zixi Posted January 19, 2020 Share Posted January 19, 2020 I would not spec or sign off (and especially not pay for) a piece of software that had data that was held in two or more places because syncing is so hard. It's just asking for trouble... It's much easier to access and change a single instance. Vortex certainly 'knows' what has been added to the game inside the game and vice versa. As shumkar has said we've had extensive and various conversations over coupling and the impression I have is that Vortex has been engineered as we'd expect. Of course, if a Vortex developer tells me that isn't the case then I would be very interested in hearing their explanations for designing software like that... OK it isn't safety critical but even so why build in the possibility of failure? As for NMM - no idea how it works. I could stick it on a **spare** machine here but I have no idea if Lutris or Wine would be able to run it... Link to comment Share on other sites More sharing options...
HadToRegister Posted January 19, 2020 Share Posted January 19, 2020 -OR-We could stop hijacking this help thread by dragging it off-topic with a pointless plugins.txt argument, and getting back on topic. I'm trying to ask questions and make any suggestions to help the OP, dragging out this "No it isn't" "yes it is" stuff isn't helping. Link to comment Share on other sites More sharing options...
shumkar Posted January 20, 2020 Share Posted January 20, 2020 (edited) I'd like to add that I'm sorry for that my English is not always perfect. Sometimes I forget to use constructions that are not used in my native language, an example of that - I mean you might want to do smth, but I write you might do smth. It's really not intentionally. Most my messages has been edited because I notice errors after I've written. It's why I tend often to be brief - less words, less errors... Regarding hijacking: I didn't think about it because OP's issue is not in mod order, but in activating mods, and Bethesda built-in mod engine seems to be an indispensable tool for that. (Even if OP's mod order change, but at the same time his mods become active in game, the debugging process would progress, wouldn't it?) Please forgive me if something was wrong. Edited January 20, 2020 by shumkar Link to comment Share on other sites More sharing options...
Felix3939 Posted January 21, 2020 Author Share Posted January 21, 2020 I knew it would be something small that I felt stupid about. In my defense, I don't think I had to do this last time I played Skyrim. I checked the box next to one mod, and it worked on reload. I enabled the other 97 mods, and they all worked without having to check the box, so that initial click toggled something. In either case, thank you to everyone that posted! If I go into the in-game controls and look at Mods the whole list is there, but none of the mods have any effect. I have a feeling this will be something small I'm overlooking Something small... The whole list is there, but are there check marks in all check boxes? Link to comment Share on other sites More sharing options...
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