Draco856 Posted February 20, 2013 Share Posted February 20, 2013 If you try to merge a file with conflicting records, the last one merged will be the one that takes, or at least I think I haven't really checked dispite merging nearly 250 mods all ready. Just create a merged patch and then copy the merged records into your merged ESP and it should be fine. As to removing the files from the master list, just move the ESPs you merged to another folder instead of deleting them in-case something goes wrong and you need to re-merge the files. NMM should remove them from the plugin list automatically on it's next load, same with Wrye Bash Link to comment Share on other sites More sharing options...
wasimk1 Posted February 22, 2013 Share Posted February 22, 2013 Totally new to the Tes5Edit thing so please bear with me. Is it possible to merge The Realistic Needs and diseases mod with Babettes feast, Drinking fountains of skyrim etc along with all the relevant patches needed for RND into one mega esp which controls all of this? Link to comment Share on other sites More sharing options...
anb2004 Posted February 22, 2013 Share Posted February 22, 2013 (edited) Made this How do you make dependency between two mod couple weeks ago. where i have a player home mod and weapons/armors/items mod. and i want to apply Manilla Turtle auto sorting for sorting out all the stuffs that i set by triggering containers from the player home mod. i do already make them both work by mashing them up into one plugin with TES5Edit, how it is done is pretty close as this one. it work but of course there are some part that wont show up in game because the object has same ID which i can easily fix it. the thing is i really wanted for both mod stay as standalone plugin, and i want another plugin to make the auto sorting to work maybe something like merged patch between two mod where the auto sorting configuration is. so i was wondering is it possible by doing your method ? thanks Edited February 22, 2013 by ebony_ivory Link to comment Share on other sites More sharing options...
MTichenor Posted February 22, 2013 Author Share Posted February 22, 2013 @wasimk1 Realistic Needs and Diseases uses scripts. So does drinking fountains of skyrim. You'll probably have problems trying to merge them. @ebony_ivory I honestly don't know...I've never used the auto sorting stuff you're talking about. If it uses scripts, you may need to go fill in the script properties for any forms that have attached scripts. Link to comment Share on other sites More sharing options...
stclairstv Posted February 22, 2013 Share Posted February 22, 2013 Well I followed the directions and merged 3 armor mods, but in game the textures do not show up on my guy? any help? Link to comment Share on other sites More sharing options...
Draco856 Posted February 23, 2013 Share Posted February 23, 2013 If you merged them, but changed nothing about them, then the mod(s) you merged were broken all ready. I know I've been fixing several armor and weapon mods after I've merged them due to bad texture paths or missing models. Link to comment Share on other sites More sharing options...
stclairstv Posted February 23, 2013 Share Posted February 23, 2013 I checked them before merginf to make sure they worked properly then merged them and 2 out of the 3 would sow up, just wandering what i can do to get them all to work. I have about 50 esp I want to merge into different esp to reduce the load order. Link to comment Share on other sites More sharing options...
DemongelRex Posted February 23, 2013 Share Posted February 23, 2013 I tried using this method to merge all 6 of oblivion hairs mod for skyrim. (6 esm's....really?)When I went to the race menu, all of the hairs were gone but it saved the numbers.They just were not there anymore.Any advice? Link to comment Share on other sites More sharing options...
Draco856 Posted February 24, 2013 Share Posted February 24, 2013 ESM merging is tricky if they have ESPs as well, since most ESM files are just there for the records, the ESP is where the actual things are added. So if you want to merge a file that has an ESM you have two choices, first merge the esps and leave the ESMs alone, or merge both into a single file. Link to comment Share on other sites More sharing options...
Draco856 Posted February 24, 2013 Share Posted February 24, 2013 I've been having some problems myself with the merging process too...when I try to update a mod in one of my merged files it messes with everything else. I'm going to try and see if I can find a way to fix it, but if anyone has any ideas I'm open to them. The problem is basicly this, when I want to merge my updated mod into my merged esp after I override the records and add the master many records lose all refrences and TESVEdit throws out errors about it, I don't know the problem since when I haven't done the remerge the file is fine and error free (according to TESVEdit), but after I add the new master, it goes haywire. Link to comment Share on other sites More sharing options...
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