HeyYou Posted January 13, 2020 Share Posted January 13, 2020 I liked the way damage worked in New Vegas. If the projectile didn't do enough damage to exceed your damage resistance, it was basically ineffective. Some very small amount of damage was transferred, but, for the most part, a high enough damage resistance would make you invulnerable to most small arms. That system made a LOT more sense to me. Sure, your armor is going to take some damage, and that will degrade protection, and eventually destroy the armor. But, it seems only power armor has the problem in the commonwealth. It's beth though. So, I don't expect well thought out combat systems, locational damage that is meaningful, etc. They have been getting better.... but, there is still work to be done. I like the idea of power armor having a fixed strength rating, rather than simply adding a couple points to the players. That makes FAR more sense to me than the way it currently works. After all, the strength of the person wearing the suit, is not going to change the mechanical dynamics of how the suit works. Doesn't matter if the occupant is 250 pound muscle-head, or a 120 pound weakling. The suit is mechanical, it really doesn't care how strong you are. I could see having to shed your bulky armor to use power armor, but, I am not going to jump into it in my skivvies...... That would be a tad embarrassing (and potentially quite dangerous) if I had to jump out to hack a terminal, or deal with folks in a town/settlement. And no, I am not going to jump out in public, and then get dressed..... Street clothes/vault suit, should fit fine in power armor, at the very least. One would think that light armor might be doable as well. And I am sure I can still put my backpack on, whilst in PA.....Thing is though that if we were to treat power armor the way it's built to be in this game then it will be very overpowered. Being too high in strength and making you invulnerable to small arms fire is kind of too much. There has to be a tradeoff so that would be something I'd have to think about if I were to venture down that path. But yea, PA is just really weak in this game especially compared to normal clothes. I think the balance would be to make it rare, requiring rare resources to keep it functioning, and not having Fusion Cells simply laying about every time you turn around. :D Folks that would have it, would need to have a pretty well established base, with appropriate facilities, and resources, to keep the suit in usable form. The frame itself being the hardest part to keep going, as the rest of it (aside from the helmet) just kinda hangs off of it. You would need the correct perks, in various disciplines, to be able to keep it in 100% repair, and without them, you may not be able to repair it at all. Link to comment Share on other sites More sharing options...
AeonsLegend Posted January 13, 2020 Share Posted January 13, 2020 I liked the way damage worked in New Vegas. If the projectile didn't do enough damage to exceed your damage resistance, it was basically ineffective. Some very small amount of damage was transferred, but, for the most part, a high enough damage resistance would make you invulnerable to most small arms. That system made a LOT more sense to me. Sure, your armor is going to take some damage, and that will degrade protection, and eventually destroy the armor. But, it seems only power armor has the problem in the commonwealth. It's beth though. So, I don't expect well thought out combat systems, locational damage that is meaningful, etc. They have been getting better.... but, there is still work to be done. I like the idea of power armor having a fixed strength rating, rather than simply adding a couple points to the players. That makes FAR more sense to me than the way it currently works. After all, the strength of the person wearing the suit, is not going to change the mechanical dynamics of how the suit works. Doesn't matter if the occupant is 250 pound muscle-head, or a 120 pound weakling. The suit is mechanical, it really doesn't care how strong you are. I could see having to shed your bulky armor to use power armor, but, I am not going to jump into it in my skivvies...... That would be a tad embarrassing (and potentially quite dangerous) if I had to jump out to hack a terminal, or deal with folks in a town/settlement. And no, I am not going to jump out in public, and then get dressed..... Street clothes/vault suit, should fit fine in power armor, at the very least. One would think that light armor might be doable as well. And I am sure I can still put my backpack on, whilst in PA.....Thing is though that if we were to treat power armor the way it's built to be in this game then it will be very overpowered. Being too high in strength and making you invulnerable to small arms fire is kind of too much. There has to be a tradeoff so that would be something I'd have to think about if I were to venture down that path. But yea, PA is just really weak in this game especially compared to normal clothes. I think the balance would be to make it rare, requiring rare resources to keep it functioning, and not having Fusion Cells simply laying about every time you turn around. :D Folks that would have it, would need to have a pretty well established base, with appropriate facilities, and resources, to keep the suit in usable form. The frame itself being the hardest part to keep going, as the rest of it (aside from the helmet) just kinda hangs off of it. You would need the correct perks, in various disciplines, to be able to keep it in 100% repair, and without them, you may not be able to repair it at all. Well I also don't like the fact that a small thing like a PA drains a fusion core like it's normal gasoline. I mean there's fusion cores that have been running for 250 years powering an entire building with lights, elevators and doors among other things and they are not drained. One of the things I would change is increase the duration of the core by a lot. The perk that increases duration makes no sense to me. As if me being good at fusion cores makes it last longer. I mean seriously, I wish I could apply skill to batteries in real life to make them last longer too :D Link to comment Share on other sites More sharing options...
HeyYou Posted January 13, 2020 Share Posted January 13, 2020 I always thought that the fusion cores were plugging into fusion generators.... and while installed there, were actually being charged..... (as the fusion generators without fusion cores look pretty much the same.) So maybe the one in the basement of Museum of Freedom in Concorde is defective?? (it only has about 50% charge when ya grab it.) Link to comment Share on other sites More sharing options...
AeonsLegend Posted January 13, 2020 Share Posted January 13, 2020 Nah, it powers the generator. You can see the effect that it powers down when you take one out. It is also specificly noted in the quest Taken for a Ride as part of Nuka World will reduce Colters PA by 30% when you take out the FC. Link to comment Share on other sites More sharing options...
HeyYou Posted January 13, 2020 Share Posted January 13, 2020 Valid point. :) Makes ya wonder how the other fusion generators work then. Of course, expecting 'consistency' from bethesda IS a bit of a stretch. :D Link to comment Share on other sites More sharing options...
AeonsLegend Posted January 13, 2020 Share Posted January 13, 2020 Perhaps FC's add power, but don't provide all power? I dunno, nothing of it makes 100% sense. ;) Link to comment Share on other sites More sharing options...
HeyYou Posted January 13, 2020 Share Posted January 13, 2020 Perhaps FC's add power, but don't provide all power? I dunno, nothing of it makes 100% sense. :wink:We evidently need to study more SCIENCE! :D Link to comment Share on other sites More sharing options...
StormWolf01 Posted January 13, 2020 Author Share Posted January 13, 2020 I always thought that the fusion cores were plugging into fusion generators.... and while installed there, were actually being charged..... (as the fusion generators without fusion cores look pretty much the same.) So maybe the one in the basement of Museum of Freedom in Concorde is defective?? (it only has about 50% charge when ya grab it.)The core in the reactor there at the museum is damaged. There's some lore there about it somewhere. It's meant to be a balancer for the first suit of PA that the character is gonna get, if they follow the quest trail. (Tho, that suit is a piece of garbage, so I dunno why it needs more balancing!) Here's another glitch in the system. Like you guys were saying, a suit of PA uses a core as if it were gasoline. Jetpacks, do not.Again, I can see why they balanced it out this way, but still. Agreed, if so I really wanna find out who I need to talk to about that battery perk. The energizer bunny? My flashlights, laptops, cell phone, and BT devices would thank me greatly! Link to comment Share on other sites More sharing options...
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