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The Expansion Story Line


jgarling

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I seriously wonder WHY Bethesda wanted to reintroduce Supermutants. Their backstory is flimsy, very flimsy, and based on the biggest insult to the Fallout name ever - Fallout: Brotherhood of Steel console shooter.

 

What was wrong with using robots? Wasteland had them, FOT had them and on the whole, they'd make much better adversaries than the "raaar, I keel u" muties (which don't make a speck of sense).

 

Hell, FOT even had a Behemoth, a hexapedal massive walker that would look much, much more awesome than the travesty we get to fight near GNR.

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Using FOT as a basis for your beliefs on what should be in a real Fallout game is flimsy. It's not a real Fallout game, it's another spin-off. Many things in it contradict established canon, so what makes it any better than Fallout 3?
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fallout 1 and fallout 2 are fallout games. fallout tactics is a spin off kinda thing, and its crap (its the one about how supermutants became isnt it? on ps2 right) you cant really call supermutants flimsy unless u havnt played fo2 and fo3, the thing is, fallout 1's story gives the story for them and its not flimsy, fallout 2 just has references to them everyso often, including the old army base. removing supermutants from fo3 would just make the game crumble around it. think about it this way, if ur so concerned about the game being realistic, why not think " how the hell are robots still functional? shouldnt they have broken down and corroded?" dont be a fool and say "oh robots are awesom, they make more sense than supermutants"
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  • 3 weeks later...

I personally don't see anything wrong with there being Super Mutants in DC, and in FO III. It just gives us more bad guys to mow down, rah rah rah.

If you pay attention in gameplay you learn that Vault 87 is the source of the SMs in the DC area.

As far as who or what my be or may not be controlling them "a stupid box", doesn't give you much to go on.

I'd say that Beth has a lot of room for expansion with FO III, and hopefully they will produce a good quality and volume with that method for FO III. We can only hope.

 

Boserman

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There are some holotapes that confirm this in Little Lamplight.
Hmm, I only found one holotape there. I'll have to do even more digging around in there.
As for the Mutants... someone is controlling them. They're rounding up humans and taking them somewhere, which means somebody's making more. There are probably Vats in DC. You can overhear a conversation (of sorts) in the Germantown Police HQ that explains some of this.
In Vault 87 I heard a SM say

"The Stupid Box said men would come and take our green stuff away."

So of course I took the Vault apart without finding said

"Stupid Box,"

so I don't think it's located in Vault 87. I do wonder if

the "Stupid Box" is really the President of the Enclave. I'm thinking that the BOS, the Outcasts, and the raiders (Oakland or not) just aren't big enough enemies to justify the Enclave coming in with guns blazing. Super Mutants on the other hand, are a huge enemy, in every manner of speaking. So, me being a suspicious git, finds it quite easy to believe that the "President" of the Enclave is working with the SMs.

Then again, I am paranoid when it comes to things like that, and I hope to be surprised when I figure it out. If it can be figured out... :mellow:

 

Stupid box is radio where Enclave Station would be talking. Green stuff is obviously the FEV virus or the modified FEV virus that the Super Mutants use to Reproduce as they kidnap normal humans and expose them which makes more Super Mutants.

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There are some holotapes that confirm this in Little Lamplight.
Hmm, I only found one holotape there. I'll have to do even more digging around in there.
As for the Mutants... someone is controlling them. They're rounding up humans and taking them somewhere, which means somebody's making more. There are probably Vats in DC. You can overhear a conversation (of sorts) in the Germantown Police HQ that explains some of this.
In Vault 87 I heard a SM say

"The Stupid Box said men would come and take our green stuff away."

So of course I took the Vault apart without finding said

"Stupid Box,"

so I don't think it's located in Vault 87. I do wonder if

the "Stupid Box" is really the President of the Enclave. I'm thinking that the BOS, the Outcasts, and the raiders (Oakland or not) just aren't big enough enemies to justify the Enclave coming in with guns blazing. Super Mutants on the other hand, are a huge enemy, in every manner of speaking. So, me being a suspicious git, finds it quite easy to believe that the "President" of the Enclave is working with the SMs.

Then again, I am paranoid when it comes to things like that, and I hope to be surprised when I figure it out. If it can be figured out... :mellow:

 

Stupid box is radio where Enclave Station would be talking. Green stuff is obviously the FEV virus or the modified FEV virus that the Super Mutants use to Reproduce as they kidnap normal humans and expose them which makes more Super Mutants.

 

yeh thats what i was thinking.

 

but why would the enclave need to take it away then?

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  • 3 weeks later...

i have done a little research on wiki i what i have come to conclude is that there are 2 different types of super mutants one being "better" in my opinion that is the dc mutants so what it is is the west coast are that of a accident that creates a master and he creates his army and then the dc mutants the stronger ones are created from failed experiments to help the army in making better soldiers there was also a interesting part about the mutant ants and super mutants are not hostile to each other so to sum it up 2 different strains one making a lesser super mutant that has different genders and one that creates a more superior super mutant that are asexual and i believe that the Gore bags are that of the people who give them trouble and from fallout 3 and fallout wiki i believe that the rest are taking to v87 to be transformed into super mutants the real question is there any1 leading the dc mutants or have they developed a highly organized society coincidentally ?

 

 

here is my source

[quote]West Coast mutants

Super mutants first were created on the West Coast by Richard Grey, also known as "The Master", who led the expedition to Mariposa Military Base in 2102. When the expedition was attacked by robots, he was himself dipped in a FEV vat, and managed to crawl out. FEV was initially meant to be injected into humans, but Grey soon found out that direct physical contact worked as well. He began to mutate in horrible ways, turning into a blob of flesh-like material. He developed psychic powers, which were enhanced by consuming living minds to expand his own brainpower. Slowly, as wanderers made it into the base themselves, he started doing his own experiments with FEV. Grey--who now called himself the Master--lamented the needless destruction of the Great War. In his warped state, he decided that he would have to force humanity to evolve. If everyone could be as perfect as his super mutants, there would be no more conflict. Those who could not evolve would die. Around 2155, the Master began seeking out uncontaminated humans with which to create mutants and build his super mutant army.
Harry, the epitome of super mutant stupidity
Harry, the epitome of super mutant stupidity

However, creating super mutants was a very hit or miss process. The great majority of super mutants produced by the Master and later his Lieutenant in Mariposa's Vats were big, dumb brutes. Physically, they were vastly superior to humans, but they had the intelligence of children. What exactly causes some mutants to be brilliant and others to be stupid is unknown. The Master was certain it was related to radiation damage: humans who hadn't been exposed to too much radiation yielded smarter mutants (see his personal diary for his thoughts on this). His Lieutenant, however, had a different theory. When the bombs hit the research facility and turned it into the Glow, they cracked open a few tanks filled with FEV. The bombs' radiation then mutated this FEV into an airborne strain. But this new airborne FEV didn't have any real mutagenic effects on people. All it did was inoculate human subjects against the real FEV, acting as a sort of vaccine. The ideal dipping subject was someone who hadn't been exposed to the airborne FEV. Both of these conditions--no radiation exposure and no mutant FEV inoculation--were present in one population: Vault dwellers. Each Vault contained around 1,000 viable subjects to be dipped and turned into super mutants. Which factor exactly determines what you'll get from a dipping--radiation or inoculation--is still uncertain, though as a rule of thumb, the cleaner the subject, the better.
[edit] Fall of the Master
Marcus, Sheriff of Broken Hills
Marcus, Sheriff of Broken Hills

In 2162, a person known as the Vault Dweller destroyed the mutant army by causing an explosion in the FEV vats at Mariposa, which collapsed the entire base, after which he proceeded to The Cathedral and killed the Master. Without the leadership of their creator and his lieutenant, the mutants divided into at least three factions. One of them decided to leave California and find a place for themselves somewhere in the East. Another wanted to continue the Master's work, rebuild the army, and dominate the Core Region once again.

Some super mutants, however, especially those who retained more of their intelligence than their less pure brethren, wanted to make peace with humans, put old differences aside and work together to rebuild the world after the War. In 2185, super mutant Marcus and Brotherhood of Steel Paladin Jacob crossed paths in the desert and punched and shot at each other for a few days. Eventually, they gave up, unable to get an advantage over the other. The two started traveling together, arguing over Master and BOS doctrine. Eventually the two, along with the trail of ghouls, humans, and super mutants, founded the community of Broken Hills. Some super mutants also settled in other more tolerant human communities, like the New California Republic.

Gammorin's Forces


Some time after their departure, the faction led East by Gammorin was pursued by Brotherhood of Steel airships. While most of them ended up in the vicinity of Chicago, far from Gammorin's forces, one of the zeppelins crashed north of the mutant encampment. The leader, Paladin Latham, challenged Gammorin to a single unarmed combat and, to surprise of everyone, killed the mighty mutant. As he defeated the previous chieftain, the super mutants expected him to become the new leader of their army. Latham suffered a head injury during the combat, and throughout the years, he grew more and more insane, even though he managed to organize the mutant forces into an army nearly as powerful as they had been during the Master's reign.

When Latham's forces encountered Calculator's robots from Vault 0, he swore an oath to destroy the cybernetic menace. By that time, he assumed the name "Gammorin", after the mutant chief he had killed. Gammorin's mutant scientists ran extensive research in order to find a cure to super mutant sterility. However, their laboratories in Jefferson City were destroyed by a splinter faction of the Brotherhood of Steel from the Chicago area, who believed it to be a weapons manufacturing plant. Eventually, Latham/Gammorin and his forces were defeated by the Brotherhood. After the defeat, many mutants were, however, allowed to join this Brotherhood to fight against the robots. The Brotherhood tried to continue the work on the cure to super mutant sterility, but they were unsuccessful.

Forces of Attis


A smaller sub-section of the mutant army did remain together in the Core Region, under the command of a visionary lieutenant named Attis. Highly intelligent and vindictive towards the Brotherhood of Steel, Attis took his group into hiding, searching for clues regarding the history of the FEV virus. Some time after 2208, learning about a secret Vault-Tec installation in Texas with new and possibly improved versions of the FEV virus, Attis led his group to the area where the rumors started, the ruined city of Los. His ultimate goal was the continuation of The Master's plan - to rebuild the mutant vats and eventually transform the entire human race into mutants. His forces were eventually defeated by the Brotherhood of Steel.

Second Generation

In 2236, the Enclave discovered the remnants of the Mariposa Base. Soon, assault squads combed the desert for slaves they could use to mine the military base and get to the Vats. One of the squads included soldier Frank Horrigan. Enclave construction crews, as well as human and super mutant slaves began excavations. In September they uncovered FEV, and mutations began to occur in the human workers. Frank Horrigan comes into contact with the virus and is sent to the Enclave labs for study.

In 2237, having obtained the FEV data, the Enclave abandoned the site after more mutations occurred, causing 2nd Generation super mutants to arise - the Enclave left a single squad behind to wipe out the super mutants, but the mutants, using armaments they have cached in the base during excavation, reduced the squad to ashes after suffering heavy casualties. The remaining 1st and 2nd Generation super mutant slaves were sealed inside the base by Enclave sappers, who collapsed the entrance to the base. The mutants formed a new community under the leadership of Melchior, whose magician talents had allowed them to hide the weapons.

East Coast mutants



variations: Super Mutant Brute
Super Mutant Master
Super Mutant Behemoth


By 2277, the Super Mutants have appeared on the East Coast of the United States. They come in four ranks; regular, Brutes, Masters, and the gigantic Behemoths. Regular Super mutants are the most common in the beginning and rare at high levels. They usually carry nailboards or hunting rifles. Brutes are significantly tougher, have crude metal armor and carry sledgehammers or assault rifles or occasionally missile launchers or miniguns. Masters are the toughest randomly encountered Super mutants and are commonly seen with Brutes at higher levels. They usually carry Chinese assault rifles or Super Sledges but can also be found with Missile Launchers and Miniguns. All melee Super mutants may also have frag grenades. The tank-like Behemoths are the rarest and are usually equipped with fire hydrants. The only behemoth that does not carry one of these massive weapons is the captured behemoth at Evergreen Mills.

These Super Mutants were created in the Evolutionary Experimentation Program, the experiment assigned to Vault 87. The modified strain of FEV which created these mutants resulted in a new strain of Super Mutants which, in addition to becoming senile, grow larger and stronger as they age. They are different as they are green-yellow in skin color and less intelligent. They take prisoners to transform them into more Super Mutants.

During exploration of Vault 87, information from a terminal reveals more about the process of mutation that Super Mutants go through, at least when it comes to the specific strain of FEV found in the Super Mutants of the Capital Wasteland. As a human mutates, its muscular and skeletal systems develop rapidly, while their mental faculties diminish. Most sexual characteristics are eliminated, transforming the subject into an almost asexual state.

It is not known why Vault-Tec had access to information regarding the FEV virus when its development, construction, and control were the responsibilities of West-Tec Industries. It might be that it was a joint operation between Vault-Tec and West-Tec for the Vault experiment.

Despite their supposed lack of intelligence, even compared to West Coast mutants, they are somehow able to organize themselves into a coordinated army (as evidenced by numerous raids and the attempt to reinforce their positions at the Capitol which led to the attack on GNR), procure large amounts of advanced weapons, ammo, and equipment, and even maintain the FEV infrastructure necessary to transform humans and increase their numbers. How they are able to pull this off is never explained as the player never meets a leader or governing body in the game. But it is possible they are controlled by one of the more intelligent mutants from the West Coast.

It is unexplained why the super mutants are present in D.C., but it is often hinted they are looking for something. One answer could be F.E.V and Humans to expand their army after its defeat in the original Fallout games.

It is not known why the Super Mutants have occupied the D.C. Ruins, nor why the Talon Company fight them to inside of the Capitol Building and in the Mall area among other places. It has been alluded that the Super Mutants are searching for something inside the D.C. Ruins, but as to what, it is not known. Sometimes, it is fun to listen in on their conversations with each other. A few of their quotes from Fallout 3 include: "I was thinking... AND IT HURT! Hurt my head! But I remembered things... from before... I think I knew a woman. Or maybe, I WAS a woman... Aggh! It hurts!"

There is a single Super Mutant roaming the border of the Scrapyard named Uncle Leo. He is, unlike the other D.C. Super Mutants, docile. He does not know what the FEV infrastructure actually is, he just calls it the "dark-metal place", and says that his brothers take people there to make more of their kind, endlessly. He protested against this and was driven out by his brothers to fend for himself. The peculiar thing is that he makes no hint, or mention of any kind about any one Super Mutant being in charge, he only says his brothers, alluding they're a collective and he's the black sheep.

Another unqiue thing about The Capital Wasteland Super Mutants is that Giant Ants are not hostile towards Super Mutants and vice-versa.

Super Mutants may be accompanied by Centaurs who act as watchdogs. [/quote]

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A few things occur to me.

 

The Vault 87 supermutants would seem to be case of parallel invention, since logs found in the vault appear to indicate that the mutants were created as part of systematic experiments by the vault overseer on the effects of FEV. I'm assuming that while FEV is capable of inducing many mutations, by far the easiest (non-fatal) result is big, green and stupid. This would seem to contradicts the radiation/fev innoculation theories, since Vault 87 would have had pure, uncontaminated human, and yet all the mutants encountered in the vault are stupid. The intelligence factor has to be something else. It's also worth noting that neither Fawkes nor Uncle Leo are stupid - they just have difficulty articulating their thoughts - so maybe some of the other supermutes we meet are smarter than their speech might suggest...

 

Getting back to the source of the DC mutes: Vault 87 can't be the current source because the FEV tanks in the vault are empty. We know there is a conversion facility set up somewhere: the Germantown mutes were taking Red to be converted. This is backed up by other mutes who (if you sneak up on a pair and listen) will talk about how they need to make more mutants because the BOS have killed too many of them. So there's a big complex somewhere which I expect we'll see in an expansion sometime.

 

Incidentally, I don't have a problem with supermutants in DC, but I do with the centaurs. The first centaurs in FO1 were just the Master player, demonstrating his mastery of the FEV by sculpting human flesh into bizarre and unlikely configurations. I can;t imagine how centaurs get produced in the absence of the Master, let alone how they were independently created. Perhaps a west coast supermute faction brought them to DC. I suppose, at the end of the day, like the supermutants, they're one of the iconic fallout baddies. If they were left out, people would miss them.

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you say vault 87 cant be the current source but it is totally possible there is alot of the vault that wasnt able to be explored so i am stilling say that that right now is were they are bein turned but like you said that could change in an expansion and if that is true technically the only logical place right now is vault 87
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