 mods (I knoooow) and I've tried everything. I can't seem to figure out which one is causing it and I've spend literal days reinstalling, shutting off, and generally adjusting the mods and load orders and I know damn well I've borked something I just dunno what. I have Loot, FO4Edit and Wrye Bash installed though have used them very little as I'm afraid of messing things up more then I already have installing this many mods all willy nilly. Loot I've only used for sorting and FO4Edit to create a merged leveled list for all the weapons (I tried using Weaponsmith on an old save but I was never able to get the textures to load properly. Many bright pink guns). I (hopefully) have the full load order here as copied from WryeBash and any pointers/fixes/ critiques are super welcome as I don't even know what to look for at this point. Also any pointers to things I should try and learn more about would be great too.

 

Edit: Oh and I use Vortex to manage my mod files.

 

Active Mod Files:
  Reveal hidden contents

Edited by Ravenbreeze
Link to comment
Share on other sites

What you have is the dreaded "Electrical Grid" problem that will start causing CTDs if you get near a certain settlement, OR try to scrap something in that settlement.

You need to keep this mod loaded at all times, and when you suspect something is up, use the console command to run it, in order to check your electrical grid.

R2K's Gameplay Mods

You only need the Power Grid Tools

 

 

  Quote

Power Grid Tools adds two new console commands that allow you to inspect your settlement's power grid and automatically fix any errors detected within them.

This mod was created in collaboration with kinggath, who has been incredibly dedicated in researching the origins and symptoms for the Scrap Crash - an issue that has plagued players for a long, long time. Finally, we are presenting a fix - this plugin - that will allow you to save settlements that have fallen victim to it. For more information about the Scrap Crash, see kinggath's post here.

How to use

Enter the following commands in the console while you are within the buildable area of a settlement.

CheckPowerGrid (cpg)
Checks the power grid of the settlement you are currently in for errors.
Running cpg with no parameters will check for errors without fixing them. Running cpg 1 will automatically remove any bad power grids in your settlement.

ShowPowerGrid (pg)
Displays the contents of the power grid of the settlement you are currently in.

Why is this important?

Power grid corruption is the primary cause of the Scrap Crash - where the game crashes any time you attempt to scrap an object or perform any action related to power (e.g. building generators, wiring up objects, etc.) in a particular settlement. The scrap crash happens when the game attempts to access an invalid, non-workshop object in a corrupted power grid.

How can power grids get corrupted?

First, a primer on what activities affect the power grid:

  • Powered objects are added to the power grid when you perform an action on them (build them, move them, attach wires between them) in Workshop mode. Papyrus scripts from mods cannot add objects to the power grid.

 

  • Objects are removed from the power grid when you scrap them, store them or otherwise disconnect them in Workshop mode. Once again, Papyrus scripts from mods cannot remove objects from the power grid.


The problem occurs when an existing object in the power grid is not removed in the normal way described above, resulting in orphaned power grid entries.
There are a few ways this can happen:

  • When you uninstall a mod whose objects were in the power grid, all these objects become orphaned entries in the grid because they no longer exist in-game.

 

  • When a mod deletes objects via a Papyrus script. This bypasses the code that removes the object from the power grid, leaving an orphaned entry in the grid.

Once an entry is orphaned, there is no longer any in-game way to remove them from the power grid in Workshop mode as there are no longer any links to them.

Orphaned entries in the power grid are ticking time bombs! They refer to objects that have already been deleted. Orphaned entries can only accumulate in a power grid. The more orphaned entries in a grid, the greater the chance that the game will happen to 'recycle' one of these defunct IDs as it generates new objects. Once an orphaned power grid entry is recycled to become a different form type, you will experience what is known as the Scrap Crash.

Power Grid Tools will detect and drop bad grids with orphaned entries as well as entries that have already been recycled into an invalid entry (that directly causes the Scrap Crash).

Link to comment
Share on other sites

  On 9/13/2019 at 8:47 PM, Ravenbreeze said:

 

Hey all, so I'm gonna preface this by saying I know I'm probably well over my head. I've got a bit of a modding problem. I like lots of mods, and don't have the technical expertise to load as much as I do. I'm trying to get a list of mods working, and I keep running into the same issue again and again. For some reason after I take Sunshine co-op the next settlement I go too seems to get corrupted or something? When I try to fast travel too it, or try to go there on foot I get a CTD and I can't seem to fix it. My current save it's sanctuary but on the last save it was the Castle. I'm running 252 mods (I knoooow) and I've tried everything. I can't seem to figure out which one is causing it and I've spend literal days reinstalling, shutting off, and generally adjusting the mods and load orders and I know damn well I've borked something I just dunno what. I have Loot, FO4Edit and Wrye Bash installed though have used them very little as I'm afraid of messing things up more then I already have installing this many mods all willy nilly. Loot I've only used for sorting and FO4Edit to create a merged leveled list for all the weapons (I tried using Weaponsmith on an old save but I was never able to get the textures to load properly. Many bright pink guns). I (hopefully) have the full load order here as copied from WryeBash and any pointers/fixes/ critiques are super welcome as I don't even know what to look for at this point. Also any pointers to things I should try and learn more about would be great too.

 

Edit: Oh and I use Vortex to manage my mod files.

 

 

If you'd let Vortex do it's job (it has LOOT built in), and use it to detect Texture and Mesh and File Conflicts, and used it to sort your load order instead of WryeBash and standalone LOOT, you wouldn't have Bright Pink Guns (which means the textures are missing).

 

You're using three different tools, and causing all three of them to fight over your load order, sorting, and mod management.

Link to comment
Share on other sites

Ok, good to know about LOOT. I installed it after I started having some issues cause it seemed like a lot of folks still used it with Vortex, guess that was bad info. Wryebash I only just downloaded cause I couldn't figure out how to copy my list from Vortex so I used that instead and that's all it's done.

 

As far as the power grids go, I downloaded the mod, and ran the commands but no errors came up when I ran it on current or previous saves (as I couldn't go to sanctuary in the current save I had to go back to an older one) so I don't think that's the issue? Maybe? Thanks for the mod link though! Def gonna keep that one in my list as a precaution!

Link to comment
Share on other sites

  On 9/13/2019 at 11:34 PM, Ravenbreeze said:

Ok, good to know about LOOT. I installed it after I started having some issues cause it seemed like a lot of folks still used it with Vortex, guess that was bad info. Wryebash I only just downloaded cause I couldn't figure out how to copy my list from Vortex so I used that instead and that's all it's done.

 

As far as the power grids go, I downloaded the mod, and ran the commands but no errors came up when I ran it on current or previous saves (as I couldn't go to sanctuary in the current save I had to go back to an older one) so I don't think that's the issue? Maybe? Thanks for the mod link though! Def gonna keep that one in my list as a precaution!

 

 

The power grid mod should be run inside a settlement for it to be the most effective.

Unfortunately, if you've left a settlement with a wonky power-grid, it may already be too late when you try to return

 

 

 

Link to comment
Share on other sites

Yeah I read the instructions on the mod page and what you posted and did just that. Sorry I wasn't clear. I loaded up a save prior to the one I lost access to Sanctuary in and visited each of my settlements and ran the command to check/fix the power grid in each one and no errors were found. After continuing from that save once again shortly after completing the quest to open up the Co-Op the next settlement I traveled to became inaccessible (this time tenpines) whatever is causing the issue seems to be connected to the Co-Op so I guess I'll start there.

 

I'll be doing some more testing today in my free time so if there is any more thoughts on where the issue might be hiding input is greatly appreciated! Thanks!

Link to comment
Share on other sites

One quick note.

Better Settlers No Lollygagging.esp is WAY up above Better Settlers.esp
And according to the mod page...

 

 

  1. Load Order (IMPORTANT):
    <<<Eli's Armor Compendium and/or Azar's Ponytail Hairstyles (optional)>>>
    <<<Any other Settler Mods>>>
    BetterSettlers.esp
    <<<Any Better Settler Patches that you might use from other authors>>>>
    <<<Any Better Settler Optional Packs like Lollygagging, Clean face, or Light or Heavy Armor Types (optional)>>>
    <<<Better Settlers Mostly Female or Mostly Male (optional)>>>
    <<<CCAP MUST go here or it wont work (optional)>>>
    <<<Any Better Settler Mortal or Mortal Soldier Pack must go LAST or they wont work (optional)>>>
Link to comment
Share on other sites

Oooo, oki. So as an update when I removed Moddable Robot Settlers Compilation the CTDs stopped and one of the changed NPCs in that mod was Professor Goodfeels, which matches up with the Co-Op being the start of the issue. But I wonder if maybe that oversight in load order on my part was tied up in the problem/was instigating it!

 

Thanks so much for your help and input! Definitely gonna go and fix that load order right away but I'm also gonna grab a few saved games and place them aside for some testing later and see if I can safely add back RSC once I do some rearranging of my Settler mods!

 

Thanks!!!

Link to comment
Share on other sites

  On 9/14/2019 at 7:26 PM, Ravenbreeze said:

Oooo, oki. So as an update when I removed Moddable Robot Settlers Compilation the CTDs stopped and one of the changed NPCs in that mod was Professor Goodfeels, which matches up with the Co-Op being the start of the issue. But I wonder if maybe that oversight in load order on my part was tied up in the problem/was instigating it!

 

Thanks so much for your help and input! Definitely gonna go and fix that load order right away but I'm also gonna grab a few saved games and place them aside for some testing later and see if I can safely add back RSC once I do some rearranging of my Settler mods!

 

Thanks!!!

 

Excellent

Glad you got it working

Link to comment
Share on other sites

  • 3 weeks later...
  On 9/13/2019 at 11:34 PM, Ravenbreeze said:

Ok, good to know about LOOT. I installed it after I started having some issues cause it seemed like a lot of folks still used it with Vortex, guess that was bad info. Wryebash I only just downloaded cause I couldn't figure out how to copy my list from Vortex so I used that instead and that's all it's done.

 

As far as the power grids go, I downloaded the mod, and ran the commands but no errors came up when I ran it on current or previous saves (as I couldn't go to sanctuary in the current save I had to go back to an older one) so I don't think that's the issue? Maybe? Thanks for the mod link though! Def gonna keep that one in my list as a precaution!

 

Sanctuary? Oh, GAWD...

 

What you may well have is the Triangle of Doom. The checkover around you of objects to approach and possibly interact with has a budget. This can be easily overloaded if you have a number of things at Abernathy Farm, the Red Rocket, and Sanctuary.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...