raverbane Posted January 28, 2013 Share Posted January 28, 2013 sigh...more ghoul voice... My poor throat! just kidding. Pumped to take Doc to the next level.You had a great ghoul voice, it'd be great to hear more of Doc Friday. Hell, that was a part I applied for. But I said I may not be able to do it because I can't do a "southern drawl" Doc Friday was very well done! Southern Drawl isnt nearly as hard to do as Southern Aristocrat / Savannahian accent that he did with Doc Friday. Link to comment Share on other sites More sharing options...
TheCourier13 Posted January 28, 2013 Share Posted January 28, 2013 (edited) I can't wait till these updates are done, I'm really looking forward to them. I'm currently replaying New Vegas, but am avoiding starting The Inheritance till the New Vegas Bounties I & II updates are completed. In the meantime I'm just farting around, doing quests as I come up on them or just on a whim, and killing fiends and anything else that happens to get in my way, gotta get my Lord Death perk all the way up, lol. If you need a tester, let me know, I'd be happy to help. :) Edited January 28, 2013 by TheCourier13 Link to comment Share on other sites More sharing options...
Guest deleted2159825 Posted January 28, 2013 Share Posted January 28, 2013 All, I figured I'd post a quick status report during lunch: For NVBI:- Added new weapons to form lists (thanks, Brigand231!)- All content should rely on persistent references, making it MasterUpdate-friendly- All speech checks are now in the New Vegas format- The Judge's bunker has a map marker- Removed some superfluous, unique weapons- Other fixes that I can't recall For NVBII:- Quest doesn't start until the conclusion of NVBI- Boulder City Jail is disabled until "A New Bureaucracy" begins- Re-vamped numerous scripts to optimize performance- Added extensive cleanup to NPC's- Began work on a new quest, "A Dying Breed" (working title, subject to change), which involves the grand finale in the Courier's war against the Fiends. It is inspired by The Raid.- Started laying the groundwork for two new quests that stem from player decisions in The Inheritance. If you've played the sidequests, you can probably infer which NPC's will be making an appearance. Depending on the timetable, I may include a Film Noir-style quest involving a serial killer. Whether or not I implement this quest will hinge on how long I can maintain focus until the temptation of Firebase Zulu draws me away.- I also began work on updating Doc Friday; some of his scripting is screwy in the current build, so this may take some time. Thanks for all the support. I'm very excited to roll out these updates! Link to comment Share on other sites More sharing options...
tizerist Posted January 28, 2013 Share Posted January 28, 2013 Sounds good so far. Will you be looking to do like a combined mod that contains all these new quest mods in one?Keep it up, nice one. Link to comment Share on other sites More sharing options...
pwinkle Posted January 28, 2013 Share Posted January 28, 2013 @SomeguyI'm just gonna put the entire post down as a spoiler, I can't be bothered to put up with people complaining at me later :P I have to ask man, how will 'The Inheritance' fit into the time frame of your series? I mainly want to hear your plans, but I have an idea too. I could type up a long paragraph here, but bullet points will make it so much easier for everyone :PIMO the best way to set it up would beplay NVB1 until the finish.NVB2 - introduced 2/3 days after NVB1 is finishedThe Inheritance - Maybe a day or two after NVB2 is introduced I only say this as if the inheritance was introduce before bounties 2 we'd risk getting too stuck in the quest line. Then it'd be a case of why WOULD I bother go hunting bounties? Then ending up flouncing around afterwards not sure what to do, not entirely sure why you're bounty hunting when you have all this money available :sBut if NVB2 is released first (even just by a few days) the PC could probably go and do a bounty or two and then hear about the job in Novac. Then they could make a choice of how they want to balance their time between searching for the treasure and collecting any bounties. I will say though that I think NVB1 should be left almost untouched, plot-wise.I kinda like the fact that it has a linear, story driven plot, that's part of its charm and reason why it works. To me NVB1 acts kind of like a buffering zone between the vanilla game and your series, it acts as the perfect transition from courier who stumbles around; killing randomers, leading up to the courier who's a feared and respected bounty hunter; constantly working at taking down self-appointed crime syndicates. Also how will NVB2 and the Inheritance tie in with each other, references and quest completion wise? From reading your above post I'm gathering that elements of NVB2 will obviously only be available after 'Inheritance' is finished... I think a lot of people on the forums are crying out for the opportunity to kill Esther after she 'escapes' if you want to save the kids. Myself, I'd be quite happy to double cross her after taking my weekly payment. The way I see it, killing her would leave one less loose end who'd probs try to blackmail me later on. (Killing her {or warning her to leave} should be the only options you have if you decided to take the payments in Inheritance.}, so she couldn't rat you out to NCR authorities.) Yet what about existing quests already found in NVB2? Say if we found Arthur Ribben after finding the bunker in 'Inheritance', maybe use it as a way of relating with him and letting him escape; or maybe it could even be used as a way of guilting him into going to jail (the Enclave being responsible for so many deaths, even of their own people).Or how about if you're still in the early of 'Inheritance' and you've figured out who Ribben is, maybe you could talk to him about it? Use it as some kind of bargaining chip for allowing him to leave? For example he could give you a security key that activates(friendly) robotic security at one of the Enclave bases to help kill some hostiles (e.g. turrets deploy in the ghoul vault). Just my set of questions/suggestions anyway man, do with them what you will. They're just some points that I think should at least be brought to light depending on how deeply you're planning on connecting your mods.Loving them all as is, will be great to go through it again; when choices will have actual consequences and not we're not just listening to dialogue that sticks to the plot but remains vague.Best of luck with it if I don't get chance to speak before you release the expansion.-Pwinkle Link to comment Share on other sites More sharing options...
Guest deleted2159825 Posted January 28, 2013 Share Posted January 28, 2013 Sounds good so far. Will you be looking to do like a combined mod that contains all these new quest mods in one?Keep it up, nice one. If there is time to make it before FO4, Just a Courier's plot would depend on player choices from both my mods and vanilla gameplay. As for combining them outright... it's not happening. Some of my plugins will differ from past work, so I'd like to leave options for players that may not enjoy certain mods, yet dig others. Link to comment Share on other sites More sharing options...
Brigand231 Posted January 28, 2013 Share Posted January 28, 2013 Would you like a similar copy/paste-able version for NVB II as well, chief? Just let me know how comprehensive you'd want it to be if you do. Link to comment Share on other sites More sharing options...
Guest deleted2159825 Posted January 28, 2013 Share Posted January 28, 2013 @SomeguyI'm just gonna put the entire post down as a spoiler, I can't be bothered to put up with people complaining at me later :P I have to ask man, how will 'The Inheritance' fit into the time frame of your series? I mainly want to hear your plans, but I have an idea too. I could type up a long paragraph here, but bullet points will make it so much easier for everyone :PIMO the best way to set it up would beplay NVB1 until the finish.NVB2 - introduced 2/3 days after NVB1 is finishedThe Inheritance - Maybe a day or two after NVB2 is introduced I only say this as if the inheritance was introduce before bounties 2 we'd risk getting too stuck in the quest line. Then it'd be a case of why WOULD I bother go hunting bounties? Then ending up flouncing around afterwards not sure what to do, not entirely sure why you're bounty hunting when you have all this money available :sBut if NVB2 is released first (even just by a few days) the PC could probably go and do a bounty or two and then hear about the job in Novac. Then they could make a choice of how they want to balance their time between searching for the treasure and collecting any bounties. I will say though that I think NVB1 should be left almost untouched, plot-wise.I kinda like the fact that it has a linear, story driven plot, that's part of its charm and reason why it works. To me NVB1 acts kind of like a buffering zone between the vanilla game and your series, it acts as the perfect transition from courier who stumbles around; killing randomers, leading up to the courier who's a feared and respected bounty hunter; constantly working at taking down self-appointed crime syndicates. Also how will NVB2 and the Inheritance tie in with each other, references and quest completion wise? From reading your above post I'm gathering that elements of NVB2 will obviously only be available after 'Inheritance' is finished... I think a lot of people on the forums are crying out for the opportunity to kill Esther after she 'escapes' if you want to save the kids. Myself, I'd be quite happy to double cross her after taking my weekly payment. The way I see it, killing her would leave one less loose end who'd probs try to blackmail me later on. (Killing her {or warning her to leave} should be the only options you have if you decided to take the payments in Inheritance.}, so she couldn't rat you out to NCR authorities.) Yet what about existing quests already found in NVB2? Say if we found Arthur Ribben after finding the bunker in 'Inheritance', maybe use it as a way of relating with him and letting him escape; or maybe it could even be used as a way of guilting him into going to jail (the Enclave being responsible for so many deaths, even of their own people).Or how about if you're still in the early of 'Inheritance' and you've figured out who Ribben is, maybe you could talk to him about it? Use it as some kind of bargaining chip for allowing him to leave? For example he could give you a security key that activates(friendly) robotic security at one of the Enclave bases to help kill some hostiles (e.g. turrets deploy in the ghoul vault). Just my set of questions/suggestions anyway man, do with them what you will. They're just some points that I think should at least be brought to light depending on how deeply you're planning on connecting your mods.Loving them all as is, will be great to go through it again; when choices will have actual consequences and not we're not just listening to dialogue that sticks to the plot but remains vague.Best of luck with it if I don't get chance to speak before you release the expansion.-Pwinkle @pwinkle - I always envisioned The Inheritance as a standalone plugin, chronologically speaking. Firebase Zulu will be much the same, with a few characters making appearances in NVBII, which was always meant to be a persistent, easily-updated plugin (but clearly taking place after NVBI). The sandbox design makes it ideal to carry on plot threads and characters from other, finite plugins. As for motivation... keep doing sidequests, and you'll see what happens to the player's wealth. That will also come into play during NVBII. - I agree, NVBI's plot is sacrosanct. Players are familiar with it, and I don't want to change that experience. - I don't want to give too much away, but you can expect "certain characters" (Esther, Ronnie, and Robert Anderson) from The Inheritance to appear in NVBII. :) - I've also considered your suggestion for Arthur Ribben - I won't rule it out. Thanks for your feedback! Link to comment Share on other sites More sharing options...
pwinkle Posted January 28, 2013 Share Posted January 28, 2013 @Someguy Sorry, snipped the convo. Was getting too long to organise it :P Aye, I see what you mean about the chronological order tbh. While not necessarily needing to be set after NVB1; it would make the most sense for it to be (esp if we're playing your mods in that episodic fashion).I suppose that's the beauty of fallout being such a customisable game though, I can always not install the other plugins until I want to and come up with whatever RP reasons I want to. As for wealth, yeah I've played through the mod a few times (saving before making choices)... But I play as a bit of a mean, morally-grey bastard... Plus I invested the caps from the i got for the Enclave gold into other sources with high turnovers (A sniper rifle, loads of ammo and a casino) :P Like I said, I initially took up Esther's offer, but I'd gladly go back and collect on her bounty if it'd be beneficial to my overall rep in the long run. As long as I get back my initial investment (in caps and loot) I wouldn't be too bothered about killing another slaver... I'm glad to see you're going to give us that option :D I assume her location will depend on your agreement with her? Again man, bets of luck with the mod. I'll make sure to post again if I come up with any other ideas. Link to comment Share on other sites More sharing options...
TheCourier13 Posted January 29, 2013 Share Posted January 29, 2013 Good to know, I can go ahead and play The Inheritance without any worries then. :) Link to comment Share on other sites More sharing options...
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