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I do not want to use the "literally unplayable" cliche, please help


htomsirveauxjr

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Trying to fire up FNV first time in years. Last time I played it in Win 10 it has it's usual problems but generally ran well. Now it is almost completely unstable. I've applied every fix I could find, such as the latest 4gig patch, NVSE, disabling autosaves and replacing them with CASM, NVSR which I replaced with NVTF, NVAC (does this have comparability issues like NVSR/TF?), YUP, Zan Auto Purge, deleted old saves, started new games, ini tweaks, verified game cache integrity and even turned it on and off again. This has stabilized some things but crashing still frequently occurs when changing cells.

 

I'll gladly post my load order, but, I don't know how people do that in such a nice listed format

 

FalloutNV.esm

DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
YUP - Base Game + All DLC.esm
Run the Lucky 38.esm
ELECTRO-CITY - CompletedWorkorders.esm
NVInteriors_Core.esm
FCOMaster.esm
rePopulated Wasteland.esm
NVInteriors_ComboEdition.esm
ELECTRO-CITY - Highways and Byways.esm
YUP - NPC Fixes (Base Game + All DLC).esp
WMIMNV.esp
Centered 3rd Person Camera - Unraised.esp
CASM.esp
Faster Terminals.esp
Armor Replacer Child NPC Fix.esp
Light Step ED-E.esp
Uncut Wasteland.esp
avangraffscorned.esp
LFox Missing Ammo Recipes ALL DLC.esp
JIP Improved Recipe Menu.esp
Better Burned Man.esp
dD - Enhanced Blood Main NV.esp
populatedcasino.esp
players victor shack.esp
Zan_AutoPurge_SmartAgro_NV.esp
The Lucky 38 Empire.esp
FCO - NPC Changes.esp
Pacersgambit.esp
outsidebets.esp
vault22FloralOverhaul.esp
kochandbohr.esp
Unofficial Patch Plus.esp
LFox Bottle That Water.esp
Alternative Start.esp
rotfacetoriches.esp
betsybrahmin.esp
FNV Realistic Wasteland Lighting - All DLC.esp
Goodsprings Filler.esp
NVMMP.esp
Companion Sandbox Mode3.esp
Brotherhood and House Alliance.esp
athornysituation.esp
awilderwasteland.esp
FNV NPCs Travel.esp
josexysleepwear.esp
Type3 Leather Armors.esp
The Mod Configuration Menu.esp
AFricanAmericanAAlbino.esp
Reload Sounds.esp
PerkEveryLevel.esp
UnlimitedCompanions.esp
FCO - GlowingOne.esp
FCO - OHSB NPC Edits.esp
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It was giving me problems so i just removed it anyway. may be an issue for other mods, but i still don't know how to list out my load order all slick like. is that something I have to do by hand?

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It was giving me problems so i just removed it anyway. may be an issue for other mods, but i still don't know how to list out my load order all slick like. is that something I have to do by hand?

 

 

YOu need to go to your C:\users\YOUR NAME\appdata\roaming\Vortex\falloutnv\profiles\RANDOM LETTERS\ folder and copy and paste your PLUGINS.txt

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FalloutNV.esm

DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
YUP - Base Game + All DLC.esm
Run the Lucky 38.esm
ELECTRO-CITY - CompletedWorkorders.esm
NVInteriors_Core.esm
FCOMaster.esm
rePopulated Wasteland.esm
NVInteriors_ComboEdition.esm
ELECTRO-CITY - Highways and Byways.esm
YUP - NPC Fixes (Base Game + All DLC).esp
WMIMNV.esp
Centered 3rd Person Camera - Unraised.esp
CASM.esp
Faster Terminals.esp
Armor Replacer Child NPC Fix.esp
Light Step ED-E.esp
Uncut Wasteland.esp
avangraffscorned.esp
LFox Missing Ammo Recipes ALL DLC.esp
JIP Improved Recipe Menu.esp
Better Burned Man.esp
dD - Enhanced Blood Main NV.esp
populatedcasino.esp
players victor shack.esp
Zan_AutoPurge_SmartAgro_NV.esp
The Lucky 38 Empire.esp
FCO - NPC Changes.esp
Pacersgambit.esp
outsidebets.esp
vault22FloralOverhaul.esp
kochandbohr.esp
Unofficial Patch Plus.esp
LFox Bottle That Water.esp
Alternative Start.esp
rotfacetoriches.esp
betsybrahmin.esp
FNV Realistic Wasteland Lighting - All DLC.esp
Goodsprings Filler.esp
NVMMP.esp
Companion Sandbox Mode3.esp
Brotherhood and House Alliance.esp
athornysituation.esp
awilderwasteland.esp
FNV NPCs Travel.esp
josexysleepwear.esp
Type3 Leather Armors.esp
The Mod Configuration Menu.esp
AFricanAmericanAAlbino.esp
Reload Sounds.esp
PerkEveryLevel.esp
UnlimitedCompanions.esp
FCO - GlowingOne.esp
FCO - OHSB NPC Edits.esp
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FCO - Glowing ones can really bog down the computer because of their lighting effects

 

Also, Realistic Wasteland Lighting says this, and also mentions a Merged Patch, so I think you'd better make a merged patch using FNVedit


It is imperative that this mod is loaded very last after your merged patch, even if no conflicts are showing in FNVEdit. Not following this will cause bugs.

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I can barely leave goodsprings so no ghouls yet. i'll disable both and see whats what.

 

e: wow thanks! thats boosted stability greatly. still some jank. probably some wasteland wanderers mod. i'll keep poking around. lmk if you see anything else that shouldn't fit

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