tVEC Posted October 17, 2012 Share Posted October 17, 2012 (edited) Hello- I am hoping someone can please help me regarding a long time CTD issue.....Every time I get a CTD the last lines in the papyrus logs refer to"WordWallTriggerScript" For example, my latest log: [10/17/2012 - 05:11:58AM] error: Cannot request LOS to a None objectstack: [ (00000014)].Actor.HasLOS() - "<native>" Line ? [ (000709F6)].WordWallTriggerScript.isLooking() - "WordWallTriggerScript.psc" Line 135 [ (000709F6)].WordWallTriggerScript.OnUpdate() - "WordWallTriggerScript.psc" Line 310 I get the CTDs inside, outside.....usually during or just after an interior/exterior cell change, or when activating something. Last crash was in a Hearthfire home but I have had this long before. Attached is the last part of my last log when the error began. Edited October 17, 2012 by tVEC Link to comment Share on other sites More sharing options...
davidalangrier Posted October 23, 2012 Share Posted October 23, 2012 I get the exact same error in my log but its repeated constantly even if I don't crash. Which causes my log files to be over 20 megs. [10/23/2012 - 11:32:50AM] error: Cannot request LOS to a None objectstack: [ (00000014)].Actor.HasLOS() - "<native>" Line ? [ (000709F6)].WordWallTriggerScript.isLooking() - "WordWallTriggerScript.psc" Line 135 [ (000709F6)].WordWallTriggerScript.OnUpdate() - "WordWallTriggerScript.psc" Line 310 I know this topic is a week old but its the only hit on google that matches this error. My game is pretty unstable as well with random freezes and CTDs. Link to comment Share on other sites More sharing options...
Mujuro Posted October 23, 2012 Share Posted October 23, 2012 What you've got there is the SYMPTOM of another problem. Typically, what you're looking at there is what happens when your computer/game runs out of resources to process scripts. Basically, what it is saying is that it cannot find the requisite reference to check for LOS (in your context, that's highly doubtful to be the case). But what does beg the question from your log excerpt is what is in position 03 in your load? You've got a gazillion things running that have to do with what appear to be a single cell. Like activating a bunch of weapon racks? Link to comment Share on other sites More sharing options...
davidalangrier Posted October 24, 2012 Share Posted October 24, 2012 03 is probably Hearthfire, It is for me. I had the error before Hearthfire even came out, the LOS one that is, not the BYOHHouseBuilding stuff. Link to comment Share on other sites More sharing options...
shahr Posted January 14, 2013 Share Posted January 14, 2013 (edited) if someone can see that,especially tVEC I need yours help!!!! :( since I have the game (11.11.11) :P I got randomly ctd!!!,but when I saw my Papyrus log I understand that I have problem liks you! :ohmy: so pls if you fix it or anybody know how to fix it I will very gradful!!! :D *my mods:http://up363.siz.co.il/up3/uzmwe0oyh2dt.jpg So thx on any help! Edited January 14, 2013 by shahr Link to comment Share on other sites More sharing options...
shahr Posted February 25, 2013 Share Posted February 25, 2013 pls help us!!! Link to comment Share on other sites More sharing options...
UBCToad Posted January 20, 2017 Share Posted January 20, 2017 (edited) How to get rid of the following errors from your Papyrus log file:[01/19/2017 - 11:21:49AM] Error: Cannot request LOS to a None objectstack: [ (00000014)].Actor.HasLOS() - "<native>" Line ? [ (000709F6)].WordWallTriggerScript.isLooking() - "WordWallTriggerScript.psc" Line 135 [ (000709F6)].WordWallTriggerScript.OnUpdate() - "WordWallTriggerScript.psc" Line 310First you'll notice in your log file the ID of the form is on (0x000709F6 in my case).Next you will need to edit this form in your saved game file.You will need a save game editing tool to do so. The one I use is:http://www.nexusmods.com/skyrim/mods/52363Load your save game in the save game tool and locate the form for the word wall trigger. In my example I would enter 000709F6 (no 0x) in the Scripts filter box in the top left corner of the tool.Expand the ScriptInstances section of the list. It should contain one or more (maybe up to three) scripts which should provide information about which word wall is having the trouble.Select the "WordWallTriggerScript" script instance. On the lower right you will see a list of variables for this script.If this is the script that is causing trouble the lookTarget_var will be None (00000000). Copy the value from the lookTargetWord01_var into the lookTarget_var.Once this is done save the game and you should no longer see the error messages. Edit: I believe this issue is caused by visiting the Word Wall in Bleak Falls Barrow after completing the related word wall/quest. Hope this helps,UBCToad. Edited January 20, 2017 by UBCToad Link to comment Share on other sites More sharing options...
Misakichun Posted April 10, 2017 Share Posted April 10, 2017 i have the exact same problem , but mine is Shearpoint the culprit causing me CTDs near boethiah's sacellum .will this method fix the CTDi;m having ? Link to comment Share on other sites More sharing options...
scorpiosixnine Posted January 9, 2020 Share Posted January 9, 2020 (edited) I fixed this without altering my save, by actually editing the WordWallTriggerScript and recompiling it using CreationKit. The script should be in Data/Source/Scripts/. Change the IsLooking() function to this: bool Function isLooking() if lookTarget Return (game.getPlayer().HasLOS(lookTarget) && !WordLearned); && !game.GetPlayer().IsInCombat() ) else lookTarget = lookTargetWord01 StopFX() return false endif endFunction Open up CK, open the Papyrus Manager, filter for WordWall, and recompile the WordWallTriggerScript. Then open the game. The new code should be hit, and the log message should no longer appear. Edited January 9, 2020 by scorpiosixnine Link to comment Share on other sites More sharing options...
PeterMartyr Posted January 9, 2020 Share Posted January 9, 2020 [01/19/2017 - 11:21:49AM] Error: Cannot request LOS to a None objectstack: [ (00000014)].Actor.HasLOS() - "<native>" Line ? [ (000709F6)].WordWallTriggerScript.isLooking() - "WordWallTriggerScript.psc" Line 135 [ (000709F6)].WordWallTriggerScript.OnUpdate() - "WordWallTriggerScript.psc" Line 310 Notice all the Zeros on the left?? Wonder what the the first two hexadecimals means?? Btw I know, I just trying to get you thinking?? btw it not an Error, it the game engine NOT running a code message, so there nothing to fix!! Since it didn't run. Unless you wanted it to run, so the ERROR is it didn't friggen RUN!!!!!!! Because the player wasn't looking at the wall. AND THE LOG HAS NOTHING TO WITH CTD "ERROR" is the destination of the severity of what happen. maybe beth should consider using INFO or DEBUG more :D Link to comment Share on other sites More sharing options...
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