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[WIP] Commonwealth of Modders


jaysus

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if you could set up a radio station in which i could just put some songs, it would help alot... the hut on the hill seems a good spot for a small station btw...

 

as to the pa script maybe use somin like the script that defines these random enemy spawns... i dunno how radiostations are made up but if you have seperate tracks you could probably make em dependable on some kind of event... like 3dog only talks bout arefu after you did that quest for example... maybe even just use that script or whatever method they used... probably getstage...

 

i need to redo parts of the sub sadly as the doors dont fit in perfectly...

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its not necesarily a good move to modify vanilla data or create globals... vanilla data destroys the effect of compatibility and globals slow everything down... but better globals than touching vanilla...obviously if the radio stations are so amazing that everyone wants em that doesnt matter lol
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i realized esps cant change other esps... (tried with a landscape)

thus i think ill have to change it to an esm once done so you can do whatever you want from your addon esps...

 

your esp will prolly need a master for of your weapons until that release, or you could make a new list each time you add one and just add that list to the merchant... both methods should keep the old wepaons, method 1 might place !meshmissing! items in the world tho if the user didnt install all packs but im unsure about what happens if you neither have a nif nor tex for a mesh

 

thus i guess a new list for every weapon/pack to be added to your vendor would be best... old lists wont be loaded if your predecessor mod addons were not installed and no "meshmissers! will be there

 

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made a first interior for the sub now (no clutter yet)... has 2 rooms for sale atm... could add another 4, still needs sanitary installations and bunks

we have a radio shack on the hilltop crow nest

and a multi house prolly a pub on the aft of the sub...

 

i could need some infos on navmeshing or better even someone who will love to make one... the new ai packs are just awesome but need meshes (my npc explodes with a nuke on death, shoots randomly and is an alcoholic chain smoker who likes scratching his butt and snorting his nose :P)

 

also all the avaible water sucks somehow... and i could still ned a bunch of textured clutter of all kinds... or someone to do the cluttering so i can make some models... the sub for example still needs work imo...

still have no ganja tree, speedboat nor cocktailglass...

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well i have this stand alone mod idea of ganja in the game... including a joint animation (would just need a cig replaced) or once we have animation possibilities even a bong... some nice effects, some dealers and ganja plants and buds in bags...

making the models for bud, joe, bong, bag and plant shouldnt be too hard i just have no time atm putting tons of useless clutter ingame lol...

but thats an idea for the addons... atm i just want to get the island finished so it can be released in an alpha version with the few traders we have yet... if possible that radio station and a pub... but i definately need weed for my room :P

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