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You’re just a an unimportant piece of some game *Contains major spoile


suger88

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You a programmer by any chance? I find it amusing that you think this "unrealistic", even though it has already been done for Oblivion......

 

I am going to assign you to the "beth fan-boy" section of my user list, which also happens to be my ignore list....... Have a nice day.

Except, there is no questline in Oblivion in which you can just betray a faction you joined at any given time..... so..... you are wrong.

 

And yeah, I know he blocked me, I still find it necessary to correct his false statements.

Edited by sajuukkhar9000
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sajuukkhar9000: You have been correcting opinions for most of the pages, don´t you get tired of it?

 

I mean, there doesn´t seem to be an end to it. :ohdear:

 

 

(I am here because I am curious about what you guys(and/or girls) write.) It´s also interesting to read.

Edited by Niborino9409
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Guys... This is in reply to some stuff earlier in the thread, but I was just inspired to post it:

 

 

Get off "Bethesda fanboys." Fanboyism is a GOOD THING. It's actively positive, instead of being passively negative. However, certain people who are accused of Bethesda fanboyism are actually people who don't take it as seriously as those who are really frustrated with it.

 

Being a fan of something is not binary. So many Skyrim fans say "Don't get me wrong, I love Skyrim!" then proceed to tear into it mercilessly, without any idea what it is about it that they actually like. If you have more bad to say about it than good, then maybe... just maybe... you actually don't like it. It's like a relationship that went bad; the romance is gone, and you may want to stay in that relationship, but everybody knows it's time to move on. Skyrim's not made for replayability. The second playthrough is when the illusion of freedom goes away (and make no mistake, it IS an illusion, even in heavy decision-making games).

 

Anyway, yunno, the point is... you might be pissing into the wind if you're still posting on a message board about that thing. There should be no big argument here. If you like the thing, you should appreciate that others might like the thing more than you instead of bringing them down for being a fanboy. It's just more support for the thing you like. If you can't feel that, then you should probably go somewhere else, because who belongs better on a Skyrim forum... a fanboy, or a non-fan?

Edited by rcavanah
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a lot of what Sajuukkar has been correcting are not opinions, but factually innacurate statements.

To be fair, it doesn't help when he holds his own opinion like it's a God-given fact. It gets a little irritating trying to have a discussion with him when he seemingly ignores details to reassert a generic statement.

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@sajuukkhar9000 No I'm 100% right.

To start take up arms all you need to do is come in rang of the fight with the giant and after the battle Aela will actively seek you out. Do you get the point? SHE COMES TO YOU and starts dialogue you do NOT GO TO HERE

To start Innocence Lost all you need to do is walk past Idesa Sadri and Grimvar Cruel-Sea and over hear them and the quest is added to your journal even if you never talked to anyone about it.

To start the forsworn conspiracy all you need to do is go to the market the murder happens and Eltrys will come up and give you a note starting the quest even if you never talk to the guards.

So in the end there are in fact quests in Skyrim that are added to your journal just because you walked past two NPCs talking or walked into the wrong place and didn't run away.

 

Also the programmers being lazy is not a good resin for quests and guild chains to be completely liner. What HeyYou meant when he said "I find it amusing that you think this "unrealistic", even though it has already been done for Oblivion......" was that in Oblivion you could actually get suspended or in the chase of the Arena, Fighters guild and Dark Brotherhood permanently kicked out. So yes you could in fact leave most of the guilds permanently at any time you really wanted.

 

I'm wasting my time aren't I?

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Well, if by wasting your time you mean, constantly making easy to prove false statements, then yes.

 

Firstly, you can

1. Not go close enough to the giant scene to trigger it

2. just WALK AWAY from Aela, she can only follow you so far

3. Since the original point was "quests are added just by walking past people" and, by your own admission, the quest only gets added ONCE YOU TALK TO AELA, this quest does not qualify

 

Secondly. I have never had innonce lost just by walking past them, only be talking to them after thie little conversation has the quest ever been added.

 

Thirdly, you can, just as you can do with Aela, WALK AWAY from Forsowrn conspiracy, its not hard in the slightest.

 

Also, you can get thrown out of the DB, College, and Theives guild, in Skyrim, and chose not to rejoin, so nothing has changed from Oblivion in that regard.

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Well, if by wasting your time you mean, constantly making easy to prove false statements, then yes.

 

Firstly, you can

1. Not go close enough to the giant scene to trigger it

2. just WALK AWAY from Aela, she can only follow you so far

3. Since the original point was "quests are added just by walking past people" and, by your own admission, the quest only gets added ONCE YOU TALK TO AELA, this quest does not qualify

 

Secondly. I have never had innonce lost just by walking past them, only be talking to them after thie little conversation has the quest ever been added.

 

Thirdly, you can, just as you can do with Aela, WALK AWAY from Forsowrn conspiracy, its not hard in the slightest.

 

Also, you can get thrown out of the DB, College, and Theives guild, in Skyrim, and chose not to rejoin, so nothing has changed from Oblivion in that regard.

 

First of all I want to say that I agree with HeyYou and the Op and I have read the entire thread so I don't need to enlarge on the points made except to say that your idea of choice and consequence is very different to the real meaning of choice and consequence.

 

One glaring point in your scenario is how are new players supposed to know these things? That's where the first impressions of a game come from. The first play through. It's only after playing through the game and either doing everything you want to do, or not, including the railroaded quests, (and many are no matter what you say) that you can make those decisions. I know which situations and NPC's to avoid, but that's not always possible unless one stays well away from cities and the possibility of being railroaded. In fact I'm well past the stage where I run through cities avoiding contact wherever possible so it doesn't happen. Example...Markarth and the House of Horrors. I always give that guy a wide berth because I will talk to him or any NPC IF I choose to, not be force greeted and be interrupted in whatever I'm there to do in the first place.

 

Another example. Being accosted by Brynjolf when I enter the Riften Market Place is an annoyance to say the least. The fact he "knows" the money or items I have on me are ill gotten gain is ridiculous particularly when I haven't stolen anything, whether I intend to in the future or not. He's not a mind reader I assume, but he seems to think he knows what I'm up to when we've never even met. The player should not have to run away from an NPC or learn to avoid situations to avoid another quest being added to the log. That's just ludicrous, as is pressing TAB to exit conversations when there is a lack of options to do it properly. That's nothing but a bandaid because Bethesda lacks the skill to write good dialogue with choices that are permanent and don't forever nag you.

 

There's also another very important point about having a quest log full of quests one may want to do some time down the track, or not at all. The more quests and scripts that are running, the more the game has to keep track of which can very quickly lead to instability, save corruption and bugs. That is a fact, not an opinion. All quests and their scripts are constantly running forcing the player to either clear their quest log or potentially end up with problems, sooner rather than later, particularly when quests overlap like the main and guild ones do at certain points.

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