YouDoNotKnowMyName Posted November 4, 2020 Posted November 4, 2020 Good evening everybody! It seems to me that the Fallout 4 Script Extender has less functionality then the SkyrimScriptExtender? Is this acutally true and if yes, why?
HadToRegister Posted November 4, 2020 Posted November 4, 2020 Skyrim was released in 2011Fallout 4 was released 2015They've had 4 more years to work on SKSESkyrim SE released 2016, however, they had 4 years experience with SKSE prior
YouDoNotKnowMyName Posted November 4, 2020 Author Posted November 4, 2020 Skyrim was released in 2011 Fallout 4 was released 2015 They've had 4 more years to work on SKSE Skyrim SE released 2016, however, they had 4 years experience with SKSE priorAh, ok, that makes sense! I just hope that people keep working on F4SE and not just abandon it ...
niston Posted November 4, 2020 Posted November 4, 2020 Also, the general attitude with f4se seems to be: "Write your own plugin." And they all probably hate the settlement system :P
YouDoNotKnowMyName Posted November 4, 2020 Author Posted November 4, 2020 Writ Also, the general attitude with f4se seems to be: "Write your own plugin." And they all probably hate the settlement system :tongue: "Write you own plugin", yeah, kind of hard to do without documentation on the thing ... "And they all probably hate the settlement system":Yeah, that is what worries me. That the people who develop F4SE just move on to other things without documenting things and those of us who actually want to do stuff with F4SE in FO4 are kind of just "left with nothing" ....
niston Posted November 4, 2020 Posted November 4, 2020 Well, there's the F4SE source code.And somewhere in here in this forum is a thread detailing how to setup the tooling to work on/with it.There's also some plugin source code to be found here and there.
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