Kovenicus Posted June 26, 2020 Share Posted June 26, 2020 (edited) Hi, I am experiencing a bug in which the floor and walls of some buildings are appearing and disappearing. Any idea what mod could cause it ? I tried disabling SavrenX Building And Interiors but didn't work. Here is a screenshot and here is my mod list : 0 0 Fallout4.esm 1 1 DLCRobot.esm 2 2 DLCworkshop01.esm 3 3 DLCCoast.esm 4 4 DLCworkshop02.esm 5 5 DLCworkshop03.esm 6 6 DLCNukaWorld.esm 7 7 Unofficial Fallout 4 Patch.esp254 FE 0 AWHD4KFull.esl254 FE 1 KCI.esl 8 8 ArmorKeywords.esm 9 9 NAC.esm 10 a SimSettlements.esm254 FE 2 SavrenX HD DLC Armor and Clothes.esp254 FE 3 SavrenX HD Vanilla Armor.esp254 FE 4 SavrenX HD Vanilla Clothes Optimized.esp254 FE 5 SavrenXFoodAndFoodware.esp254 FE 6 SavrenXHD1KBuildingAndInterior.esp254 FE 7 SavrenXHDSettlementAndSetDressing.esp254 FE 8 SavrenXPropsAndJunk.esp254 FE 9 SavrenXSynthHD.esp 11 b ClassicGhoulRace.esp 12 c CGR - Nuka World.esp 13 d ClassicBehemoth.esp 14 e Craftable Armor Size - Fix Material Requirements.esp 15 f Craftable Armor Size.esp 16 10 dD-Enhanced Blood.esp 17 11 fo3friedghouls.esp 18 12 Guards.esp 19 13 TrueGrass.esp 20 14 Insignificant Object Remover.esp 21 15 Reverb and Ambiance Overhaul.esp 22 16 NAC-FarHarbor.esp 23 17 NAC-NukaWorld.esp 24 18 Randomized DC Guard Outfits.esp 25 19 RAW INPUT.esp 26 1a strongheight.esp254 FE a Tom Sprint.esp 27 1b Leaders Of The Commonwealth.esp 28 1c ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp 29 1d More detailed perk description dlc version.esp 30 1e GlowingSeaEXPANDED.esp 31 1f More Where That Came From Diamond City.esp 32 20 More Where That Came From - Classic.esp 33 21 Fo4FI_FPS_fix.esp Edited June 26, 2020 by Kovenicus Link to comment Share on other sites More sharing options...
Kovenicus Posted June 26, 2020 Author Share Posted June 26, 2020 Ok so after disabling everything and enabling the mods progressively I found out the issue comes from Fo4FI FPS Fix.If someone knows why, I would gladly have a help, otherwise I won't bother trying to fix and will simply uninstall the mod.Sorry for the useless topic. Link to comment Share on other sites More sharing options...
JimmyRJump Posted June 26, 2020 Share Posted June 26, 2020 Any FPS fix mod tampers with pre-combines. Pre-combines are a setting in the game's ini file that make some textures like houses one whole as opposed to using the separate objects like walls, roofs, doors, wondows, etc. Making one whole of these textures alleviates the strain on the GPU because of less objects having to be rendered. Scrap mods do the opposite and break down large objects into their smaller components so that you can selectively scrap. The problems start when you have several mods that try to do the same thing, or when pre-culling is involved. Pre-culling is loading textures into the RAM so that they are at the ready when they need to be rendered. When scrapping items that normally can't be scrapped, the pre-culling gets screwy because the game tries to render stuff that's no longer there. Since a game doesn't load what's behind an object -to save on resources- the object that wants to get rendered will flicker in and out of view, showing a hole in the game where the scrapped object used to be because what's underneath the scrapped object is infinity. In your case, it could be you need to sort your load order and get the FPS mod to load last or first after the esm plugs. Link to comment Share on other sites More sharing options...
HeyYou Posted June 26, 2020 Share Posted June 26, 2020 The mod author recommends that one load dead last, right where it is in your load order. Seems that a selection of folks have issues with that though, and experience the same thing. Are you by any chance running an AMD video card? Link to comment Share on other sites More sharing options...
Kovenicus Posted June 26, 2020 Author Share Posted June 26, 2020 (edited) The mod author recommends that one load dead last, right where it is in your load order. Seems that a selection of folks have issues with that though, and experience the same thing. Are you by any chance running an AMD video card? Yup, it's an AMD. Any FPS fix mod tampers with pre-combines. Pre-combines are a setting in the game's ini file that make some textures like houses one whole as opposed to using the separate objects like walls, roofs, doors, wondows, etc. Making one whole of these textures alleviates the strain on the GPU because of less objects having to be rendered. Scrap mods do the opposite and break down large objects into their smaller components so that you can selectively scrap. The problems start when you have several mods that try to do the same thing, or when pre-culling is involved. Pre-culling is loading textures into the RAM so that they are at the ready when they need to be rendered. When scrapping items that normally can't be scrapped, the pre-culling gets screwy because the game tries to render stuff that's no longer there. Since a game doesn't load what's behind an object -to save on resources- the object that wants to get rendered will flicker in and out of view, showing a hole in the game where the scrapped object used to be because what's underneath the scrapped object is infinity. In your case, it could be you need to sort your load order and get the FPS mod to load last or first after the esm plugs. Thank you for the little explanation ! As @HeyYou said, the author hardly recommend to load it last and that's what I did (LOOT would place it higher though) Edited June 26, 2020 by Kovenicus Link to comment Share on other sites More sharing options...
HeyYou Posted June 27, 2020 Share Posted June 27, 2020 Might experiment with older/newer drivers for your vid card, and see if it makes any difference. Link to comment Share on other sites More sharing options...
Kovenicus Posted June 27, 2020 Author Share Posted June 27, 2020 (edited) Might experiment with older/newer drivers for your vid card, and see if it makes any difference. I'm experiencing bigger issues on my computer that I'm currently trying to fix because of my vid card drivers so for now I won't really look into it, but thank you for your answer. I appreciate it. Edited June 27, 2020 by Kovenicus Link to comment Share on other sites More sharing options...
Joporai124 Posted July 2, 2020 Share Posted July 2, 2020 Try loading all your mods in FO4Edit and then use the Apply Filter for Conflicts Option As Shown Here. I had this same problem and found that Another Green Mod was conflicting with the FPS fix and I fixed it by putting the FPS Fix esp above Another Green mod esp in my load order. Link to comment Share on other sites More sharing options...
jackdanniels Posted January 4, 2021 Share Posted January 4, 2021 (edited) add this line in fallout4Custom.ini:[General]bUseCombinedObjects=0bUsePreculledObjects=1 Edited January 4, 2021 by jackdanniels Link to comment Share on other sites More sharing options...
Paulixs Posted February 22, 2021 Share Posted February 22, 2021 2 building in starlight invisible, only fix so far is to not use "cleaner_lived-in_settlements" but i want this mod, how can i fix? Link to comment Share on other sites More sharing options...
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