jaysus Posted December 15, 2008 Author Share Posted December 15, 2008 if you could set up a radio station in which i could just put some songs, it would help alot... the hut on the hill seems a good spot for a small station btw... as to the pa script maybe use somin like the script that defines these random enemy spawns... i dunno how radiostations are made up but if you have seperate tracks you could probably make em dependable on some kind of event... like 3dog only talks bout arefu after you did that quest for example... maybe even just use that script or whatever method they used... probably getstage... i need to redo parts of the sub sadly as the doors dont fit in perfectly... Link to comment Share on other sites More sharing options...
dasqoot Posted December 15, 2008 Share Posted December 15, 2008 They used Globals for both 3dog's dialogue choices and for managing the FFE stuff. Should be easy to use the ones that are already set-up for the OC. Link to comment Share on other sites More sharing options...
jaysus Posted December 16, 2008 Author Share Posted December 16, 2008 its not necesarily a good move to modify vanilla data or create globals... vanilla data destroys the effect of compatibility and globals slow everything down... but better globals than touching vanilla...obviously if the radio stations are so amazing that everyone wants em that doesnt matter lol Link to comment Share on other sites More sharing options...
vashts1985 Posted December 16, 2008 Share Posted December 16, 2008 looking good jaysus. only question is, inorder for a vendor to sell the weapons i have made, would i need the plugin file to have masters of all my weapon plugins? Link to comment Share on other sites More sharing options...
jaysus Posted December 16, 2008 Author Share Posted December 16, 2008 i realized esps cant change other esps... (tried with a landscape)thus i think ill have to change it to an esm once done so you can do whatever you want from your addon esps... your esp will prolly need a master for of your weapons until that release, or you could make a new list each time you add one and just add that list to the merchant... both methods should keep the old wepaons, method 1 might place !meshmissing! items in the world tho if the user didnt install all packs but im unsure about what happens if you neither have a nif nor tex for a mesh thus i guess a new list for every weapon/pack to be added to your vendor would be best... old lists wont be loaded if your predecessor mod addons were not installed and no "meshmissers! will be there ----------------------- made a first interior for the sub now (no clutter yet)... has 2 rooms for sale atm... could add another 4, still needs sanitary installations and bunkswe have a radio shack on the hilltop crow nestand a multi house prolly a pub on the aft of the sub... i could need some infos on navmeshing or better even someone who will love to make one... the new ai packs are just awesome but need meshes (my npc explodes with a nuke on death, shoots randomly and is an alcoholic chain smoker who likes scratching his butt and snorting his nose :P) also all the avaible water sucks somehow... and i could still ned a bunch of textured clutter of all kinds... or someone to do the cluttering so i can make some models... the sub for example still needs work imo...still have no ganja tree, speedboat nor cocktailglass... Link to comment Share on other sites More sharing options...
Triumph675 Posted December 16, 2008 Share Posted December 16, 2008 If you find anyone to make "ganja trees" pass the model along, I was looking at making a random encounter involving a raider's potfield. Link to comment Share on other sites More sharing options...
jaysus Posted December 16, 2008 Author Share Posted December 16, 2008 well i have this stand alone mod idea of ganja in the game... including a joint animation (would just need a cig replaced) or once we have animation possibilities even a bong... some nice effects, some dealers and ganja plants and buds in bags...making the models for bud, joe, bong, bag and plant shouldnt be too hard i just have no time atm putting tons of useless clutter ingame lol...but thats an idea for the addons... atm i just want to get the island finished so it can be released in an alpha version with the few traders we have yet... if possible that radio station and a pub... but i definately need weed for my room :P Link to comment Share on other sites More sharing options...
jaysus Posted December 16, 2008 Author Share Posted December 16, 2008 and another teaser for you to enjoy :P should i upload that version as an alpha yet so you can take a look? Link to comment Share on other sites More sharing options...
brurpo Posted December 16, 2008 Share Posted December 16, 2008 Looks really good =O nice one =] Link to comment Share on other sites More sharing options...
dookieboy Posted December 17, 2008 Share Posted December 17, 2008 Hello, My name is dookieboy and I have been playing Fallout3 for awhile now since a couple weeks after the release, and I have some Cinema 4d skills [2years]. I am not that good at texturing atm. Here is a link to my portfolio, though just a html page nothing fancy: http://maclab.guhsd.net/sites/js154189/ Thanks guys, -Josh Link to comment Share on other sites More sharing options...
Recommended Posts