steve40 Posted January 4, 2013 Author Share Posted January 4, 2013 (edited) ==DRAGONBORN MORA'S CURSE CLOAK EFFECT== http://static2.nexusmods.com/110/mods/images/14718-5-1364611073.jpghttp://static2.nexusmods.com/110/mods/images/14718-4-1364611073.jpg (A green glow around the player. NPCs that get close to the player become aggressive tentacled beasts) DLC2MKMorasCloakSpell: xx03B546 (where xx = Dragonborn load order, usually 04) ==DRAGONBORN ASH SPAWN EFFECT== http://static2.nexusmods.com/110/mods/images/14718-2-1364611073.jpg (A light brown smoke with heat shimmer from the player's torso) DLC2AshSpawnSelfFX01: xx02C29E (where xx = Dragonborn load order, usually 04) ==DRAGONBORN BLESSING OF THE STAG PRINCE== http://static2.nexusmods.com/110/mods/images/14718-1-1364611073.jpg (A pale brief green glow about the player) DLC2MerchBowOfTheStagBlessing: xx01BFEC (where xx = Dragonborn load order, usually 04) ==DRAGONBORN MIRAAK ETHEREAL EFFECT== http://static2.nexusmods.com/110/mods/images/14718-3-1364611073.jpg (translucent and ghostly) DLC2MiraakEtherealFXSpell: xx01E0C7 (where xx = Dragonborn load order, usually 04) Edited August 25, 2013 by steve40 Link to comment Share on other sites More sharing options...
steve40 Posted January 4, 2013 Author Share Posted January 4, 2013 (edited) MOD: SKYRIM IMMERSIVE CREATURES and SKYRIM MONSTER MOD==ORE GUARDIAN ABILITIES (DLC2)== Brown smoke falling from the player's shoulders to the ground.http://static2.nexusmods.com/110/mods/images/14718-4-1374912529.jpg _00AbOreGuardian: xx03D527 (where xx = "Skyrim Immersive Creatures - DLC2" load order) ==VERERABLE SPRIGGAN BURNT ABILITIES (DLC2)== Small red leaves/embers dropping to the ground (quite hard to see).http://static2.nexusmods.com/110/mods/images/14718-5-1374912530.jpg _00AbSprigganBurntVenerable_PC: xx056A81 (where xx = "Skyrim Immersive Creatures - DLC2" load order) ==FROST GIANT ABILITIES== Frost and a white mist all over the player.http://static2.nexusmods.com/110/mods/images/14718-3-1374912529.jpg _00FrostGiant_PC: xx00CE4F (where xx = "Skyrim Immersive Creatures" load order)00abFrostGiant: xx068C0D (where xx = "Skyrim Monster Mod" load order)00frostgiantfx: player.sme x068C0C (where xx = "Skyrim Monster Mod" load order) ==FLAME ATRONACH ABILITIES== Fire between the player's legs (ooh er!)http://static2.nexusmods.com/110/mods/images/14718-2-1374912529.jpg _00AbFireGiant_PC: xx05251F (where xx = "Skyrim Immersive Creatures" load order)I5KAbFlameLord: xx09B607 (where xx = "Skyrim Monster Mod" load order) ==FROST SPRIGGAN MATRON ABILITIES== White particles and mist swirling rapidly around player.http://static2.nexusmods.com/110/mods/images/14718-1-1374912529.jpg _00AbFrostSpriggan_PC: xx0ADA45 (where xx = "Skyrim Immersive Creatures" load order)I5KMagDragonmanBreathFrost: player.sme xx09A595 (where xx = "Skyrim Monster Mod" load order) ==MECHANICAL DWARVEN DRAGON ABILITIES== Player turns into a Dwemer dragon.http://static2.nexusmods.com/110/mods/images/14718-4-1374912373.jpg _00AbDwarvenDragon_PC: xx0ADA4D -> this can't be fixed. Please reload your last save. ==SKELETON PRIEST ABILITIES== Dark purple mist rising from the ground to the player's head (very hard to see)http://static2.nexusmods.com/110/mods/images/14718-1-1374912989.jpg _00AbSkeletonPriest: xx1E94B4 (where xx = "Skyrim Immersive Creatures" load order)_00AbSkeletonPriestNoRes_PC: xx1FD19A (where xx = "Skyrim Immersive Creatures" load order) ==DWARVEN SWEEPER ABILITIES== Purple electricity and grey smoke around the player.http://static2.nexusmods.com/110/mods/images/14718-3-1374912373.jpg _00AbDwarvenSweeper: xx384A77 (where xx = "Skyrim Immersive Creatures" load order) ==FIRE GIANT ABILITY== Flames all over the player.http://static2.nexusmods.com/110/mods/images/14718-2-1374912373.jpg _00AbFireGiant01_PC: xx05251A (where xx = "Skyrim Immersive Creatures" load order)00AbFireGiant: xx06813D (where xx = "Skyrim Monster Mod" load order)00SpiderMechFire: player.sme xx086121 (where xx = "Skyrim Monster Mod" load order)I5KLurkerFireDamageFFContact: player.sme xx0A1771 (where xx = "Skyrim Monster Mod" load order)00firegiantfx: player.sme xx06813B (where xx = "Skyrim Monster Mod" load order) ==DWEMER GHOST ABILITY== Yellow ghost.http://static2.nexusmods.com/110/mods/images/14718-1-1374912373.jpg _00DwemerGhostAbility_PC: xx099D1C (where xx = "Skyrim Immersive Creatures" load order) Note: you also need to do "player.setactoralpha 1.0" using the console Edited October 11, 2013 by steve40 Link to comment Share on other sites More sharing options...
LurkerDrone Posted January 5, 2013 Share Posted January 5, 2013 (edited) There seems to be some lingering audio effects still present while loading a game even after you've fixed the visual effects. For example, I just got rid of the Dwarven Sphere/Flame Atronach FX, but if I load a game there's a sizzling sound that's a bit like the one you hear when you've eaten "weakness to [element]" alchemy ingredient. This doesn't occur when entering new areas or anything, just when loading the game with a character that had been previously afflicted with an unwanted effect. It seems like a minor issue, but it could potentially get worse if you get another unwanted effect and the audio stacks or stays constant. Hopefully, those things won't happen and they just end up overriding each other, but someone should take a look at it, just in case. Edited January 5, 2013 by LurkerDrone Link to comment Share on other sites More sharing options...
steve40 Posted January 6, 2013 Author Share Posted January 6, 2013 (edited) REMOVING EFFECT SHADERS The following are Effect Shaders. To remove them, open the console (~ key) and type "player.sms <Shader_ID>" (without quotes). ==SPELL ABSORB SHADERS== Blue glow around player http://static2.nexusmods.com/110/mods/images/14718-1-1375593419.jpg AbsorbBlueFSX: player.sms ABF08 Green glow around player http://static2.nexusmods.com/110/mods/images/14718-2-1375593419.jpg AbsorbGreenFSX: player.sms ABF07 Red/orange glow around player http://static2.nexusmods.com/110/mods/images/14718-3-1375593419.jpg AbsorbHealthFSX: player.sms ABEFF ==ADRENALINE RUSH SHADER == Loud "thump" sound followed by green glow around player http://static2.nexusmods.com/110/mods/images/14718-4-1375593420.jpg AdrenalineRushFSX: player.sms 10F4A8 ==ALCHEMY SHADERS== Faint "sizzle" sound followed by faint orange flames around the edges of the player http://static2.nexusmods.com/110/mods/images/14718-5-1375593420.jpg AlchArmorFireFXS: player.sms 10BEA9 Faint "sizzle" sound followed by faint white frosty aura around the edges of the player http://static2.nexusmods.com/110/mods/images/14718-1-1375594961.jpg AlchArmorFrostFXS: player.sms 10BEAA Faint "sizzle" sound followed by faint bluish-purple aura around the edges of the player http://static2.nexusmods.com/110/mods/images/14718-2-1375594961.jpg AlchArmorMagickaFXS: player.sms 10BEAB Faint "sizzle" sound followed by faint pale green aura around the edges of the player http://static2.nexusmods.com/110/mods/images/14718-3-1375594961.jpg AlchArmorPoisonFXS: player.sms 10BEAD Faint "sizzle" sound followed by faint purple-violet electrical aura around the edges of the player http://static2.nexusmods.com/110/mods/images/14718-4-1375594961.jpg AlchArmorShockFXS: player.sms 10BEAC ==ANIMAL ALLY SHADER== A very very faint yellow glow around the edges of the player http://static2.nexusmods.com/110/mods/images/14718-5-1375594962.jpg AnimalAllyFSX: player.sms 84B3A Edited August 25, 2013 by steve40 Link to comment Share on other sites More sharing options...
acidzebra Posted January 6, 2013 Share Posted January 6, 2013 *adds half the effects here intentionally because AWESOME* Thanks for writing this up Steve - I agree it should be stickied lest it disappears in the maelstrom of the Nexus. Link to comment Share on other sites More sharing options...
aragonit Posted January 12, 2013 Share Posted January 12, 2013 I'm having a grey mist rising up around the player. I'll post a screenshot in a bit.Any idea which monster that belongs to? Link to comment Share on other sites More sharing options...
shawnofmfd Posted January 14, 2013 Share Posted January 14, 2013 This was a very helpful post, and worked like a charm to remove my Ice Wraith Frosty Feet effect. Thank you for the post, after a lot of google searching this appears to be one of the few answers to what sounds like a fairly common problem Link to comment Share on other sites More sharing options...
Demonik420 Posted January 15, 2013 Share Posted January 15, 2013 I seem to have a strange problem with an effect I do not see here.. I am trying to fight a dragon and he uses flames on me which does a small amount of damage.. but as the flames wear off these blue sparkles appear around me and my health goes down to nothing instantly :(.. I read something on the uesp wiki about how after exiting kagrenzel through stony creek cave.. some blue particles can stick to the player and are impossible to get rid of.. now i did just exit kagrenzel however this is the first time i have seen any kind of blue effect and it only happens when the dragon fires at me. I even tried turning down the difficulty all the way to the lowest and it still one shot kills me.. can anyone please help me out here :( :( Heres some pictures!!! http://imageshack.us/a/img94/1182/screenshot54154.jpg http://imageshack.us/a/img545/2082/screenshot56024.jpg here is a link to a larger image if needed: My link Link to comment Share on other sites More sharing options...
steve40 Posted January 16, 2013 Author Share Posted January 16, 2013 (edited) MORE EFFECT SHADERS The following are Effect Shaders. To remove them, open the console (~ key) and type "player.sms <Shader_ID>" (without quotes). ==DRAGON DEATH SHADERS== Orange scale-like cracks that slowly fade in all over the player http://static2.nexusmods.com/110/mods/images/14718-1-1375596734.jpg AlduinCracksFXS: player.sms 154BB A black/dark red bloody/oily substance spewing out of the player like a fountain http://static2.nexusmods.com/110/mods/images/14718-2-1375596735.jpg AlduinDeathFSX: player.sms E7718 A fountain of orange snow-like particles spewing out of the player http://static2.nexusmods.com/110/mods/images/14718-3-1375596735.jpg AlduinFadeFSX: player.sms 106BB6 A bright yellow/white glow all over the player http://static2.nexusmods.com/110/mods/images/14718-4-1375596735.jpg AlduinHolesFSX: player.sms E7719 ==ARGONIAN HIST HEAL SHADERS== A "boom" sound followed by white glowing edges around the player and faint white snow-like particles drifting upwards http://static2.nexusmods.com/110/mods/images/14718-1-1375597009.jpg ArgonianHistHealFSX: player.sms 10F4A9 ==ATRONACH SHADERS== Player is on fire http://static2.nexusmods.com/110/mods/images/14718-2-1375597009.jpg AtronachFlameDeathFXS: player.sms 60DB7 A yellow dynamic glow around the player http://static2.nexusmods.com/110/mods/images/14718-3-1375597009.jpg AtronachFlameGlowFXS: player.sms 78ED3 A pale blue/cyan/whitish frosty mist emanating from the player http://static2.nexusmods.com/110/mods/images/14718-4-1375597010.jpg AtronachFrostFXS: player.sms 5FB82 Purple static around the player then the player becomes totally invisible http://static2.nexusmods.com/110/mods/images/14718-5-1375597010.jpg AtronachUnsummonDeathFXS: player.sms EA8FF ==BERSERKER SHADER== A loud "thud" and heartbeat sound, then the player becomes darker and has hard-to-see blood splatter all over them http://static2.nexusmods.com/110/mods/images/14718-5-1375596735.jpg BerserkerFSX: player.sms FD7D9 Edited September 24, 2013 by steve40 Link to comment Share on other sites More sharing options...
jackattack91 Posted January 17, 2013 Share Posted January 17, 2013 This thread is so useful it should be locked on the front page. Link to comment Share on other sites More sharing options...
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