supergunboy Posted February 2, 2013 Author Share Posted February 2, 2013 Heres the load order: [X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] aHUD.esm[X] iHUD.esm[X] CRAFT.esm[X] CALIBR.esm[X] Project Beauty.esm[X] [DC RANGER ARSENAL v3 MASTER].esm[X] UndiscoveredCapital.esm[X] UndiscoveredCapital - 'Experiencing Turbulence'.esm[X] UndiscoveredCapital - 'Now Showing'.esm[X] Project Genesis.esm[X] GNRBuilding_BoS.esm[X] Mothership Crew.esm[X] Advanced Recon Tech.esm[X] Alton, IL.esm[X] EVE.esm[X] FO3 Wanderers Edition - Main File.esm[X] Mart's Mutant Mod.esm[X] Xepha's Dynamic Weather.esm[X] DCInteriors_ComboEdition.esm[X] RH_IRONSIGHTS.esm[X] EVE - RH Ironsights Patch.esp[X] FO3 Wanderers Edition - Alternate Travel.esp[X] BetterGamePerformance.esp[X] DarNifiedUIF3.esp[X] Project Beauty- Broken Steel.esp[X] Project Beauty- Point Lookout.esp[X] RH_IronSights_RemoveReticule.esp[X] GNR Enhanced.esp[X] PointRadio.esp[X] CONELRAD 640-1240.esp[X] Enhanced Tenpenny Suite.esp[X] GNRBuilding_Studio.esp[X] aaTriffid.esp[X] Billboard Camps.esp[X] FO3_WRP.esp[X] More2Megaton.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp[X] FO3 Wanderers Edition - Optional Restore Tracers.esp[X] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp[X] WeaponModKits.esp[X] WeaponModKits - FWE Master Release.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - Zeta.esp[X] RH_WMK_Bridge.esp[X] RH_FWE_Bridge.esp[X] Advanced Recon Armor.esp[X] Advanced Recon Gear.esp[X] Advanced Recon Tech.esp[X] Advanced Recon Range Finder.esp[X] Wasteland Soldier Armor.esp[X] AutoGates.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - Master Menu Module.esp[X] Mart's Mutant Mod - Project Beauty.esp[X] Xepha's Dynamic Weather - Main.esp[X] Xepha's Dynamic Weather - Anchorage.esp[X] Xepha's Dynamic Weather - The Pitt.esp[X] Xepha's Dynamic Weather - Broken Steel.esp[X] Xepha's Dynamic Weather - Point Lookout.esp[X] Xepha's Dynamic Weather - Main + DLC Merged.esp[X] Xepha's Dynamic Weather - Dynamic Sneak Bonus.esp[X] Megaton Return.esp[X] merged patch.esp[X] Fallout Remastered.esp[X] Fallout Remastered - Project Beauty.esp[X] Fallout Remastered - FWE.esp[X] Fallout Remastered - FWE + RH Ironsights.esp[X] Fallout Remastered - Mart's Mutants Mod.esp[X] Fallout Remastered - Xepha's Dynamic Weather.esp[X] Blackened FWE + MMM + EVE + Project Beauty.esp[X] TSC Black Guards.esp[X] TSC Dialogues.esp[X] TSC Erebus.esp[X] TSC Faction Reports.esp[X] TSC New Quarters.esp[X] TSC outposts.esp[X] WerneLooterArmor.esp[X] HelmPOV.esp[X] noautoaim.esp Link to comment Share on other sites More sharing options...
nosisab Posted February 2, 2013 Share Posted February 2, 2013 That is clearly a case of missing or misplaced meshes/textures. It may happen if you "uninstalled" a mod using the same files (supposing you had everything running OK before). The only way to correct this kind of problem is reinstalling the mods, I hope you can identify the objects missing meshes and from there have an idea of group of mods which could affect it. For missing meshes problems the load order is not important, the order of installation (and/or uninstall) is what matters more. Link to comment Share on other sites More sharing options...
BlackRampage Posted February 2, 2013 Share Posted February 2, 2013 [X] FO3 Wanderers Edition - Optional Restore Tracers.esp[X] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).espOnly use one of these, not both. [X] Mart's Mutant Mod - Project Beauty.esp= redundant when using Blackened. Link to comment Share on other sites More sharing options...
supergunboy Posted February 3, 2013 Author Share Posted February 3, 2013 Didn't help...:( Link to comment Share on other sites More sharing options...
Purr4me Posted February 13, 2013 Share Posted February 13, 2013 so ive been having this problem wer i have missing meshes for someweapons from the mod RH ironsights... the johnny gun and the revolverrifle to be exact! i seem to have a missing mesh on the battle rifle butim not sure if its from RH... i tried reinstall/ update nothing helped!this would be ok if these weopons wer rare but the revolver rifle andthe johnny gun are very common among raiders so wen ever i fightraiders ai see a whole lot of annoying exclamation marks everywer and itjust pisses me off!!! PLZ HELP ME!!! ps: i think the battle rifle mightbe from project genesis coz the npcs ther r the only ones i found usingthat gun! PLEASE HELP ME!!!!!!!!! I responded with a request for information to help you----> 'supergunboy', on 01 Feb 2013 - 15:46, said:http://forums.nexusmods.com/public/style_images/underground/snapback.pngAlso may someone tell me from witch mod is that battle rifle...Takethe weapon out in game in a clean area, discard the weapon so it laysout on the ground, hit the tilde key and click on the weapon, in thescreens window...at the top, you will see it's Form ID #. Write that number down, and the type GBO and hit enter key, again write thisnumber down. close the game , run fo3edit, in the form ID box above,type in that information 1 number at a time and hit enter.This will take you directly to where it is standing in game, if it is defaultas in fallout3.esm? then bellow, there is a reference tab, there, youwill see all the mods that currently use that weapon, and the huntbegins, narrow down which mod is missing what mesh file. If none are? then you do have a bad mod installed. Kitty. Then you came up with yet another weapon Not part of genesis------> Oh and also 5.56mm SMG gun has no meshes don't know from Wat mod...Listed here is what you said are problem files: -johnny gun-revolver rifle-battle rifle .---------------------------- No listing for the "battle riffle" found in 2500 mods. IN formation to identify the weapons source is required.Unable to locate the weapons you wrote here in all the mods so far. I used your spelling on a 10 terabyte drive system storage medium of extracted mods. Do as I ask so I can help you find the missing files. Genesis does not list those as you wrote here. Post the information I need here. Kitty. Link to comment Share on other sites More sharing options...
supergunboy Posted February 24, 2013 Author Share Posted February 24, 2013 im pretty sure the battle rifle is from either FWE or RHironsights, sorry its just im not great with using the FO3Edit... Link to comment Share on other sites More sharing options...
M48A5 Posted February 24, 2013 Share Posted February 24, 2013 I suggest you re-read the RH Ironsights description page, especially the installation instructions. Also, read the ReadMe. When you are done, move EVE - RH Ironsights Patch.esp and RH_IronSights_RemoveReticule.esp so they load after WMK. Better yet, get BOSS to handle your load order. With all of the mods you have, you need to learn FO3Edit and make a merged patch. Get the FO3Edit Training Manual here: http://fallout3.nexusmods.com/mods/8629 Link to comment Share on other sites More sharing options...
supergunboy Posted February 24, 2013 Author Share Posted February 24, 2013 yes so after abit of digging the revolver rifle and the revolver rifle r 100% rhironsights, still dont know about the battle rifle, also i found a new missing mesh for the johnson SMG gun which is also from rhironsights... i guess ill have to install the original rh ironsights instead of the paradox version... and ill check for the batle rifle... Link to comment Share on other sites More sharing options...
Purr4me Posted February 25, 2013 Share Posted February 25, 2013 yes so after abit of digging the revolver rifle and the revolver rifle r 100% rhironsights, still dont know about the battle rifle, also i found a new missing mesh for the johnson SMG gun which is also from rhironsights... i guess ill have to install the original rh ironsights instead of the paradox version... and ill check for the batle rifle...all of these are from RH_iron sights -johnny gun-revolver rifle-battle rifle . are not listed in PI version so I would not have that data. The Vintage release long ago is what I have, these items are new items, I am downloading the Beta packs now as I did not have them before. I have what was contained on an ISO compilation once hosted here and is no longer here. All Original mods. Now, we're getting somewhere. M48A5 is correct, all 3 weapons are indeed listed on the description page. Never seen them my self. we shall be soon. ?, why are they NOT listed in the PI merger file?, they should be? Unless these were released after the merging date. kitty. Link to comment Share on other sites More sharing options...
HavocPL Posted February 25, 2013 Share Posted February 25, 2013 I think you also need New weapons for BETA from Ironsights. Link to comment Share on other sites More sharing options...
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