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NifSkope problem


Flopsie

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Some days ago I made a custom sword for Skyrim, everything worked so today I created a scabbard. However now NifSkope always throws an warning "link points to wrong block type" and my texture won't load in-gam(in Nifskope it does). The sword texture loads fine though.

The warning links to the BSLightningShaderProperty of the scabbard, so I assume the two problems are linked.(I'm using rc4)

http://i.imgur.com/wC86UUcl.png

This is how it looks in-game:

http://i.imgur.com/5tivlrul.jpg

As you can see, it clearly loads something. I assume the normal and specular map. The texture however not. I also tried with another texture and it gives the same result.

 

Thanks

 

Also, how can I change the position of the sword so that the scabbard come closer to the hip, and isn't floating in the air?

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If the problem is in BSLightningShaderProperty, why did you posted an image showing the BSShaderTextureSet Block Details? You can't expect ppl to have magic crystal balls and guess whats in the BSLightningShaderProperty! =)

 

Anyway, not knowing what your workflow is or what kind of error msg that is, I would suggest you to delete BSLightningShaderProperty, open a working weapon nif with similar shading, copy the BSLightningShaderProperty from one nif to the other, and then reset the NiNode Properties to parent the pasted one on your nif.

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Than you for your response. I opened the EbonySword niff and changed the scabbard. It gave me the same error, even if I didn't change anything.

But tha game is clearly loading the textures wrong. The parts are defined correctly, you see that the metal part is different than the leather part, but is shows strange colors and bumping.

http://i.imgur.com/dAEPGaxl.jpg

 

This is how the model should look(Cinema 4D render):

http://i.imgur.com/Zz4i6Szl.jpg

 

Because the textures load fine in C4D I assume my UV maps are correct. If not the metal part wouldn't be so visible in-game.

 

Thank you

 

This is theBSLightingShaderProperty of the scabbard:

http://i.imgur.com/adiu1YVs.png

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When you click on a NiTriShape (scabbard or weapon) there is a line named TRANSLATION in the block details window below...change these values to change position. Though, keep in mind that changing the sword's position will change the position in the character's hand as well.

 

The scabbard is attached to an own bone, so you could change the bone's position in the character's skeleton.nif. BUT this would affect all scabbards and if you want to upload the mod all users need the same skeleton - won't happen since most use already customized body/race mods.

 

Maybe remodel the scabbard a bit so it fills the empty space...some kind of loop or belt - better than nothing.

Edited by ghosu
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