vashts1985 Posted December 17, 2008 Share Posted December 17, 2008 http://www.fpsbanana.com/wips/26197 this is the progress on the one i unwrapped. its been a while since EMDG updated it so im hoping is about ready Link to comment Share on other sites More sharing options...
Iures Posted December 17, 2008 Share Posted December 17, 2008 Looks awesome so far, i do hope a version without the bipod will be released though. It just doesn't fit when you're uncapable of going prone. Link to comment Share on other sites More sharing options...
SpacemanSpIiff Posted December 18, 2008 Author Share Posted December 18, 2008 Looks awesome so far, i do hope a version without the bipod will be released though. It just doesn't fit when you're uncapable of going prone. Maybe going prone will be enabled sometime soon. :thumbsup: Link to comment Share on other sites More sharing options...
vashts1985 Posted December 18, 2008 Share Posted December 18, 2008 Looks awesome so far, i do hope a version without the bipod will be released though. It just doesn't fit when you're uncapable of going prone. id just tuck them in like this guy has:http://img366.imageshack.us/img366/4969/deaztec0001sm9.jpg Link to comment Share on other sites More sharing options...
SpacemanSpIiff Posted December 18, 2008 Author Share Posted December 18, 2008 Keep us Updated vashts, I think with hammonds Pulling out of the barret he UV'd that one wont be going any further, so i think that makes you our last hope for such a mod. Link to comment Share on other sites More sharing options...
Iures Posted December 18, 2008 Share Posted December 18, 2008 That tucking in of the bipod looks cool. Can't wait for it! Link to comment Share on other sites More sharing options...
Bean0 Posted December 18, 2008 Share Posted December 18, 2008 There's one problem I have noticed with all the M82 models in CSS is that the world model is way too small. I hope that wouldn't translate over to F3. Link to comment Share on other sites More sharing options...
SpacemanSpIiff Posted December 18, 2008 Author Share Posted December 18, 2008 Totally agree. This thing should be massive like it really is. Link to comment Share on other sites More sharing options...
vashts1985 Posted December 18, 2008 Share Posted December 18, 2008 There's one problem I have noticed with all the M82 models in CSS is that the world model is way too small. I hope that wouldn't translate over to F3. the reason for that is, online source games have a bit of netcode that checks visual assets against ones held on their server, if its too big it will give you what is called a "consistency" error. the reason for this is cheat prevention, as a really old method of cheating was to add super long beams to the world model so you could get a better sense of where your opponents are at Link to comment Share on other sites More sharing options...
SpacemanSpIiff Posted December 18, 2008 Author Share Posted December 18, 2008 never wouldve thought of that Link to comment Share on other sites More sharing options...
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