Striker879 Posted March 24, 2020 Share Posted March 24, 2020 Another trick to help figure out what is happening is to open the game console and player.moveto refIDoftheNPC (you'll need to get that from the CS ... it's the collapsed column in the Cell window that is just to the right of Editor ID). Link to comment Share on other sites More sharing options...
Dimitrisgb Posted March 24, 2020 Author Share Posted March 24, 2020 Ok, well the two NPCs didn't appear in their closestnav point, but also, not in the farest. So, the NPCs move in the lines? Also, by right-clicking one nav point, I create a new one, but I don't know how to connect it with the others. Link to comment Share on other sites More sharing options...
Striker879 Posted March 24, 2020 Share Posted March 24, 2020 (edited) Trying to recall ... think it might be Ctrl + left click (think right click gives the blue high priority nav points). - Edit - Path Grids Edited March 24, 2020 by Striker879 Link to comment Share on other sites More sharing options...
Dimitrisgb Posted March 24, 2020 Author Share Posted March 24, 2020 Is there a way to cut/disconnect the nav points? By deleting some of their lines? Link to comment Share on other sites More sharing options...
Striker879 Posted March 24, 2020 Share Posted March 24, 2020 Yup, from that CS Wiki I linked: To add or remove a link, select a point with the left mouse button. While holding down the "Ctrl" key, select another grid point. A link is made. If a link already exists, it is removed. Link to comment Share on other sites More sharing options...
Dimitrisgb Posted March 24, 2020 Author Share Posted March 24, 2020 I think I am getting the grasp of it, thank you again so much. Ummm... what will happen if I place a NPC to one of the grid squares? Will it solve my problem? Link to comment Share on other sites More sharing options...
Striker879 Posted March 24, 2020 Share Posted March 24, 2020 As long as they are close to a nav point the game will spawn them there. I've noticed that even when loading a save where I'm standing near an NPC the game will move them from the position they were in when I saved (say I pushed them a small distance away from any nav point) to the nearest nav point. The only time I know of that NPCs ignore nav points is when they are in combat with you and close enough that they have a bee-line right to your character (maybe when they are using a follow package too ... never tested). Link to comment Share on other sites More sharing options...
Dimitrisgb Posted March 24, 2020 Author Share Posted March 24, 2020 Well, the problem is solved. I had to rearrange and delete some of the path grids and now it's much more tidy. Thanx again for all the help. Link to comment Share on other sites More sharing options...
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