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Can't remove masters in FNVEdit?


Draghy

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Hello,

 

I used a patch to modify some weapons mods from a separate .esp. I replaced them with the patch values in the original .esp since I want to merge them to save plugin space. Removed the identical to master records from the patch and cleaned masters, worked out for most of them, but a few .esps just won't let themselves be removed from the patch .esp, despite not having any form overrides and not being referenced in any patch script.

 

Any ideas what to do to fix this?

Edited by Draghy
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Yes you still can, but not by just blindly deleting them in the header.

 

You have to remove all the references to the masters first, then you pick CLEAN MASTERS in the right-click menu

 

YOu must sill have a reference to that master somewhere.

Obviously, but as I've said it was only adjusting weapons.

 

The only things that I overwrote were weapon forms and leveled items forms to swap ammo types.

For those I checked the GECK use info and didn't see any forms from the patch.

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Yes you still can, but not by just blindly deleting them in the header.

 

You have to remove all the references to the masters first, then you pick CLEAN MASTERS in the right-click menu

 

YOu must sill have a reference to that master somewhere.

Obviously, but as I've said it was only adjusting weapons.

 

The only things that I overwrote were weapon forms and leveled items forms to swap ammo types.

For those I checked the GECK use info and didn't see any forms from the patch.

 

 

 

There must be something left over.

 

Have you opened them up in FNVEdit, and checked each record?

if BOTH ESPs open in the Right hand window, then there's your reference

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Yes you still can, but not by just blindly deleting them in the header.

 

You have to remove all the references to the masters first, then you pick CLEAN MASTERS in the right-click menu

 

YOu must sill have a reference to that master somewhere.

Obviously, but as I've said it was only adjusting weapons.

 

The only things that I overwrote were weapon forms and leveled items forms to swap ammo types.

For those I checked the GECK use info and didn't see any forms from the patch.

 

 

 

There must be something left over.

 

Have you opened them up in FNVEdit, and checked each record?

if BOTH ESPs open in the Right hand window, then there's your reference

 

Yeaa umm.. I know all that. There's nothing visibly overwritten. Here:

0818371354781244.jpg

 

Records are all white for all the 3 .esps that refuse to disappear.

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You have only opened one .esp, G43.esp. So the only thing that will be displayed is the information for that .esp. You need to open all the .esm and .esp files you have installed and then check for conflicts.

I had the patch .esp opened and all its according masters. I opened them all just to check but it's the same result. Nothing being overwritten from the .esps that can't be removed as masters.

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It can be a real pain in the ass. I have had to resort to backing up the esps/esms that I want to remove as masters, use FNVEdit to remove all records that could possibly conflict from those esps or esms, and then open my esp and do the clean masters. Then you must restore the modified esps/esms from the backup (or just delete the modified ones and reinstall the others). Normally FNVEdit creates a backup before it saves any new changes.

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