YouDoNotKnowMyName Posted September 26, 2020 Share Posted September 26, 2020 Good afternoon everybody! This is something that I always wondered about: Why does the Institute not simply teleport lots of Synths into the Glowing Sea to get / kill Virgil? Is there any lore explanation for this?Does the radiation interfere with the teleportation stuff or something like that?(If so, the Glowing Sea would be an ideal location for a Railroad - HQ, because the Institute can't just teleport lots of Synths in there to destroy them ...) I know that there are many "plot holes" and "unexplained things" in Fallout 4, but maybe somebody knows ... Link to comment Share on other sites More sharing options...
DoctorKaizeld Posted September 26, 2020 Share Posted September 26, 2020 Yes. Teleportation for synths is not easy which is why most teleport into the building directly above the institute. While teleportation is possible elsewhere it appears that they need the coordinates to do so successfully. In this case they don't really know where he is as the Sea is vast and dangerous. The Railroad wouldn't want to setup there either for the same reason as it would be very difficult to come and go not to mention expensive. Link to comment Share on other sites More sharing options...
Zorkaz Posted September 26, 2020 Share Posted September 26, 2020 That and tons of possible signal interference Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted September 26, 2020 Author Share Posted September 26, 2020 Oh, ok, makes sense ... Yeah, now that I think about it, Virgil himselfs says that "the primary insertion point is in the ruins of the CIT" when you have to track down the Courser ... And large ammounts of radiation aren't good for any sensitive electronic equipment (you might get some "bit flips" in memory for example or other weird stuff ...).There is apparently a whole Wikipedia article about this stuff ...For someone who is interested in electronics, the is really interesting:https://en.wikipedia.org/wiki/Radiation_hardening And yes, the Glowing Sea is pretty big ...And the Institute is all about "efficiency" when it comes to Synths, so why waste hundrets or even thousands of Synths just to track down one man .... So, all in all: If you want to be "safe" from the Institute, the Glowing Sea is perfect.But that's the only "safe thing" about it .... Link to comment Share on other sites More sharing options...
FruitOfTheLum Posted September 26, 2020 Share Posted September 26, 2020 .But that's the only "safe thing" about it ...Unless you're a super mutant! Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted September 26, 2020 Author Share Posted September 26, 2020 .But that's the only "safe thing" about it ...Unless you're a super mutant! Or one of the Children of Atom, or a ghoul .... Link to comment Share on other sites More sharing options...
FruitOfTheLum Posted September 26, 2020 Share Posted September 26, 2020 .But that's the only "safe thing" about it ...Unless you're a super mutant! Or one of the Children of Atom, or a ghoul .... I'm still convinced that the Children of Atom are ghouls, they just haven't had their faces melt yet! Link to comment Share on other sites More sharing options...
Zorkaz Posted September 26, 2020 Share Posted September 26, 2020 Or they've reached another stage of evolution Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted September 26, 2020 Author Share Posted September 26, 2020 Yeah, they are something different ... But it makes sense that they attribute that "weird trait" that they have to a "god", that's what people do when they can't explain something ...So it makes sense that they belive that "Atom has blessed them" ... I always liked the CoA, they are just something "different" and it is cool that there is an option in FarHarbor to support them. Link to comment Share on other sites More sharing options...
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