Miles Tails Prower Posted February 26, 2013 Share Posted February 26, 2013 When making armor mods, what are your thoughts? Do you try to support as many body mods as possible? Or do you only make armor for the body mod you use? What are your thoughts about branching out and supporting more body mods? Do you think that more armor should be more respectful to other body mods, or should authors get to choose what and what not to support? Link to comment Share on other sites More sharing options...
FavoredSoul Posted February 26, 2013 Share Posted February 26, 2013 (edited) It's about time and effort.It's one thing to have to go to the effort of making one piece of armor with two morphs, but to have to do that again and again X the number of bodies available... its extremely tedious, and there is little to no benefit for the extra effort you have to put in.But hey, some people probably get their jollies out of making an armor that everybody can use. Then it comes down to time. I'm sure i'm not the only person who wishes he could not work, stay home all day and make countless renditions of the same outfit for the plethora of body mods...When I make armor, I make it for the body I use, and no others. For the most part, i've already spent enough hours modelling and texturing it, I just want to get it out of the way so I can move on to my next project already. Edited February 26, 2013 by FavoredSoul Link to comment Share on other sites More sharing options...
Miles Tails Prower Posted February 26, 2013 Author Share Posted February 26, 2013 (edited) I've always looked at this thing with a confused look. A person who puts 10 days making a piece of armor for others to enjoy but only sticks to one body type only targets that body type's demographic. A person who made the exact same armor and tagged it with 2 body types instead of one would get 2 demographics, thus more reviews, more criticism, more discussion, and more popularity. There are armor authors that simply choose to share their work with others, not really so much catering to people. Like.. "I did a good job with this, I bet others would like it too". They aren't after popularity or anything. They just wanted to share something cool. EDIT: The way armor mods work these days are almost advertisments for body mods. A person sees an armor they want, so they download the body mod that goes with it.. Not vice versa. I think in a lot of ways this hurts less known body mods because armor modders don't know them enough, or it's too troublesome to support it. Edited February 26, 2013 by Miles Tails Prower Link to comment Share on other sites More sharing options...
nuska Posted March 7, 2013 Share Posted March 7, 2013 I've been working on some stuff related to armor on and off (though have finished or released nothing yet) and it's pretty much a plain and clear thing for me that I only want to work with one or max. two specific body mods. The biggest reason for this, in my case, has been that I've modeled the armor with a certain type of tone and feel in mind and some body types out there drastically clash with my intent with how they're shaped and built and what kind of characters they're for. It's about creative control, really. Also, if your sole motivator is fame and exposure then sure, adapting to multiple bodies can be a good idea, but creative integrity and preserving the feel and intent are far more important for me. In more crass words I don't want to see my stuff appear on gag boob bodies and will not put any effort into helping that happen. Link to comment Share on other sites More sharing options...
EnaiSiaion Posted March 7, 2013 Share Posted March 7, 2013 (edited) <p>I'm not sure what the whole deal is. You pick a body mod with a good vertex count, then use that as a base. Are people so desperate that they will skip over armors that aren't based on their favourite body mod? Is this about armors or softcore prawn?</p> Edited March 7, 2013 by EnaiSiaion Link to comment Share on other sites More sharing options...
billyro Posted March 8, 2013 Share Posted March 8, 2013 I've yet to get custom armour to work in-game, but the way I see it, is make the armour for the body mods I use, then let those who want it for another body convert it.I know that there are a lot of people who would have no clue as to how, but there is usually someone who comes along and can do it. Link to comment Share on other sites More sharing options...
SineWaveDrox Posted March 14, 2013 Share Posted March 14, 2013 When I sit down and take the time to assemble an armor, I usually have something quite specific in mind for a specific character. Due to that, I tend to put it together for one specific body type only, and no others. Though, I used the word "assemble" instead of "create" since I don't really have the skills to create anything completely from scratch, so most of what I "make" is just pieces of other armors I've downloaded that I've managed to coerce and trick Blender into bending into the shape I want. Most of the armors I end up with never actually make their way online, not even in a screenshot, and the only two I've uploaded are a conversion of an armor from CBBE to UNP (after reading a request for such), and a modification of another person's armor that they allowed me to upload. In the future, when I have the time to really sit down and learn how, I do plan on creating actual original armors, and I suspect that my feelings on this subject will be the same as they are now, which are as follows: The creation of mods, not just armors, but just mods in general, should be done primarily for the enjoyment of the creator; the upload of the mod is simply to allow others who would enjoy the same thing as the author, the chance to do so (you may point out an inconsistency in my thoughts here, as I stated earlier that I uploaded an armor conversion. However, I was wanting an armor like it for UNP, but did not know that it had existed at all for any body, and, thus, the request acted as a catalyst, not the single cause). Thus, following that thought process, I will only create armor for the body that my character is using (currently UNP for all but one of my characters). However, it is quite likely that I will allow people to do whatever they want with it as far as conversions. But again, these are just my thoughts, and they are quite subject to change. Link to comment Share on other sites More sharing options...
Deleted477949User Posted March 17, 2013 Share Posted March 17, 2013 I make armour for me, it's that simple. I'm not getting paid to do this I'm doing it because I love the creative process and because I have an idea for something cool for my character in the game. If I release it and others like it that's great but I'm not going to work to the point where it's no longer fun just so people who want to use none vanilla bodies can have it. In the end there are plenty of great armour mods out there so I'm sure they'll get over not being able to use mine. Link to comment Share on other sites More sharing options...
Natterforme Posted March 24, 2013 Share Posted March 24, 2013 When I make armor, I usually just make it for the vanilla body and let other people do conversions if they ask for it. I don't have the time to make body morphs for 3+ bodies with weight sliders and unique CK form IDs. Someone will always want something that you didnt provide in the mod so its best to just do what you want to do and let someone else worry about making it personal for them. If a person really wants a CBBE/UNP/whatever body morph of my armors, they usually can figure it out on their own. -Natterforme Link to comment Share on other sites More sharing options...
ZeroKing Posted March 25, 2013 Share Posted March 25, 2013 I make armours for whatever body mesh I use (custom Sundrakon male, custom UNPB female). I'm not really interested in making armors with tools, mods, and resources (meshes, textures) that I DON'T have or want to use. To be honest, people make it seem like it's the end of the world whenever they are forced to use a specific body mod, because the armors/clothes only support that. It's a video game, mate...... not real life. Learn to convert the armor to the body type you use, and have fun doing it. The learning process is quite enjoyable, even if it's a tad frustrating. I've done conversions for my personal gameplay for armors/clothes that support (for instance) CBBE and had them made from UNPB, for instance. Link to comment Share on other sites More sharing options...
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