zed140 Posted November 21, 2019 Share Posted November 21, 2019 (edited) To limit the breaking mod, it is possible f4se internaly use 2 versions numbers. One for the mod and one for it self? When the fallout4 update but not changing how f4se functions work, this is not needed that all mods must also get updated. In this case, the public version number for mods do not change. It just change the version number of f4se. If the break is required, the f4se also change his mod version number.... -> Two version number. One for the executable and one for the mods to ensure the bridge between the games and the mods. Edited November 21, 2019 by zed140 Link to comment Share on other sites More sharing options...
zed140 Posted November 21, 2019 Author Share Posted November 21, 2019 (edited) If we can also set the f4se version number for mods in a .ini file by example...?Assuming a working retro compatibility Edited November 21, 2019 by zed140 Link to comment Share on other sites More sharing options...
HadToRegister Posted November 21, 2019 Share Posted November 21, 2019 If we can also set the f4se version number for mods in a .ini file by example...?Assuming a working retro compatibility No Link to comment Share on other sites More sharing options...
HadToRegister Posted November 21, 2019 Share Posted November 21, 2019 To avoid breaking the mods, set Fallout 4 to not Autoupdate, by setting it to Update only when Fallout 4 is run"Since you start fallout 4 with F4SE it won't update.Either that, or, (For next time), install the Fallout4.exe Auto Backup mod by CDante. Link to comment Share on other sites More sharing options...
Virde Posted November 22, 2019 Share Posted November 22, 2019 To avoid breaking the mods, set Fallout 4 to not Autoupdate, by setting it to Update only when Fallout 4 is run"Since you start fallout 4 with F4SE it won't update. On top of that if you ever accidentally start the update you can simply pause it. Then continue to boot the game via F4SE.exe without it triggering the update. Follow HadToRegister's steps and you'll never have the game auto-update on your again. Been playing all day without updating due to this. Link to comment Share on other sites More sharing options...
zed140 Posted November 22, 2019 Author Share Posted November 22, 2019 (edited) Et for these who install the game for the first time or reinstall the game? F4SE must separate the program version from the returned mod version. -> It's a solution to avoir these global uncontrolable mods breaks. In our current case, no one mod break after the update to 162 Edited November 22, 2019 by zed140 Link to comment Share on other sites More sharing options...
Recommended Posts