Derok Posted January 3, 2015 Author Share Posted January 3, 2015 (edited) Guys, calm down. He just wanted to share his ideas, and he may have different opinions than you, but stop raging about these dumb things. It's just a video game.And as the other guy, I'm getting just sick of this "lore-friendly". I'm not saying that is a bad thing, but it's definitely not what makes a mod good or bad. Edited January 3, 2015 by Derok Link to comment Share on other sites More sharing options...
Danidragon Posted January 3, 2015 Share Posted January 3, 2015 Chill ,guys , You're not making the mod progress any faster . Link to comment Share on other sites More sharing options...
Derok Posted January 3, 2015 Author Share Posted January 3, 2015 It's not about the progress. This thread exists not only for following the progress, but also to post your ideas and thoughts about the mod. It's a cool thing if it works, I think. Link to comment Share on other sites More sharing options...
Voldearag Posted January 3, 2015 Share Posted January 3, 2015 Skinning anything in-game kind of weirds me out, I'm also very gentle on and careful with all of the wildlife I encounter in game, (a little crazy here I admit) but an Argonian wearing a suit of Khajiit skins sounds pretty cool for being dark and unusual. I have a dialog story in mind for what they'd say if you question them about the skins, they'd say that they're the furs of their best friends whom they outlived. 3DNPCs has made me expect every random character to have a long deep backstory to share. I wish we could use our tails for stuff, like Cluny the Scourge from Redwall with the blade affixed to his. More relevant to UBR though might be the Argonian/Khajiit gait or running/walking animations, they look pretty stiff and human to me, especially with the new feet. I wonder how movement animations with more bobbing and more of a hunch would look, straightening our spines with our tails. Link to comment Share on other sites More sharing options...
nyonker Posted January 3, 2015 Share Posted January 3, 2015 Skinning anything in-game kind of weirds me out, I'm also very gentle on and careful with all of the wildlife I encounter in game, (a little crazy here I admit) but an Argonian wearing a suit of Khajiit skins sounds pretty cool for being dark and unusual. I have a dialog story in mind for what they'd say if you question them about the skins, they'd say that they're the furs of their best friends whom they outlived. 3DNPCs has made me expect every random character to have a long deep backstory to share. I wish we could use our tails for stuff, like Cluny the Scourge from Redwall with the blade affixed to his. More relevant to UBR though might be the Argonian/Khajiit gait or running/walking animations, they look pretty stiff and human to me, especially with the new feet. I wonder how movement animations with more bobbing and more of a hunch would look, straightening our spines with our tails.That tail idea sounds cool. :D Link to comment Share on other sites More sharing options...
Drohung Posted January 3, 2015 Share Posted January 3, 2015 I'm open for the "More Beastly" idea, but that would be hard to bring into the mod. As it is, we're as beastly as we're getting with the current game skeleton. Link to comment Share on other sites More sharing options...
FreedomInMoonlight Posted January 3, 2015 Share Posted January 3, 2015 Didn't the guy who made the pony race mod resource make it use its own animations? Link to comment Share on other sites More sharing options...
Drohung Posted January 3, 2015 Share Posted January 3, 2015 And a new skeleton, I assume. Making new animations and a new skeleton is something I'm open to in the future, but it removes compatibility with a LOT of other mods, unless you base it off of XP32. Although... That MIGHT be an efficient way to get UBR to look even better... It's questionable, but it might work. I'm not trying it now, but it's a good concept for the future. Link to comment Share on other sites More sharing options...
nekollx Posted January 3, 2015 Share Posted January 3, 2015 speaking of xp32 the curent digigrade beast race uses it http://www.nexusmods.com/skyrim/mods/50637/? as well as the armor mod for digigrade feet http://www.nexusmods.com/skyrim/mods/51097/? so there is a prescedent. And i always loved this mod for movement http://www.nexusmods.com/skyrim/mods/22604/? the only problem with KISS is that is applies to all races across the board or just the player withe PC Exclusive animation mod. Be kinda cool though if UBR could find a way to use it exclusivly for beast races. Link to comment Share on other sites More sharing options...
Drohung Posted January 3, 2015 Share Posted January 3, 2015 If we could adjust the meshes CLEANLY, I can easily make the new skeleton (using XP32) and begin the mesh pairing for new armor. Link to comment Share on other sites More sharing options...
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