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Random CTD in same place/Papyrus references dlc script


Farferello

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I just started a new character but did a clean install of the game/cleared out all the old files/folders/registery/etc. Everything went smoothly in the beginning with a Vanilla run so once I got to Riverwood I installed a few asthetic mods and played a while then gradually added a few mods one by one, checking they worked fine. I had one random CTD within Whiterun when trying to fast travel but I didn't have logging enabled at the time. After that, enabled logging and went about my business.

 

The game seemed fine until I tried venturing out of Whiterun. I got a Carriage over to Solitude so I could then hop on my horse for quicker traveling to do the Missing in Action quest. Here is where I started to get my constant CTD's. As I was traveling I got attacked by a Dragon. When it was nearly dead I got the first CTD. On re-loading the last save I had and traveling to near the area, again I got attacked by a Dragon and this time killed it before I got the CTD. Third time I tried a different route, came across Thalmor attacking a spider, helped kill the spider and then I got a CTD again.

 

Looking at the Papyrus log it mostly seems to reference scripts/events which say DLC1 or DLC2. The DLC re-installed when I installed the game but I never turned the DLC on in Data Files/Wyre Bash as I didn't want to play them yet.

 

 

[02/19/2013 - 09:03:42PM] warning: Could not find type DLC2dunKolbjornTrackAliasDeath in the type table in save
[02/19/2013 - 09:03:42PM] warning: Could not find type DLC1ClearAliasOnContainerChange in the type table in save
[02/19/2013 - 09:03:42PM] warning: Could not find type DLC2RR02PlayerAliasScript in the type table in save
[02/19/2013 - 09:03:42PM] warning: Could not find type DLC1dunRedwaterDenPatronSetStage in the type table in save
[02/19/2013 - 09:03:42PM] warning: Could not find type dlc2pillarbuilderscript in the type table in save
[02/19/2013 - 09:03:42PM] warning: Could not find type DLC1RH07LetterScript in the type table in save
[02/19/2013 - 09:03:42PM] warning: Could not find type dlc2da04propertiesscript in the type table in save
[02/19/2013 - 09:03:42PM] warning: Could not find type DLC1DawnguardItemScript in the type table in save
[02/19/2013 - 09:03:42PM] warning: Could not find type DLC1AurielsShieldScript in the type table in save
[02/19/2013 - 09:03:42PM] warning: Could not find type dlc2MerchBowofTheStagEquipSCRIPT in the type table in save
[02/19/2013 - 09:03:42PM] warning: Could not find type DLC2KagrumezGemAliasScript in the type table in save
[02/19/2013 - 09:03:42PM] warning: Could not find type DLC2DamgeExpSpiderButtSCRIPT in the type table in save
[02/19/2013 - 09:03:42PM] warning: Could not find type DLC1VQ07BasinScript in the type table in save
[02/19/2013 - 09:03:42PM] warning: Could not find type DLC2MH01RieklingScript in the type table in save
[02/19/2013 - 09:03:42PM] warning: Could not find type DLC1FVBActivatorScript in the type table in save
[02/19/2013 - 09:03:42PM] warning: Could not find type DLC1VQ08VampAggressionScript in the type table in save
[02/19/2013 - 09:03:42PM] warning: Could not find type DLC2dunKolbjornTrackAliasDeath in the type table in save
[02/19/2013 - 09:03:42PM] warning: Could not find type DLC01WESC09Script in the type table in save
[02/19/2013 - 09:03:42PM] warning: Could not find type DLC1dunRedwaterDenAliasAggChange in the type table in save
[02/19/2013 - 09:03:42PM] warning: Could not find type DLC2MH01RieklingScript in the type table in save
[02/19/2013 - 09:03:42PM] warning: Could not find type DLC1VampireTurnRedEyesScript in the type table in save
[02/19/2013 - 09:03:42PM] warning: Could not find type DLC2MQ02FreaFollowTriggerScript in the type table in save
[02/19/2013 - 09:03:42PM] warning: Could not find type DLC2dunKolbjornTrackAliasDeath in the type table in save
[02/19/2013 - 09:03:42PM] warning: Could not find type DLC1VQ08VampAggressionScript in the type table in save
[02/19/2013 - 09:03:42PM] warning: Could not find type DLC1dunRedwaterDenAliasAggChange in the type table in save
[02/19/2013 - 09:03:42PM] warning: Could not find type defaultsetStageActRefAliasScript in the type table in save
[02/19/2013 - 09:03:42PM] warning: Could not find type DLC1ClearAliasOnContainerChange in the type table in save
[02/19/2013 - 09:03:42PM] warning: Could not find type DLC2RRF03SpawnScript in the type table in save
[02/19/2013 - 09:03:42PM] warning: Could not find type dlc2pillarbuilderscript in the type table in save
[02/19/2013 - 09:03:42PM] warning: Could not find type defaultStartSceneOnAliasDeath in the type table in save
[02/19/2013 - 09:03:42PM] warning: Could not find type DLC2MH01RieklingScript in the type table in save
[02/19/2013 - 09:03:42PM] warning: Could not find type DLC1VQSaintPageAliasScript in the type table in save
[02/19/2013 - 09:03:42PM] warning: Could not find type DLC1ClearDrinkingOnCombat in the type table in save
[02/19/2013 - 09:03:42PM] warning: Could not find type DLC2MQ06DragonDeathTracker in the type table in save
[02/19/2013 - 09:03:42PM] warning: Could not find type DLC2MH02NordScript in the type table in save
[02/19/2013 - 09:03:42PM] warning: Could not find type DLC1RV10AliasScript in the type table in save
[02/19/2013 - 09:03:42PM] warning: Could not find type DLC2TTF2SprigganBossScript in the type table in save
[02/19/2013 - 09:03:42PM] warning: Could not find type DLC1VQ04IngredientAliasScript in the type table in save
[02/19/2013 - 09:03:42PM] warning: Could not find type DLC1RV03LetterScript in the type table in save
[02/19/2013 - 09:03:42PM] warning: Could not find type DLC1RV01TargetScript in the type table in save
[02/19/2013 - 09:03:42PM] warning: Could not find type DLC2dunKolbjornTrackAliasDeath in the type table in save
[02/19/2013 - 09:03:42PM] warning: Could not find type DLC2RRF03SpawnScript in the type table in save
[02/19/2013 - 09:03:42PM] warning: Could not find type DLC1VQElderScrollAliasScript in the type table in save
[02/19/2013 - 09:03:42PM] warning: Could not find type DLC1VQ01BookScript in the type table in save
[02/19/2013 - 09:03:42PM] warning: Could not find type DLC2AshSpawnAttackAliasScript in the type table in save
[02/19/2013 - 09:03:42PM] warning: Could not find type DLC1FVBActivatorScript in the type table in save
[02/19/2013 - 09:03:42PM] warning: Could not find type DLC1VQSaintPageAliasScript in the type table in save
[02/19/2013 - 09:03:42PM] warning: Could not find type DLC1EclipseAttackPlayerScript in the type table in save
[02/19/2013 - 09:03:42PM] warning: Could not find type DLC1RV10AliasScript in the type table in save
[02/19/2013 - 09:03:42PM] warning: Could not find type DLC2MH01RieklingScript in the type table in save
[02/19/2013 - 09:03:42PM] warning: Could not find type defaultStartSceneOnAliasDeath in the type table in save
[02/19/2013 - 09:03:42PM] warning: Could not find type DLC1VQ05DurnehviirAliasScript in the type table in save
[02/19/2013 - 09:03:42PM] warning: Could not find type defaultsetStageActRefAliasScript in the type table in save
[02/19/2013 - 09:03:42PM] warning: Could not find type DLC2WECultistAmbushPlayerScript in the type table in save
[02/19/2013 - 09:03:42PM] warning: Could not find type DLC2dunKolbjornTrackAliasDeath in the type table in save
[02/19/2013 - 09:03:42PM] warning: Could not find type DLC1RH06VampireScript in the type table in save
[02/19/2013 - 09:03:42PM] warning: Could not find type DLC2RRF03SpawnScript in the type table in save
[02/19/2013 - 09:03:42PM] warning: Could not find type DLC1VampireTurnRedEyesScript in the type table in save
[02/19/2013 - 09:03:42PM] warning: Could not find type DLC2RR01PlayerScript in the type table in save
[02/19/2013 - 09:03:42PM] warning: Could not find type DLC2MH01RieklingScript in the type table in save
[02/19/2013 - 09:03:42PM] warning: Could not find type DLC1PlayerBanished in the type table in save
[02/19/2013 - 09:03:42PM] warning: Could not find type DLC1VQ08VampAggressionScript in the type table in save
[02/19/2013 - 09:03:42PM] warning: Could not find type DLC1LegendaryDragonScript in the type table in save
[02/19/2013 - 09:03:42PM] warning: Could not find type DLC1DawnguardItemScript in the type table in save
[02/19/2013 - 09:03:42PM] warning: Could not find type DLC2MH02NordScript in the type table in save
[02/19/2013 - 09:03:42PM] VM is thawing...
[02/19/2013 - 09:04:11PM] [dragonactorscript < (FF000CC0)>]OnLocationChange() calling WI.RegisterDragonAttack(None)
[02/19/2013 - 09:04:11PM] error: Cannot call HasKeyword() on a None object, aborting function call
stack:
[WI (00035D64)].wifunctionsscript.RegisterDragonAttack() - "WIFunctionsScript.psc" Line 476
[ (FF000CC0)].dragonactorscript.OnLocationChange() - "dragonActorSCRIPT.psc" Line 105
[02/19/2013 - 09:04:11PM] warning: Assigning None to a non-object variable named "::temp32"
stack:
[WI (00035D64)].wifunctionsscript.RegisterDragonAttack() - "WIFunctionsScript.psc" Line 476
[ (FF000CC0)].dragonactorscript.OnLocationChange() - "dragonActorSCRIPT.psc" Line 105

 

 

Is just some of what I had in my Papyrus log. (I can attach the whole file if it helps.) I've no idea if any of this -is- causing the problem or if it's mod related but when I played Dawnguard and Dragonborn with my first character I was able to play both just fine with a lot more mods than what I have now.

 

My mods as listed in BOSS are as follows:

 

 

These plugins are recognised by BOSS and have been sorted according to its masterlist. Please read any attached messages and act on any that require action.

Skyrim.esm Active
Update.esm Active
Dawnguard.esm
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
Dragonborn.esm
ApachiiHairMales.esm Active
ShowRaceMenuOptions.esp Active
TheEyesOfBeauty.esp Active
Height Adjusted Races v4.esp Active
Note: Use only one Height Adjusted Races*.esp
Bashed Patch, 0.esp Active

Unrecognized Plugin
SacredRingofJeebus.esp Active (Looking at the BOSS rules it seemed to fit more as last on load order and I never had a problem with it nearer the bottom on my last character.)

 

The only other mods I have that don't show in BOSS (all are manually installed) are: A Quality World Map - With Roads, Lockpick Pro, High Resolution Scars, and Better males - Beautiful nudes and faces - New hairstyles

 

 

Specs:

Processor: Intel® Core i5-2500k CPU @ 3.30GHz (4 CPUs), ~3.3GHz
Memory: 4096MB RAM
AMD Radeon HD 6900 Series
Chip Type: AMD Radeon Graphics Processor
Approx. Total Memory 3312MB
Windows 7 - 32bit

 

If anyone has any idea what could be causing this problem I'd be very grateful. I'm just not sure what could be causing a conflict unless it is the DLC affecting it somehow.

 


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Your save has had both Dawnguard and Dragonborn active at some point. That's what all the Papyrus errors about missing files mean.

 

You'll either need to reactivate the ESMs for the DLC files or start a new game. Your CTDs are being caused by data your game is looking for but can't find from the DLCs.

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Well that sucks, I could have sworn I'd never activated them when I started it. If I activate them am I then forced to do them straight off? I was a high level when I started both on my last character, I've only hit level 10 with this one and don't really want those vampires attacking towns considering I haven't actually visited anywhere but Whiterun properly. At this point I'm wondering if it'd be easier to restart.

 

I also had another CTD with another random dragon encounter. Killed it, started to dissolve then I got the CTD. This time it kept stating lines about Head Bleed and Blood Damage.

 

 


[02/19/2013 - 11:26:02PM] [dragonactorscript < (FF000D4C)>]OnLocationChange() calling WI.RegisterDragonAttack(None)
[02/19/2013 - 11:26:02PM] error: Cannot call HasKeyword() on a None object, aborting function call
stack:
[WI (00035D64)].wifunctionsscript.RegisterDragonAttack() - "WIFunctionsScript.psc" Line 476
[ (FF000D4C)].dragonactorscript.OnLocationChange() - "dragonActorSCRIPT.psc" Line 105
[02/19/2013 - 11:26:02PM] warning: Assigning None to a non-object variable named "::temp32"
stack:
[WI (00035D64)].wifunctionsscript.RegisterDragonAttack() - "WIFunctionsScript.psc" Line 476
[ (FF000D4C)].dragonactorscript.OnLocationChange() - "dragonActorSCRIPT.psc" Line 105
[02/19/2013 - 11:26:24PM] AnimEvent: DragonPassByEffect delivered by Dragon ([dragonactorscript < (FF000D4C)>])
[02/19/2013 - 11:26:27PM] [dragonactorscript < (FF000D4C)>]OnLocationChange() calling WI.RegisterDragonAttack([Location < (000192C2)>])
[02/19/2013 - 11:26:27PM] AnimEvent: DragonForcefulLandEffect delivered by Dragon ([dragonactorscript < (FF000D4C)>])
[02/19/2013 - 11:26:28PM] error: (FF000D4C): Failed to send event HeadBleed02 for unspecified reasons.
stack:
[ (FF000D4C)].dragonactorscript.PlaySubGraphAnimation() - "" Line ?
[Active effect 1 on (FF000D4C)].FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 343
[02/19/2013 - 11:26:28PM] error: (FF000D4C): Failed to send event HeadBleed03 for unspecified reasons.
stack:
[ (FF000D4C)].dragonactorscript.PlaySubGraphAnimation() - "" Line ?
[Active effect 1 on (FF000D4C)].FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 343
[02/19/2013 - 11:26:29PM] error: (FF000D4C): Failed to send event HeadBleed04 for unspecified reasons.
stack:
[ (FF000D4C)].dragonactorscript.PlaySubGraphAnimation() - "" Line ?
[Active effect 1 on (FF000D4C)].FXDragonBloodDamageScript.OnHit() - "FXDragonBloodDamageScript.psc" Line 343

 

 

Looking through wyre bash though, on my first auto save and even save 1, the files listed next to it do have skyrim.esm, update and then the unchecked dragonborn and dawnguard, where as the saves after that do not. I don't know how I managed that. :(

 

eta: I checked the DLC's in wyre bash, loaded Skyrim, made a new save and then re-checked wyre bash. It gives me the purple check box which according to the guide means everything is exactly synched right. I suppose I will try the game for a bit with both DLC's ticked but if it gets too annoying I'll just have to restart. Thanks for the help.

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Unlike alot of the older Oblivion plugins,the Skyrim ones don't jsut all start at once,you can wait to do things,and some only trigger after the main quest is done,or certain levels,etc.You might also want the unnofficial patches for the game and DLCs.

Edited by Belial666
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Well that sucks, I could have sworn I'd never activated them when I

started it. If I activate them am I then forced to do them straight off?

I was a high level when I started both on my last character, I've only

hit level 10 with this one and don't really want those vampires

attacking towns considering I haven't actually visited anywhere but

Whiterun properly. At this point I'm wondering if it'd be easier to

restart.

You can safely have any DLC installed and not have to start that content right away. In the case of Dawnguard you may want to use one of the mods that disables vampire town attacks, prevents vampire town attacks till DG quest line has been started, or sends NPCs running inside so they don't die.

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I restarted in the end, I won't lose too much even if it is a pain. Is it okay to clean the DLC's in Tes5Edit or will that somehow activate them? That's the only time I remember ticking them for anything. Or is it okay to leave them saying there's dirty edits that need cleaning for now whilst the DLC is deactivated, and then when ready to finally play them would it be okay to clean? Or should I do them now? When I had them on my other character, when I first bought them it was when I was ready to play so I cleaned and then activated each one as I got it and then played it.

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Okay, so I restarted my character again after clearing out everything in Skyrim, played a bit before adding in my aesthetic mods and that was okay. I added in a few other small mods but now I'm out and about in the surrounding wilderness in Whiterun trying to do a few side quests and such I get CTD now and then and the Papyrus log is full of LvlPredatorScript.psc I know that's understandable, outside in the Wilderness there's going to be various creatures but the two times I've CTD now, that was the last script before.

 

My recent log:

 

 

(00102A3A)>] finishing OnCellLoad() and AlreadyInit = TRUE
[02/20/2013 - 11:18:10PM] DARYL - [WeaponRackActivateSCRIPT < (00102A36)>] Moving players dropped weapon[ObjectReference < (00102A37)>] of type 0 to the ShieldMarker
[02/20/2013 - 11:18:10PM] DARYL - [WeaponRackActivateSCRIPT < (00102A36)>] finishing OnCellLoad() and AlreadyInit = TRUE
[02/20/2013 - 11:19:00PM] VM is freezing...
[02/20/2013 - 11:19:00PM] VM is frozen
[02/20/2013 - 11:19:01PM] Saving game...
[02/20/2013 - 11:19:01PM] VM is thawing...
[02/20/2013 - 11:25:23PM] VM is freezing...
[02/20/2013 - 11:25:23PM] VM is frozen
[02/20/2013 - 11:25:23PM] Saving game...
[02/20/2013 - 11:25:23PM] VM is thawing...
[02/20/2013 - 11:25:29PM] error: (000DC556): cannot enable an object with an enable state parent.
stack:
[ (000DC556)].lvlpredatorscript.Enable() - "" Line ?
[ (000DC556)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26
[02/20/2013 - 11:26:29PM] error: (000DC550): cannot enable an object with an enable state parent.
stack:
[ (000DC550)].lvlpredatorscript.Enable() - "" Line ?
[ (000DC550)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26
[02/20/2013 - 11:26:29PM] error: (000DC551): cannot disable an object with an enable state parent.
stack:
[ (000DC551)].lvlpredatorscript.Disable() - "" Line ?
[ (000DC551)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 24
[02/20/2013 - 11:27:21PM] error: (000DC8E1): cannot enable an object with an enable state parent.
stack:
[ (000DC8E1)].lvlpredatorscript.Enable() - "" Line ?
[ (000DC8E1)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26
[02/20/2013 - 11:27:21PM] error: (000847DD): cannot enable an object with an enable state parent.
stack:
[ (000847DD)].lvlpredatorscript.Enable() - "" Line ?
[ (000847DD)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26
[02/20/2013 - 11:27:58PM] VM is freezing...
[02/20/2013 - 11:27:58PM] VM is frozen
[02/20/2013 - 11:27:58PM] Saving game...
[02/20/2013 - 11:27:58PM] VM is thawing...
[02/20/2013 - 11:35:18PM] error: Cannot call Activate() on a None object, aborting function call
stack:
[ (00086A8A)].defaultcounter.Increment() - "defaultCounter.psc" Line 58
[ (0001CDE4)].defaultCounterIncrementOnDeath.OnDeath() - "defaultCounterIncrementOnDeath.psc" Line 12
[02/20/2013 - 11:35:18PM] warning: Assigning None to a non-object variable named "::temp3"
stack:
[ (00086A8A)].defaultcounter.Increment() - "defaultCounter.psc" Line 58
[ (0001CDE4)].defaultCounterIncrementOnDeath.OnDeath() - "defaultCounterIncrementOnDeath.psc" Line 12
[02/20/2013 - 11:35:31PM] VM is freezing...
[02/20/2013 - 11:35:31PM] VM is frozen
[02/20/2013 - 11:35:31PM] Saving game...
[02/20/2013 - 11:35:31PM] VM is thawing...
[02/20/2013 - 11:36:22PM] error: (000DC8E1): cannot enable an object with an enable state parent.
stack:
[ (000DC8E1)].lvlpredatorscript.Enable() - "" Line ?
[ (000DC8E1)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26
[02/20/2013 - 11:36:22PM] error: (000847DD): cannot enable an object with an enable state parent.
stack:
[ (000847DD)].lvlpredatorscript.Enable() - "" Line ?
[ (000847DD)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26
[02/20/2013 - 11:38:56PM] VM is freezing...
[02/20/2013 - 11:38:56PM] VM is frozen
[02/20/2013 - 11:38:57PM] Saving game...
[02/20/2013 - 11:38:57PM] VM is thawing...
[02/20/2013 - 11:39:07PM] error: (000DC546): cannot enable an object with an enable state parent.
stack:
[ (000DC546)].lvlpredatorscript.Enable() - "" Line ?
[ (000DC546)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26
[02/20/2013 - 11:39:07PM] error: (000DC5BF): cannot enable an object with an enable state parent.
stack:
[ (000DC5BF)].lvlpredatorscript.Enable() - "" Line ?
[ (000DC5BF)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26
[02/20/2013 - 11:39:07PM] error: (000DC54E): cannot enable an object with an enable state parent.
stack:
[ (000DC54E)].lvlpredatorscript.Enable() - "" Line ?
[ (000DC54E)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26
[02/20/2013 - 11:39:48PM] error: (000DC556): cannot enable an object with an enable state parent.
stack:
[ (000DC556)].lvlpredatorscript.Enable() - "" Line ?
[ (000DC556)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26
[02/20/2013 - 11:40:26PM] VM is freezing...
[02/20/2013 - 11:40:26PM] VM is frozen
[02/20/2013 - 11:40:26PM] Saving game...
[02/20/2013 - 11:40:27PM] VM is thawing...
[02/20/2013 - 11:45:13PM] VM is freezing...
[02/20/2013 - 11:45:13PM] VM is frozen
[02/20/2013 - 11:45:13PM] Saving game...
[02/20/2013 - 11:45:13PM] VM is thawing...

 

 

I've seen the forum thread about Exterior CTD's and mods affecting AI Behaviour being installed and then removed causing this predator script but as far as I'm aware I haven't got any mods that would affect such behaviour, and I haven't removed any mods either.

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Disregard the false statements and accusations that people make with regard to that particular script (LvlPredatorScript.psc).

 

The truth is here: http://forums.nexusmods.com/index.php?/topic/850182-lvlpredatorscript-the-truth-about-it/

 

Nothing you can do about it. It is normal behavior. It is not the source of your crashes.

 

You need to remember that the Papyrus log is not a crash log. It can give information about scripting problems and things of that nature but it does not mean that whatever is listed is the reason for your crash.

 

I would guess that your system is merely reaching the limit with the game and crashing out. Save often, flush your memory with a 3rd party tool and/or reboot your computer after long play sessions.

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Yeah, I knew there was a chance that the script wasn't to blame, I was just being paranoid I guess as it seemed rather coincidental. I have had problems in the past with the horrible blue/purple block textures when I had more HD textures installed and thus got rid of a lot of mods that were more HD so the running out of memory could be to blame for it. I do save often and reboot every so often, especially if I play/stop/play the game a few times a day.

 

It's just a real pain that my PC seems to be struggling with this with just a hair/eye/skin mod installed and then two other lighter mods when it loaded a lot more last time with only the rarer CTD. Would it help at all to lower my Anti-Aliasing (set to 4 currently) Anisotropic Filtering (set at 2) and change any advanced options? My Texture Quality is set to High, Radial Blur and Shadow are Low, and Decal Quantity is Medium. I have Land ticked for the reflect water option, should I untick FXAA? View Distance for everything is also pretty low setting wise. Skyrim is the only game I've ever had these sorts of crashes with, and where I've really had to edit any in game settings so I'm not entirely sure what would be best.

 

Thank you for your help though, it's very much appreciated.

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Yah, it sucks Bethesda makes such great games that are so unstable.

 

Out of interest, what is your average fps? I found that when skyrim dipped below 30 FPS I would get crashes and freezes much in the same way as you. You probably don't need FXAA since you're running Anti-Aliasing, but honestly disabling the latter can result in a meaty performance boost. Lowering your res or texture quality would probably give better results as well. I'd just try lowering those things just to see if your crashes still occur or occur less often. At least then you'd know if it really is a performance issue (which all signs point towards it being just that).

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