jjb54 Posted April 11, 2020 Share Posted April 11, 2020 So what is your " goto " weapon - Vanilla and / or Mod? The one thing that always annoyed me with Beth and Weapons ... is the deck always seems to be stacked against you. :huh: If you have the same weapon as the Gunner - Raider or whoever is shooting at you:... They get you in 1 or 2 shots and it takes 8 - 10 shots on them. Seriously, are you kidding me??????? :down: So I tried to find a weapon mod that at least gave me a fighting chance without being too overpowered or down right cheat. No fun in that, as I want my target to SUFFER PAINFULLY!!! So the mod that I use? Fallout 4 - Mods - Weapons - FACTOR - Modular Rifle I do not over power, perse. I use the standard 5.56 Ammo - modified w/ LET IT BURN!I enhance it to 120% or something like that. I found it still takes 2 - 4 shots to take stronger NPC's down, but at least gives me an edge to stand a chance to " Fight Back ", again without feeling like a " God Mode " or such. So what is your favorite Vanilla and / or mod weapon to take down Commonwealth Scum Bags? Link to comment Share on other sites More sharing options...
HeyYou Posted April 11, 2020 Share Posted April 11, 2020 I use modern firearms/modern sidearms, so, I have a WIDE selection available. I usually carry three, an auto-pistol of some sort, full auto rifle, preferably a bullpup design, and a sniper rifle (and all three are silenced). I pick which one I want to use depending on circumstances. For just wandering around outside, I usually have the AR in hand, inside, it's the pistol. Sniper rifle comes into play when I find a hostile location of some sort. If I can get a sneak attack in, it's generally a one-shot kill..... otherwise.... well, I tend to carry a fair bit of ammo..... :D Link to comment Share on other sites More sharing options...
Argentic Posted April 15, 2020 Share Posted April 15, 2020 For me it's a newer mod, the N.A.I.L gun- that thing is perfect in multiple roles, as a room cleaner or just lighting up a bunch of Supermutants- especially if you perk it up to use explosive heads at 170 psi. Ammo is made at the chem bench( it uses RR spikes... in a nail gun... with explosive heads.... give that a minute to sink in,lol) but I'll usually back it up with the Saiga shotgun( solid slug), the WA-2000, and the Reaper handgun with the 2cm EM rounds. Working on a good loadout for all energy weps as I like the lightweight aspect of them. Link to comment Share on other sites More sharing options...
speedynl Posted April 16, 2020 Share Posted April 16, 2020 a renamed 10mm, and rifle,with upped damage, putted them in vault 111, no need for anything else, i like it simple almost no mods needed Link to comment Share on other sites More sharing options...
StormWolf01 Posted April 19, 2020 Share Posted April 19, 2020 For me, it's a customized Pancor Jackhammer. https://www.nexusmods.com/fallout4/mods/33867Full auto shotgun, loaded explosive rounds. Guaranteed to blow sh!t to bits. Or, send them flying about halfway across the screen. :D Thinking that I may end up putting together a revolver, throw on the never ending, along with the explosive. Been wanting to try that out in xedit. Link to comment Share on other sites More sharing options...
Zorkaz Posted April 20, 2020 Share Posted April 20, 2020 A legendary and fully upgraded version of the Chinese Sword. Given my character has the proper perk to hit multiple enemies Or the Nuka World Revolver (Forgot the name) Link to comment Share on other sites More sharing options...
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