Canadian8tor Posted January 7, 2020 Share Posted January 7, 2020 It would be amazing if Skryim VR was split off into it's own game so you didn't have to do hours of research and extra work to figure out what mods will work for Skyrim VR, or if mods that did had some kind of filter. If something like this already exists please tell me :) Link to comment Share on other sites More sharing options...
SnowFox35 Posted January 7, 2020 Share Posted January 7, 2020 Try this: https://www.nexusmods.com/skyrimspecialedition/mods/categories/108/ Link to comment Share on other sites More sharing options...
HadToRegister Posted January 8, 2020 Share Posted January 8, 2020 It would be amazing if Skryim VR was split off into it's own game so you didn't have to do hours of research and extra work to figure out what mods will work for Skyrim VR, or if mods that did had some kind of filter. If something like this already exists please tell me :smile: We all asked for that from the first day the Nexus added Skyrim VR and Fallout 4 VR.They insisted on combining them into the same area as the non-VR versions of the games. Link to comment Share on other sites More sharing options...
billyro Posted January 8, 2020 Share Posted January 8, 2020 Most Skyrim SE mods will work. The following types of mods are the ones you need to look out for. - SKSE based mods; Some of these mods have VR versions as an optional file.- Animation mods; FNIS works in VR but it's tricky to get it to work.- UI mods; Generally unsafe, unless specifically for VR. - Utility mods- ENB (VR ENB has less features than regular SE ENB)- Perk mods/overhauls. They need to be specifically made for VR, I think. Everything else (weapons, armour, quests, npcs, locations, cities, mesh/texture replacers, etc.) should work fine, provided they don't have anything in the above. Link to comment Share on other sites More sharing options...
Warrenpl Posted January 10, 2020 Share Posted January 10, 2020 Skyrim VR is immersive, sure, however it usually was—there's nothing precise to VR. VR's real leap forward won't come until a full experience (game or otherwise) has created its own fashion of immersion and can provide some thing platform-specific Link to comment Share on other sites More sharing options...
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