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TUTORIAL: REMOVING UNWANTED MAGIC EFFECTS FROM THE PLAYER


steve40

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Edit
Just realized it has the same weird crustals in between legs like
vitalikenergy's problem. I assume it's the same thing?

Anyone knows what is this purple aura with white wisps like things?
The cureall didn't work, so I thought I should ask.
There's this peculiar pair of crystals? underneath the character as well.

Edited by Adesa
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Hello I'm having a weird effect arround my character which makes my sight blurring like when you are near to a waterfall and there is also smoke and sparks (blue and orange) rushing out of my character. Here some GIFs which shows the character in different perspectives https://www.dropbox.com/s/65sgidktfu48tb4/1383604125352.gif https://www.dropbox.com/s/9oq1l8z4vangv4w/1383746276496.gif https://www.dropbox.com/s/hnbhov5atdq0jov/1383746514155.gif

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yea i had this same problem, cureall didnt help too, anyone help pls

 

woot thanks the solution can be found at the start of this post.

 

Solution 1 - adding and removing Spell IDs:

 

- In third person, open the console and enter "player.addspell Spell_ID" [see below for spell_ID values]

- Close the console

- Open the console again and enter "player.removespell Spell_ID" [see below for spell_ID values]

- Close the console.

 

 

AbDragonPriest: 9bcca **requires the script fix below before you can use this code**

DLC2AbAcolyteDragonPriest: xx03911B (where xx = Dragonborn load order, usually 04) **requires the script fix below before you can use this code**

 

1. Download the fixed script. Credit to enpinion for the fixed script.

2. Put "DragonPriestActorScript.pex" into your "/Skyrim/Data/Scripts" folder, overwriting any existing file if necessary.

3. Launch Skyrim and load your saved game.

4. Follow the generic console procedure for adding and removing the spell, using codes "9BCCA" for vanilla or "xx03911B" for Dragonborn.

9. Done! :cool:

 

=== copy and paste from the solution found at the start of this post ====

Edited by WizNuke
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Hey guys great thread, I got rid of the Purple Mist and eyes at feet problem. Like many I still have the glowing eyes effect (looks like Draugr eyes) which don't go away even after trying the usual. I am up to page 21 in this thread but thought I post saying thanks so far. Unsure if anyone finally figured out howto remove those glowing eyes (even tried uninstalling USKP).

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Edit

Just realized it has the same weird crustals in between legs like

vitalikenergy's problem. I assume it's the same thing?

Anyone knows what is this purple aura with white wisps like things?

The cureall didn't work, so I thought I should ask.

There's this peculiar pair of crystals? underneath the character as well.

http://forums.nexusmods.com/public/style_images/underground/attachicon.gifScreenShot3.jpg

 

I have the same aura.

I succeeded remove the aura using the plugin "directors tools" (read comments how to install correct. Or see video.)

But the two points under the feet are not removed: (

 

I also found the name of this aura in the Visual Effects FX

called FXDragonPriestParticleEffect

 

May by need a script to remove this effect completely. I've tried different scripts of the topic, but one does not work.

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Hello,

 

Here is my char bug, this is a white/blue fog coming from his feet, and going toward his right side.

 

 

 

3rd person view :

 

http://i41.tinypic.com/2n1rpsx.jpg

 

http://i39.tinypic.com/bimnva.jpg

 

 

 

and 1st person view :

 

http://i40.tinypic.com/33b03fb.jpg

 

 

There is no icy effect, just a moving mist...

 

If anyone knows about this one, any help would be appreciated !

 

Thank you !

 

 

 

Edit : fixed with DirectorsTools !

Edited by ChaosTheory66
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NOTE: if you use USKP and are sure you have the right spell ID but the fix isn't working, try deactivating USKP first, then apply the fix, save and quit, then reactivate USKP. USKP changes some scripts to try to prevent certain effects being applied to the player, but unfortunately these scripts may block the addspell/removespell trick from working.

 

Oha, this is a very dangerous advice. Compared to an unwanted magic effect it does more harm than good.

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NOTE: if you use USKP and are sure you have the right spell ID but the fix isn't working, try deactivating USKP first, then apply the fix, save and quit, then reactivate USKP. USKP changes some scripts to try to prevent certain effects being applied to the player, but unfortunately these scripts may block the addspell/removespell trick from working.

As annoying as this issue of "draugr eyes" etc may be, DO NOT follow this advice. Removing a mod with as many script heavy dependencies as the USKP carries (or any other large script heavy mod) is a sure way to ruin your save permanently. You cannot simply remove it and later reapply it and have everything come out fine. It won't. You'll be left with all manner of strange bugs and unexpected behavior you won't be able to track down. Yes, this includes mystery CTDs that people have begun trying to pin on us having caused.

 

This is not Oblivion or the Fallout games. Skyrim does not handle this kind of situation properly and likely never will since Bethesda has said this is how the game was designed to work.

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