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T-pose, FNIS behaviors not compatible, SL Animations not compatible


ninjagizzmo

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i just got skyrim on the pc and i'm new to modding. i'm having a few issues: Fnis behaviors not compatible, animations not compatible, and all npc's stuck in t-pose and creature are just frozen in place.

I'm using NMM, LOOT, and GenerateFNIS_for_Users. i'm not going to post the list that i ran HKX compatibility check because when i run GenerateFNIS_for_Users with Gender specific animations, Skeleton arm fix and HKX compatibility check i have 1306 warnings. when i run GenerateFNIS_for_Users with Gender specific animations, Skeleton arm fix only ill only have 4 warnings and stuck in t-pose. i'll add a few rows of the animation incapability at the bottom so you can get a idea of the issue i'm having. i attached my load order to the bottom. Thanks for any help.
FNIS Behavior V7.6 2/19/2020 8:59:19 PM
Skyrim SE 64bit: 1.5.97.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\ (Steam)
Skeleton(hkx) female: XPMS2HDT (126 bones) male: XPMS2HDT (126 bones)
Patch: "GENDER Specific Animations"
Patch: "SKELETON Arm Fix"
Installing FNIS PCEA2
Reading Billyy_Creature V1.0 ...
Reading Billyy_CreatureBeasts V1.0 ...
Reading Billyy_CreatureConstructs V1.0 ...
Reading Billyy_CreatureFurniture V1.0 ...
Reading Billyy_CreatureHumanoids V1.0 ...
Reading Billyy_CreatureInsects V1.0 ...
Reading Billyy_CreatureMisc V1.0 ...
Reading Billyy_Human V1.0 ...
Reading Billyy_HumanDD V1.0 ...
Reading Billyy_HumanFurniture V1.0 ...
Reading Billyy_HumanFurnitureInvis V1.0 ...
Reading Billyy_HumanFuta V1.0 ...
Reading Billyy_HumanLesbian V1.0 ...
Reading Billyy_Legacy V1.0 ...
Reading Defeat V5 ...
Reading FlowerGirlsSE V3.0.2 ...
Reading FNISBase V7.6 ...
>>Warning: \character\behaviors\FNIS_FNISCreatureVersion_Behavior.hkx not Skyrim SE compatible<<
Reading FNISCreatureVersion V6.1 ...
Reading FNISSexyMove V7.2 ...
>>Warning: \character\behaviors\FNIS_FNISSpells_Behavior.hkx not Skyrim SE compatible<<
Reading FNISSpells V5.0.1 ...
Reading FNIS_PCEA2 V7.2 ...
>>Warning: \character\behaviors\FNIS_SexLab_Behavior.hkx not Skyrim SE compatible<<
Reading SexLab V1.62 ...
>>Warning: \character\behaviors\FNIS_SexLabCreature_Behavior.hkx not Skyrim SE compatible<<
Reading SexLabCreature V1.62 ...
Reading XPMSE V7.2 ...
All Anim Lists scanned. Generating Behavior Files...
No GENDER directory male
No GENDER directory female
Alternate Animation mods: 4 sets: 48 total groups: 116 added file slots: 1306 alternate files: 739
Create Creature Behaviors ...
Reading Billyy_CreatureConstructs V1.0 ...
Reading Billyy_Creature V1.0 ...
Reading Billyy_CreatureBeasts V1.0 ...
Reading SexLabCreature V1.62 ...
Reading Billyy_CreatureHumanoids V1.0 ...
Reading Billyy_CreatureFurniture V1.0 ...
Reading Billyy_CreatureInsects V1.0 ...
Reading Billyy_CreatureMisc V1.0 ...
Reading Billyy_Legacy V1.0 ...
V5.0.1 ...
Reading FNIS_PCEA2 V7.2 ...
>>Warning: \character\behaviors\FNIS_SexLab_Behavior.hkx not Skyrim SE compatible<<
Reading SexLab>>Warning: \character\animations\SexLab\AggrMissionary_A1_S3.hkx not Skyrim SE compatible<<
>>Warning: \character\animations\SexLab\AP_Standing_A2_S1.hkx not Skyrim SE compatible<<
>>Warning: \character\animations\SexLab\AP_Standing_A2_S1.hkx not Skyrim SE compatible<<
>>Warning: \character\animations\SexLab\DoggyStyle_A1_S1.hkx not Skyrim SE compatible<<
>>Warning: \character\animations\SexLab\DoggyStyle_A1_S2.hkx not Skyrim SE compatible<<
>>Warning: \character\animations\SexLab\DoggyStyle_A1_S3.hkx not Skyrim SE compatible<<
>>Warning: \character\animations\SexLab\DoggyStyle_A1_S4.hkx not Skyrim SE compatible<<
>>Warning: \character\animations\SexLab\DoggyStyle_A2_S1.hkx not Skyrim SE compatible<<
>>and so on<<
Reading FNISBase V7.6 ...
>>Warning: \character\behaviors\FNIS_FNISCreatureVersion_Behavior.hkx not Skyrim SE compatible<<
Reading FNISCreatureVersion V6.1 ...
Reading FNISSexyMove V7.2 ...
>>Warning: \character\behaviors\FNIS_FNISSpells_Behavior.hkx not Skyrim SE compatible<<
Reading FNISSpells>>Warning: \character\animations\FNISSpells\FNISSPc001.hkx not Skyrim SE compatible<<
>>Warning: \character\animations\FNISSpells\FNISSPc002.hkx not Skyrim SE compatible<<
>>Warning: \character\animations\FNISSpells\FNISSPc003.hkx not Skyrim SE compatible<<
>>Warning: \character\animations\FNISSpells\FNISSPc004.hkx not Skyrim SE compatible<<
>>Warning: \character\animations\FNISSpells\FNISSPc005.hkx not Skyrim SE compatible<<
>>Warning: \character\animations\FNISSpells\FNISSPc006.hkx not Skyrim SE compatible<<
>>Warning: \character\animations\FNISSpells\FNISSPc007.hkx not Skyrim SE compatible<<
>>Warning: \character\animations\FNISSpells\FNISSPc008.hkx not Skyrim SE compatible<<
>>Warning: \character\animations\FNISSpells\FNISSPc009.hkx not Skyrim SE compatible<<
>>Warning: \character\animations\FNISSpells\FNISSPc010.hkx not Skyrim SE compatible<<
>>Warning: \character\animations\FNISSpells\FNISSPc011.hkx not Skyrim SE compatible<<
>>Warning: \character\animations\FNISSpells\FNISSPc012.hkx not Skyrim SE compatible<<
>>And so on<<
6372 animations for 24 mods successfully included (character).
3162 animations for 9 mods and 40 creatures successfully included..
4 Warning(s). -->(with all of the fnis and animation compatibility issues warnings are 1306)<--
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Seems all a bit strange. When using a mod manager like NMM you cannot download mods for Skyrim and install them on Skyrim SE because NMM cannot do that. In order for NMM to download Oldrim mods you need to have the Oldrim game installed as well. Looks like you did more things wrong than installing the wrong mods.

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Seems all a bit strange. When using a mod manager like NMM you cannot download mods for Skyrim and install them on Skyrim SE because NMM cannot do that. In order for NMM to download Oldrim mods you need to have the Oldrim game installed as well. Looks like you did more things wrong than installing the wrong mods.

 

Cannot? You bet.

 

I'm not aware if Vortex makes checks when you say "Download with manager" because I would never load incompatible mods. But noobs do. But especially older managers like NMM, and ESPECIALLY when you go to download from from sites like Loverslab (as he does) then there is no way even an intelligent mod manager like Vortex can check that.

 

Inside a downloaded file there is NO INFORMATION WHATSOEVER which allows to distinguish between Skyrim and Skyrim SE. What Vortex sees is nothing but a zip file with files BELOW "Skyrim" or "Skyrim Special Edition". And inside that the file structure is completely identical.

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Seems all a bit strange. When using a mod manager like NMM you cannot download mods for Skyrim and install them on Skyrim SE because NMM cannot do that. In order for NMM to download Oldrim mods you need to have the Oldrim game installed as well. Looks like you did more things wrong than installing the wrong mods.

 

Cannot? You bet.

 

I'm not aware if Vortex makes checks when you say "Download with manager" because I would never load incompatible mods. But noobs do. But especially older managers like NMM, and ESPECIALLY when you go to download from from sites like Loverslab (as he does) then there is no way even an intelligent mod manager like Vortex can check that.

 

Inside a downloaded file there is NO INFORMATION WHATSOEVER which allows to distinguish between Skyrim and Skyrim SE. What Vortex sees is nothing but a zip file with files BELOW "Skyrim" or "Skyrim Special Edition". And inside that the file structure is completely identical.

 

NMM is not an older manager. Last update was two weeks ago. And when hitting the 'download with manager' button on an oldrim mod, NMM opens with the Oldrim version ONLY if you have the game installed, otherwise you get an error when NMM opens, saying you don't have the game present. So I repeat that you CAN NOT download Oldrim mods for SSE with NMM. You can import them, sure, but that's a different thing.

 

You can't download mods from LoversLab with the manager. You need to download manually and then import with NMM. That's of course where a lot can go wrong and the only way to get Oldrim mods into SSE through NMM.

 

And calling Vortex 'Intelligent' is a fallacy.

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NMM is not an older manager. Last update was two weeks ago. And when hitting the 'download with manager' button on an oldrim mod, NMM opens with the Oldrim version ONLY if you have the game installed, otherwise you get an error when NMM opens, saying you don't have the game present. So I repeat that you CAN NOT download Oldrim mods for SSE with NMM. You can import them, sure, but that's a different thing.

 

 

You can't download mods from LoversLab with the manager. You need to download manually and then import with NMM. That's of course where a lot can go wrong and the only way to get Oldrim mods into SSE through NMM.

 

And calling Vortex 'Intelligent' is a fallacy.

 

 

NMM IS an older mod manager. It might be MAINTAINED by enthusiastic diehards, but that doesn't mean it is a state-of-the-art MM.

 

And the user HAS installed Oldrim versions of FNIS Creatures and FNIS Spells. How come? He downloaded it manually. Like I always did with NMM. In those old days I always wanted to SEE and control what was installed. So we don't even need to talk about Sexlab to show how wrong you are with "you CAN NOT".

 

And Vortex IS intelligent. You must not have worked very much with Vortex to say that. "Tool Intelligence" you will often hardly notice. I had several in my very first hours of using Vortex. And the most astonishing: Vortex has setup FNIS properly without me ever installing FNIS through Vortex (as I will never overwrite my FNIS development environment with a downloaded FNIS versIon). Now THAT IS what I call intelligent. Can NMM do that?

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NMM is not an older manager. Last update was two weeks ago. And when hitting the 'download with manager' button on an oldrim mod, NMM opens with the Oldrim version ONLY if you have the game installed, otherwise you get an error when NMM opens, saying you don't have the game present. So I repeat that you CAN NOT download Oldrim mods for SSE with NMM. You can import them, sure, but that's a different thing.

 

 

You can't download mods from LoversLab with the manager. You need to download manually and then import with NMM. That's of course where a lot can go wrong and the only way to get Oldrim mods into SSE through NMM.

 

And calling Vortex 'Intelligent' is a fallacy.

 

 

NMM IS an older mod manager. It might be MAINTAINED by enthusiastic diehards, but that doesn't mean it is a state-of-the-art MM.

 

And the user HAS installed Oldrim versions of FNIS Creatures and FNIS Spells. How come? He downloaded it manually. Like I always did with NMM. In those old days I always wanted to SEE and control what was installed. So we don't even need to talk about Sexlab to show how wrong you are with "you CAN NOT".

 

And Vortex IS intelligent. You must not have worked very much with Vortex to say that. "Tool Intelligence" you will often hardly notice. I had several in my very first hours of using Vortex. And the most astonishing: Vortex has setup FNIS properly without me ever installing FNIS through Vortex (as I will never overwrite my FNIS development environment with a downloaded FNIS versIon). Now THAT IS what I call intelligent. Can NMM do that?

 

Fore, you need to learn to read what people write. I said twice you CAN NOT DOWNLOAD Oldrim mods for SSE WITH Nexus mod manager. You keep coming up with manual install. You can do that with every mod manager. But an auto download through clicking on the 'download with manager' button cannot download Oldrim mods for SSE. You don't "download manually" with NMM. You download manually AND THEN import into NMM. That's how WRONG YOU are. I understand English isn't your first language, so maybe that's where the confusion comes from. Or maybe your Deutsche Gründlichkeit gets in the way. Tschüss.

 

 

i deleted all of my mods and re-downlo

aded everything in se and everything works now thanks for the quick support

Nice to hear you got it sorted.

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