monesq Posted September 28, 2020 Share Posted September 28, 2020 I have been playing Fallout 4 since it came out. I have also played it modded on PC. I am interested in trying my hand in modding, so I thought I would mess around with a mod and change a weapon damage and make that weapon only available to the player. Simple enough. I loaded CK, clicked on the mod I wanted to modify, checked it as active, and waited. It finally loaded so I try to open the file, and there is no info for this particular weapon at all. All that I can find is the list of weapons in the base game. I have looked at several videos on how to open and edit modded files and have followed the instructions carefully. No luck, still stuck in the muck. Any suggestions would be appreciated. Link to comment Share on other sites More sharing options...
Zorkaz Posted September 28, 2020 Share Posted September 28, 2020 Probably a legendary weapon generated by a quest or levelled list. Depending on the weapon you might find out which OMOD and Enchantment is associated with it. Link to comment Share on other sites More sharing options...
dylbill Posted September 28, 2020 Share Posted September 28, 2020 (edited) Sorry wrong thread. disregard. Edited September 28, 2020 by dylbill Link to comment Share on other sites More sharing options...
monesq Posted September 28, 2020 Author Share Posted September 28, 2020 It is not a modded weapon. The mod does not even show the weapon even though it is in the game. I must be doing something wrong. I had the esp loaded up once and was able to see the weapon, but I pressed the wrong button and could not save my edits. Now, I can't access the weapon in the mod. Link to comment Share on other sites More sharing options...
monesq Posted September 28, 2020 Author Share Posted September 28, 2020 Just to clarify (actually provide some info) these are the steps I am taking to open the esm and modify a specific weapon to be available only to the player. 1. Open CK2. Open the esp, wait patiently (set it as active - have tried it both ways, active, not active)3. Information pops up regarding errors (seems to happen with most mods).4. In the top, CK indicates that the esp I want to edit is loaded. 5. I click on Items, then to the sub-menu weapons6. I look through the weapons tab, and all I can find are the weapons associated with vanilla Fallout 4.7. No reference to the esp I want to look at. Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted September 28, 2020 Share Posted September 28, 2020 Have you tried to load another ESP file?Just to make sure it is an issue with this ESP file or if your CK has a problem with opening ESPs in general. Link to comment Share on other sites More sharing options...
Blinxys Posted October 1, 2020 Share Posted October 1, 2020 As an alternative,open the mod in FO4edit to get some intel/inventory on your desired mod (keywords, form #s, editor ids, etc).Then search inside CK. The CK is a living nightmare of a UI/UX heap, as it does nothing to isolate base game schlock from workspace at all.It actually gives me a headache just trying to focus through all the nonsense. :wallbash: Link to comment Share on other sites More sharing options...
markusm1000 Posted October 2, 2020 Share Posted October 2, 2020 I had the esp loaded up once and was able to see the weapon, but I pressed the wrong button and could not save my edits. Now, I can't access the weapon in the mod.Reinstall the Mod. Try again. Link to comment Share on other sites More sharing options...
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