Jump to content

Crafting Questions


Natterforme

Recommended Posts

I want to add a new crafting station and have that station's menu give an entirely new set of options. Does anyone know where I should start with this/

 

Here are the things that I want to do in this crafting menu:

 

-have a station that can melt down/destroy an item

-give the player gold equal to the items value

-work on any item

 

I dont know if this is scripting related or ck related and since I have never done this sort of thing before I dont know where to start basically.

 

-Natterforme

Link to comment
Share on other sites

I want to add a new crafting station and have that station's menu give an entirely new set of options. Does anyone know where I should start with this/

 

Here are the things that I want to do in this crafting menu:

 

-have a station that can melt down/destroy an item

-give the player gold equal to the items value

-work on any item

 

I dont know if this is scripting related or ck related and since I have never done this sort of thing before I dont know where to start basically.

 

-Natterforme

 

You don't need a new crafting station to do this. A smelter would work just fine. HOWEVER, your mod will require a lot of work since you would need to add new recipes for every item you wanted the player to be able to melt down.

 

SO what you need to do is create a new recipe. If it is an iron sword, create your recipe, say it is created at the smelter, requires 1 iron sword, and the created object for that recipe is 50 gold ( example, I have no idea what you actually want for balance ). You don't need to script anything for this, so it is all CK related, but be warned, you would have to do this for every item in the game. Creating a brand NEW station would require you to create the NEW station, AND still do what I said but your new recipes would require that station, instead of a smelter.

 

Good luck.

 

~Shay

Edited by Shaydow
Link to comment
Share on other sites

Make a new crafting station is rather easy. Making new smithing categories is NOT.

 

For an example of a new crafting station, search for DisenchantmentFont under Furniture. It's an unfinished crafting station that never got used. You can pick any mesh look for a crafting station, select it as a Smelter, Workbench, Grindstone, Forge, Enchanter, or Alchemy Lab, and then make a new crafting keyword and add it to your crafting station.

 

Then, to create recipes, go to Constructible Objects and make recipes attached to new crafting keyword.

Link to comment
Share on other sites

I actually used the EnchantingFont as an alternative enchanting station in its own mod recently.

 

I also didnt think of using the smelter option though I think that that might work. My idea is to be able to destroy enchanted items that you dont want/cant sell and get a marginal/fair payment for the item, since in vanilla Skyrim any mid to high level item is basically unsellable without heavily investing in speechcraft perks. Rebalancing mods can probably fix that issue but I still want to be able to destroy enchanted items I dont want and get gold for them.

 

I am guessing that I should use a crafting table, choose smelter/blacksmith option, and input the recipes I want by making the enchanted weapon the recipe cost in return for gold? I thought recipes could only give a single produced item at a time but if they can produce multiples then I can just set the produced item from the recipe as "gold001" and set the recipe to give X gold(payment for destroyed/melted item). After that it would just be a matter of adding recipes which would take a while but would not be undoable.

 

Let me know if I am sorting this out correctly or if I need to be more clear. I use this forum to bounce ideas around and get input from different perspectives to tackle problems more easily.

 

On another note, is it possible to put enchantments on enchanted items? I heard that one of the items in the Dawnguard DLC had this unintentionally. I want to be able to put a second enchantment on an item later but at the moment you have to put your additional enchantments on all at once if you have the perk that allows for 2+ enchantments. Is it that these enchanted items have the keyword disallowenchanting on their form? Would removing this help or would it just allow for a weapon to have infinite enchantments?

 

-Natterforme

Link to comment
Share on other sites

@Natterforme

 

To get more than two items from a workstation, I'd recommend checking out how the Atronach Forge works. While it takes multiple items to make one item, it is scripted and therefore could be used as a base script layout for a custom workstation. Changing the # of items going in and coming out would be fairly easy, making sure all the properties are properly set would be the tedious part.

Link to comment
Share on other sites

If all you are concerned about is converting an item to gold value...... could you imbed a script into a recipe, to determine the items value?? This method would work for ANY item, including mod added.

 

I would be real tempted to base the 'return value' on the characters speech skill as well.... otherwise, you are going to be rolling in septims at first level.....

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...