Jiggalopuff Posted January 16, 2013 Share Posted January 16, 2013 Oblivion and Skyrim were rather dull-looking by comparison. Despite being ten years older, Morrowind has a prettier night sky and better-looking plants. Considering the difference in processing power and graphics between 2002 and 2011, this perplexes me greatly. The one thing I do like about Skyrim is that I no longer have to choose skills. Link to comment Share on other sites More sharing options...
Rennn Posted January 16, 2013 Share Posted January 16, 2013 On 1/9/2013 at 8:47 AM, Illiad86 said: On 1/9/2013 at 12:16 AM, jim_uk said: I'm one of the few that prefered Morrowinds Combat, Morrowinds combat was about character skill as most RPGs used to be, Oblivions was player skill. What Morrowind badly needed was a "miss" animation or anything that at least told the player they'd missed rather than it looking like dodgy collision. You're not the only one. I can't remember how many people have said the combat was either "too hard" or "too clunky" in Morrowind. You needed some skill to get a hit right in it, no mashing of the left click. Loved it. Sadly, I don't think Bethesda will never make an Elder Scrolls game like Morrowind again. It's "too hard" by today's standards... You might like Dark Souls, in that case. There's not a hit chance, but your timing does need to be perfect in order to land a hit. Miscalculate your range or swing a little too late, and the last thing you'll see is a bear-cat-hedgehog hybrid swallowing you whole... lol. Link to comment Share on other sites More sharing options...
Illiad86 Posted January 16, 2013 Share Posted January 16, 2013 Haha, so I've heard. But when I saw "Microsoft Xbox 360 controller strongly recommended" on the store page...big no go for me. Heard the keyboard controls were absolute garbage... and I hate the 360 controller :P Ah, I almost want to install Morrowind again haha. Had so many good mods for it too. Path of Exile open beta starts next week though, gonna be occupied with that :P Link to comment Share on other sites More sharing options...
Deleted54170User Posted January 16, 2013 Author Share Posted January 16, 2013 The mods that people made for MORROWIND! I remember downloading some mods that would make todays DLC look tiny. There were some mod that were completely new land masses. Some that were magnificient castles which I recall could take a good long time to explore from end to end dungeon to the towers. http://forums.nexusmods.com/public/style_emoticons/dark/biggrin.gifI remember getting one that added mining for ore and another that actually taught the steps to make stuff we could really use in real life. People gave their heart and soul to MORROWIND and their mods just got better. http://forums.nexusmods.com/public/style_emoticons/dark/biggrin.gif It seemed like every time I would get interested to learn how to mod, because of an idea I wanted to add to the game I would find that someone already made a mod near enough to my idea I was back to playing the game soon. http://forums.nexusmods.com/public/style_emoticons/dark/biggrin.gif I don't know exactly how many MORROWIND mods I downloaded, but I started to add the names of the mod makers to the folder's so I would always know who to thank for many hours of enchantment and learning. I remember one of the last mods I downloaded was a shop where I could buy all the stuff to be a Fletcher. How many MORROWIND mod's do you have stashed on a hard drive some where? Hmm? Link to comment Share on other sites More sharing options...
eldav Posted January 18, 2013 Share Posted January 18, 2013 My first experience with Morrowind was on xbox and i didnt know nothing about the game before hand, little by little i learned how massive this game was on every level.I still remember the joy to be accepted into a guild and rise trough hard work up the rank, thats something you cant find in modern games, that and the feeling of being powerfull.I recomended my cousin to buy the game and his response was little dull, week later i found him deep in to the game franticly talking about magic boost and spellmaking lol.And yes, i do to still think Morrowind is number 1, namly becouse they dont make that kind of games anymore. Link to comment Share on other sites More sharing options...
Deleted54170User Posted January 19, 2013 Author Share Posted January 19, 2013 I started playing MORROWIND without studying all the goodies we had already available which were installed once we had chosen our character.I entered the community at Seyda Neen as if I was a child released from prison. Raw, unprepared, and not sure about the people.I got beat up by a mudkrab once or twice. I even lost a battle to some slaughter fish and that wasn't nice. I felt real humiliated too.About the third or fourth play through I felt like I had earn my battle rights and used a fire spell or an ice spell the first day in Seyda Neen. Those animals were no match for my new confidence and new bag of magic spell's.The game did not take as long to get through using all the new wisdom I had gained. I had found some scenery for BitterCoast and it made the place come alive. I started gathering any mod that spruced up the place giving us trees with leafs that look more real. I was enchanted and I got the enchanted forest of thinking so the exploration was even more fun. :yes: Link to comment Share on other sites More sharing options...
JimboUK Posted January 19, 2013 Share Posted January 19, 2013 When I bought it I had no idea what it was, I'd popped in the game shop while the better half was shopping for clothes. It hadn't been out long and the artwork on the card box intrigued me so I thought I'd give it a try, I opted for the PC version because I'd just upgraded it. When I first entered the gameworld I was lost, I'd played a couple of western RPGS but mostly it had been JRPGs on consoles, the kind of games that even back then led you by the nose. I remember standing in Seyda Neen thinking WTF? I knew the name of the town I had to visit along with the person I should see but I had no idea where it was or how to get there. I'd spoken to a few NPCs and they'd told me about the Silt Strider but I didn't know what one was, I hoped it wasn't near that dangerous looking bug thing across the water, I felt more than a little silly when I found out that the dangerous looking bug was the Silt Strider. Even though I had no idea what the hell was going on or what I was supposed to be doing the world and strange people drew me in, it's something that just doesn't happen these days. Todays games throw everything in your face, terrified that you'll get bored if you have to find things for yourself. I've clocked up a ridiculous number of hours on it over the years, I still play it for a bit these days and every time I start the game a smile creeps across my face. Link to comment Share on other sites More sharing options...
Deleted472477User Posted January 24, 2013 Share Posted January 24, 2013 On 1/9/2013 at 8:47 AM, Illiad86 said: On 1/9/2013 at 12:16 AM, jim_uk said: I'm one of the few that prefered Morrowinds Combat, Morrowinds combat was about character skill as most RPGs used to be, Oblivions was player skill. What Morrowind badly needed was a "miss" animation or anything that at least told the player they'd missed rather than it looking like dodgy collision. You're not the only one. I can't remember how many people have said the combat was either "too hard" or "too clunky" in Morrowind. You needed some skill to get a hit right in it, no mashing of the left click. Loved it. Sadly, I don't think Bethesda will never make an Elder Scrolls game like Morrowind again. It's "too hard" by today's standards... I once saw a review of Morrowind on amazon.com comparing it to choosing between the brainy, nerdy and charming girl who will challenge you and the frivolous, beautiful and brain-dead model type that is Oblivion. I thought it rather spot on. Neither is bad, but one is definitely smarter and deeper than the other. Link to comment Share on other sites More sharing options...
JimboUK Posted January 24, 2013 Share Posted January 24, 2013 On 1/24/2013 at 11:08 PM, nyxalinth said: On 1/9/2013 at 8:47 AM, Illiad86 said: On 1/9/2013 at 12:16 AM, jim_uk said: I'm one of the few that prefered Morrowinds Combat, Morrowinds combat was about character skill as most RPGs used to be, Oblivions was player skill. What Morrowind badly needed was a "miss" animation or anything that at least told the player they'd missed rather than it looking like dodgy collision. You're not the only one. I can't remember how many people have said the combat was either "too hard" or "too clunky" in Morrowind. You needed some skill to get a hit right in it, no mashing of the left click. Loved it. Sadly, I don't think Bethesda will never make an Elder Scrolls game like Morrowind again. It's "too hard" by today's standards... I once saw a review of Morrowind on amazon.com comparing it to choosing between the brainy, nerdy and charming girl who will challenge you and the frivolous, beautiful and brain-dead model type that is Oblivion. I thought it rather spot on. Neither is bad, but one is definitely smarter and deeper than the other. Yeah that comparison was made quite often on the official forums before they let the fanboys run riot over there, Morrowind was the intelligent, charming girl you could settle down with, Oblivion was the bimbo who was great for a one night stand but not much else. Link to comment Share on other sites More sharing options...
Deleted54170User Posted January 25, 2013 Author Share Posted January 25, 2013 On 1/24/2013 at 11:20 PM, jim_uk said: On 1/24/2013 at 11:08 PM, nyxalinth said: On 1/9/2013 at 8:47 AM, Illiad86 said: On 1/9/2013 at 12:16 AM, jim_uk said: I'm one of the few that prefered Morrowinds Combat, Morrowinds combat was about character skill as most RPGs used to be, Oblivions was player skill. What Morrowind badly needed was a "miss" animation or anything that at least told the player they'd missed rather than it looking like dodgy collision. You're not the only one. I can't remember how many people have said the combat was either "too hard" or "too clunky" in Morrowind. You needed some skill to get a hit right in it, no mashing of the left click. Loved it. Sadly, I don't think Bethesda will never make an Elder Scrolls game like Morrowind again. It's "too hard" by today's standards... I once saw a review of Morrowind on amazon.com comparing it to choosing between the brainy, nerdy and charming girl who will challenge you and the frivolous, beautiful and brain-dead model type that is Oblivion. I thought it rather spot on. Neither is bad, but one is definitely smarter and deeper than the other. Yeah that comparison was made quite often on the official forums before they let the fanboys run riot over there, Morrowind was the intelligent, charming girl you could settle down with, Oblivion was the bimbo who was great for a one night stand but not much else. Thanks to you both for reminding me... Of why I bought MORROWIND. I still have the entire collection of a game called, "Timelapse" and many other brain twisters too. I bought games like it that are filled with puzzles to keep the brain alert and coherent. I began to get dulled like an old knife playing the game Oblivion. With its limited mental skill requirement's to survive. Thanks to many of those who modded I saw skills which gave attention to accomplishing tasks in them in every class of crafts in Morrowind. Link to comment Share on other sites More sharing options...
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