Natterforme Posted December 19, 2012 Share Posted December 19, 2012 I want to add a new crafting station and have that station's menu give an entirely new set of options. Does anyone know where I should start with this/ Here are the things that I want to do in this crafting menu: -have a station that can melt down/destroy an item-give the player gold equal to the items value-work on any item I dont know if this is scripting related or ck related and since I have never done this sort of thing before I dont know where to start basically. -Natterforme Link to comment Share on other sites More sharing options...
Shaydow Posted December 24, 2012 Share Posted December 24, 2012 (edited) I want to add a new crafting station and have that station's menu give an entirely new set of options. Does anyone know where I should start with this/ Here are the things that I want to do in this crafting menu: -have a station that can melt down/destroy an item-give the player gold equal to the items value-work on any item I dont know if this is scripting related or ck related and since I have never done this sort of thing before I dont know where to start basically. -Natterforme You don't need a new crafting station to do this. A smelter would work just fine. HOWEVER, your mod will require a lot of work since you would need to add new recipes for every item you wanted the player to be able to melt down. SO what you need to do is create a new recipe. If it is an iron sword, create your recipe, say it is created at the smelter, requires 1 iron sword, and the created object for that recipe is 50 gold ( example, I have no idea what you actually want for balance ). You don't need to script anything for this, so it is all CK related, but be warned, you would have to do this for every item in the game. Creating a brand NEW station would require you to create the NEW station, AND still do what I said but your new recipes would require that station, instead of a smelter. Good luck. ~Shay Edited December 24, 2012 by Shaydow Link to comment Share on other sites More sharing options...
AlCiao Posted December 24, 2012 Share Posted December 24, 2012 Make a new crafting station is rather easy. Making new smithing categories is NOT. For an example of a new crafting station, search for DisenchantmentFont under Furniture. It's an unfinished crafting station that never got used. You can pick any mesh look for a crafting station, select it as a Smelter, Workbench, Grindstone, Forge, Enchanter, or Alchemy Lab, and then make a new crafting keyword and add it to your crafting station. Then, to create recipes, go to Constructible Objects and make recipes attached to new crafting keyword. Link to comment Share on other sites More sharing options...
Natterforme Posted December 25, 2012 Author Share Posted December 25, 2012 I actually used the EnchantingFont as an alternative enchanting station in its own mod recently. I also didnt think of using the smelter option though I think that that might work. My idea is to be able to destroy enchanted items that you dont want/cant sell and get a marginal/fair payment for the item, since in vanilla Skyrim any mid to high level item is basically unsellable without heavily investing in speechcraft perks. Rebalancing mods can probably fix that issue but I still want to be able to destroy enchanted items I dont want and get gold for them. I am guessing that I should use a crafting table, choose smelter/blacksmith option, and input the recipes I want by making the enchanted weapon the recipe cost in return for gold? I thought recipes could only give a single produced item at a time but if they can produce multiples then I can just set the produced item from the recipe as "gold001" and set the recipe to give X gold(payment for destroyed/melted item). After that it would just be a matter of adding recipes which would take a while but would not be undoable. Let me know if I am sorting this out correctly or if I need to be more clear. I use this forum to bounce ideas around and get input from different perspectives to tackle problems more easily. On another note, is it possible to put enchantments on enchanted items? I heard that one of the items in the Dawnguard DLC had this unintentionally. I want to be able to put a second enchantment on an item later but at the moment you have to put your additional enchantments on all at once if you have the perk that allows for 2+ enchantments. Is it that these enchanted items have the keyword disallowenchanting on their form? Would removing this help or would it just allow for a weapon to have infinite enchantments? -Natterforme Link to comment Share on other sites More sharing options...
IsharaMeradin Posted December 25, 2012 Share Posted December 25, 2012 @Natterforme To get more than two items from a workstation, I'd recommend checking out how the Atronach Forge works. While it takes multiple items to make one item, it is scripted and therefore could be used as a base script layout for a custom workstation. Changing the # of items going in and coming out would be fairly easy, making sure all the properties are properly set would be the tedious part. Link to comment Share on other sites More sharing options...
Natterforme Posted December 25, 2012 Author Share Posted December 25, 2012 Okay then, that sounds good. I will look into it now that I know it is possible to do. A simple number input box next to the output slot on the recipe form would have made it all the more easier though^^. -Natterforme Link to comment Share on other sites More sharing options...
HeyYou Posted December 25, 2012 Share Posted December 25, 2012 If all you are concerned about is converting an item to gold value...... could you imbed a script into a recipe, to determine the items value?? This method would work for ANY item, including mod added. I would be real tempted to base the 'return value' on the characters speech skill as well.... otherwise, you are going to be rolling in septims at first level..... Link to comment Share on other sites More sharing options...
IsharaMeradin Posted December 25, 2012 Share Posted December 25, 2012 @HeyYouRecipes do not have the ability to have scripts added. They are not objects which can be manipulated in some way in game. They are merely data used by the game to know what is possible at a given workstation. Link to comment Share on other sites More sharing options...
HeyYou Posted December 26, 2012 Share Posted December 26, 2012 Well, that would complicate matters some..... SKSE offer any alternatives? Link to comment Share on other sites More sharing options...
IsharaMeradin Posted December 26, 2012 Share Posted December 26, 2012 I'm not sure if SKSE offers anything new along these lines. Link to comment Share on other sites More sharing options...
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